/dports/games/egl/egl-0.3.1_9/common/ |
H A D | cm_q2_main.c | 96 Com_Error (ERR_DROP, "CM_Q2BSP_LoadSurfaces: funny lump size"); in CM_Q2BSP_LoadSurfaces() 157 Com_Error (ERR_DROP, "CM_Q2BSP_LoadLeafs: funny lump size"); in CM_Q2BSP_LoadLeafs() 162 Com_Error (ERR_DROP, "CM_Q2BSP_LoadLeafs: Map with no leafs"); in CM_Q2BSP_LoadLeafs() 243 Com_Error (ERR_DROP, "CM_Q2BSP_LoadPlanes: funny lump size"); in CM_Q2BSP_LoadPlanes() 248 Com_Error (ERR_DROP, "CM_Q2BSP_LoadPlanes: Map with no planes"); in CM_Q2BSP_LoadPlanes() 284 Com_Error (ERR_DROP, "CM_Q2BSP_LoadBrushes: funny lump size"); in CM_Q2BSP_LoadBrushes() 317 Com_Error (ERR_DROP, "CM_Q2BSP_LoadBrushSides: funny lump size"); in CM_Q2BSP_LoadBrushSides() 352 Com_Error (ERR_DROP, "CM_Q2BSP_LoadSubmodels: funny lump size"); in CM_Q2BSP_LoadSubmodels() 393 Com_Error (ERR_DROP, "CM_Q2BSP_LoadNodes: funny lump size"); in CM_Q2BSP_LoadNodes() 398 Com_Error (ERR_DROP, "CM_Q2BSP_LoadNodes: Map has no nodes"); in CM_Q2BSP_LoadNodes() [all …]
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H A D | cm_q3_main.c | 553 Com_Error (ERR_DROP, "CM_Q3BSP_LoadVertexes: funny lump size"); in CM_Q3BSP_LoadVertexes() 584 Com_Error (ERR_DROP, "CM_Q3BSP_LoadFaces: funny lump size"); in CM_Q3BSP_LoadFaces() 620 Com_Error (ERR_DROP, "CM_Q3BSP_LoadLeafFaces: funny lump size"); in CM_Q3BSP_LoadLeafFaces() 632 Com_Error (ERR_DROP, "CMod_LoadLeafFaces: bad surface number"); in CM_Q3BSP_LoadLeafFaces() 711 Com_Error (ERR_DROP, "CM_Q3BSP_LoadSurfaces: funny lump size"); in CM_Q3BSP_LoadSurfaces() 745 Com_Error (ERR_DROP, "CM_Q3BSP_LoadNodes: funny lump size"); in CM_Q3BSP_LoadNodes() 750 Com_Error (ERR_DROP, "CM_Q3BSP_LoadNodes: Map has no nodes"); in CM_Q3BSP_LoadNodes() 781 Com_Error (ERR_DROP, "CM_Q3BSP_LoadBrushes: funny lump size"); in CM_Q3BSP_LoadBrushes() 814 Com_Error (ERR_DROP, "CM_Q3BSP_LoadLeafs: funny lump size"); in CM_Q3BSP_LoadLeafs() 819 Com_Error (ERR_DROP, "CM_Q3BSP_LoadLeafs: Map with no leafs"); in CM_Q3BSP_LoadLeafs() [all …]
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/dports/games/ufoai/ufoai-2.5-source/src/common/ |
H A D | bsp.cpp | 66 Com_Error(ERR_DROP, "Map with no models"); in CMod_LoadSubmodels() 109 Com_Error(ERR_DROP, "Map with no surfaces"); in CMod_LoadSurfaces() 111 Com_Error(ERR_DROP, "Map has too many surfaces"); in CMod_LoadSurfaces() 150 Com_Error(ERR_DROP, "Map has no nodes"); in CMod_LoadNodes() 152 Com_Error(ERR_DROP, "Map has too many nodes"); in CMod_LoadNodes() 237 Com_Error(ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs() 240 Com_Error(ERR_DROP, "Map has too many leafs"); in CMod_LoadLeafs() 291 Com_Error(ERR_DROP, "Map with no planes"); in CMod_LoadPlanes() 294 Com_Error(ERR_DROP, "Map has too many planes"); in CMod_LoadPlanes() 339 Com_Error(ERR_DROP, "Map with no planes"); in CMod_LoadLeafBrushes() [all …]
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/dports/games/q2pro/q2pro/source/ |
H A D | mvd_parse.c | 226 Com_Error( ERR_DROP, "expected key, found '{'" ); in MVD_ParseEntityString() 446 Com_Error( ERR_DROP, in MVD_ParseServerData() 457 Com_Error( ERR_DROP, in MVD_ParseServerData() 502 Com_Error( ERR_DROP, in MVD_ParseServerData() 507 Com_Error( ERR_DROP, in MVD_ParseServerData() 527 Com_Error( ERR_DROP, in MVD_ParseServerData() 532 Com_Error( ERR_DROP, in MVD_ParseServerData() 553 Com_Error( ERR_DROP, in MVD_ParseServerData() 558 Com_Error( ERR_DROP, in MVD_ParseServerData() 1753 Com_Error( ERR_DROP, in MVD_ParseDefaultFrame() [all …]
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H A D | cl_parse.c | 313 Com_Error( ERR_DROP, "ParsePacketEntities: bad number %i", in CL_ParsePacketEntities() 353 Com_Error( ERR_DROP, "U_REMOVE: NULL oldframe" ); in CL_ParsePacketEntities() 356 Com_Error( ERR_DROP, "U_REMOVE: NULL oldstate" ); in CL_ParsePacketEntities() 553 Com_Error( ERR_DROP, "CL_ParseFrame: not playerinfo" ); in CL_ParseFrame() 582 Com_Error( ERR_DROP, "CL_ParseFrame: bad fov" ); in CL_ParseFrame() 682 Com_Error( ERR_DROP, in CL_ParseServerData() 694 Com_Error( ERR_DROP, in CL_ParseServerData() 702 Com_Error( ERR_DROP, in CL_ParseServerData() 712 Com_Error( ERR_DROP, in CL_ParseServerData() 1021 Com_Error (ERR_DROP, "configstring > MAX_CONFIGSTRINGS"); in CL_ParseConfigString() [all …]
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H A D | cmodel.c | 68 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels() 70 Com_Error (ERR_DROP, "Map has too many models"); in CMod_LoadSubmodels() 112 Com_Error (ERR_DROP, "Map with no surfaces"); in CMod_LoadSurfaces() 114 Com_Error (ERR_DROP, "Map has too many surfaces"); in CMod_LoadSurfaces() 150 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes() 152 Com_Error (ERR_DROP, "Map has too many nodes"); in CMod_LoadNodes() 244 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs() 247 Com_Error (ERR_DROP, "Map has too many leafs"); in CMod_LoadLeafs() 300 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes() 420 Com_Error (ERR_DROP, "Map has too many areas"); in CMod_LoadAreas() [all …]
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/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/ |
H A D | r_model_md3.cpp | 51 Com_Error(ERR_DROP, "%s has wrong version number (%i should be %i)", in R_ModLoadAliasMD3Model() 62 Com_Error(ERR_DROP, "model %s has no frames", mod->name); in R_ModLoadAliasMD3Model() 64 Com_Error(ERR_DROP, "model %s has too many frames", mod->name); in R_ModLoadAliasMD3Model() 67 Com_Error(ERR_DROP, "model %s has too many tags", mod->name); in R_ModLoadAliasMD3Model() 69 Com_Error(ERR_DROP, "model %s has invalid number of tags", mod->name); in R_ModLoadAliasMD3Model() 72 Com_Error(ERR_DROP, "model %s has no meshes", mod->name); in R_ModLoadAliasMD3Model() 74 Com_Error(ERR_DROP, "model %s has too many meshes", mod->name); in R_ModLoadAliasMD3Model() 124 Com_Error(ERR_DROP, "mesh %s in model %s has wrong id (%s should be %i)", in R_ModLoadAliasMD3Model() 133 Com_Error(ERR_DROP, "mesh %i in model %s has no skins", i, mod->name); in R_ModLoadAliasMD3Model() 138 Com_Error(ERR_DROP, "mesh %i in model %s has no triangles", i, mod->name); in R_ModLoadAliasMD3Model() [all …]
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/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/ |
H A D | cm_load.c | 101 Com_Error (ERR_DROP, "Map with no shaders"); in CMod_LoadShaders() 133 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels() 138 Com_Error( ERR_DROP, "MAX_SUBMODELS exceeded" ); in CMod_LoadSubmodels() 191 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes() 282 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs() 326 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes() 580 Com_Error( ERR_DROP, "CM_LoadMap: NULL name" ); in CM_LoadMap() 618 Com_Error (ERR_DROP, "Couldn't load %s", name); in CM_LoadMap() 705 Com_Error (ERR_DROP, "CM_InlineModel: bad number"); in CM_InlineModel() 724 Com_Error (ERR_DROP, "CM_LeafCluster: bad number"); in CM_LeafCluster() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/qcommon/ |
H A D | cm_load.c | 101 Com_Error (ERR_DROP, "Map with no shaders"); in CMod_LoadShaders() 133 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels() 138 Com_Error( ERR_DROP, "MAX_SUBMODELS exceeded" ); in CMod_LoadSubmodels() 191 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes() 282 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs() 326 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes() 580 Com_Error( ERR_DROP, "CM_LoadMap: NULL name" ); in CM_LoadMap() 618 Com_Error (ERR_DROP, "Couldn't load %s", name); in CM_LoadMap() 705 Com_Error (ERR_DROP, "CM_InlineModel: bad number"); in CM_InlineModel() 724 Com_Error (ERR_DROP, "CM_LeafCluster: bad number"); in CM_LeafCluster() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/ |
H A D | cm_load.c | 108 Com_Error( ERR_DROP, "Map with no shaders" ); in CMod_LoadShaders() 143 Com_Error( ERR_DROP, "Map with no models" ); in CMod_LoadSubmodels() 149 Com_Error( ERR_DROP, "MAX_SUBMODELS exceeded" ); in CMod_LoadSubmodels() 203 Com_Error( ERR_DROP, "Map has no nodes" ); in CMod_LoadNodes() 295 Com_Error( ERR_DROP, "Map with no leafs" ); in CMod_LoadLeafs() 342 Com_Error( ERR_DROP, "Map with no planes" ); in CMod_LoadPlanes() 615 Com_Error( ERR_DROP, "CM_LoadMap: NULL name" ); in CM_LoadMap() 653 Com_Error( ERR_DROP, "Couldn't load %s", name ); in CM_LoadMap() 740 Com_Error( ERR_DROP, "CM_InlineModel: bad number" ); in CM_InlineModel() 759 Com_Error( ERR_DROP, "CM_LeafCluster: bad number" ); in CM_LeafCluster() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/ |
H A D | cm_load.c | 108 Com_Error( ERR_DROP, "Map with no shaders" ); in CMod_LoadShaders() 143 Com_Error( ERR_DROP, "Map with no models" ); in CMod_LoadSubmodels() 149 Com_Error( ERR_DROP, "MAX_SUBMODELS exceeded" ); in CMod_LoadSubmodels() 203 Com_Error( ERR_DROP, "Map has no nodes" ); in CMod_LoadNodes() 295 Com_Error( ERR_DROP, "Map with no leafs" ); in CMod_LoadLeafs() 342 Com_Error( ERR_DROP, "Map with no planes" ); in CMod_LoadPlanes() 615 Com_Error( ERR_DROP, "CM_LoadMap: NULL name" ); in CM_LoadMap() 653 Com_Error( ERR_DROP, "Couldn't load %s", name ); in CM_LoadMap() 742 Com_Error( ERR_DROP, "CM_InlineModel: bad number" ); in CM_InlineModel() 761 Com_Error( ERR_DROP, "CM_LeafCluster: bad number" ); in CM_LeafCluster() [all …]
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/dports/games/evq3/evq3/code/qcommon/ |
H A D | cm_load.c | 101 Com_Error (ERR_DROP, "Map with no shaders"); in CMod_LoadShaders() 133 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels() 138 Com_Error( ERR_DROP, "MAX_SUBMODELS exceeded" ); in CMod_LoadSubmodels() 191 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes() 282 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs() 326 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes() 577 Com_Error( ERR_DROP, "CM_LoadMap: NULL name" ); in CM_LoadMap() 615 Com_Error (ERR_DROP, "Couldn't load %s", name); in CM_LoadMap() 702 Com_Error (ERR_DROP, "CM_InlineModel: bad number"); in CM_InlineModel() 721 Com_Error (ERR_DROP, "CM_LeafCluster: bad number"); in CM_LeafCluster() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/ |
H A D | cm_load.c | 101 Com_Error (ERR_DROP, "Map with no shaders"); in CMod_LoadShaders() 133 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels() 138 Com_Error( ERR_DROP, "MAX_SUBMODELS exceeded" ); in CMod_LoadSubmodels() 191 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes() 282 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs() 326 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes() 577 Com_Error( ERR_DROP, "CM_LoadMap: NULL name" ); in CM_LoadMap() 615 Com_Error (ERR_DROP, "Couldn't load %s", name); in CM_LoadMap() 702 Com_Error (ERR_DROP, "CM_InlineModel: bad number"); in CM_InlineModel() 721 Com_Error (ERR_DROP, "CM_LeafCluster: bad number"); in CM_LeafCluster() [all …]
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/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | cm_load.c | 101 Com_Error (ERR_DROP, "Map with no shaders"); in CMod_LoadShaders() 133 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels() 138 Com_Error( ERR_DROP, "MAX_SUBMODELS exceeded" ); in CMod_LoadSubmodels() 191 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes() 282 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs() 326 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes() 580 Com_Error( ERR_DROP, "CM_LoadMap: NULL name" ); in CM_LoadMap() 618 Com_Error (ERR_DROP, "Couldn't load %s", name); in CM_LoadMap() 705 Com_Error (ERR_DROP, "CM_InlineModel: bad number"); in CM_InlineModel() 724 Com_Error (ERR_DROP, "CM_LeafCluster: bad number"); in CM_LeafCluster() [all …]
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/ |
H A D | cm_load.c | 101 Com_Error (ERR_DROP, "Map with no shaders"); in CMod_LoadShaders() 133 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels() 138 Com_Error( ERR_DROP, "MAX_SUBMODELS exceeded" ); in CMod_LoadSubmodels() 191 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes() 282 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs() 326 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes() 580 Com_Error( ERR_DROP, "CM_LoadMap: NULL name" ); in CM_LoadMap() 618 Com_Error (ERR_DROP, "Couldn't load %s", name); in CM_LoadMap() 705 Com_Error (ERR_DROP, "CM_InlineModel: bad number"); in CM_InlineModel() 724 Com_Error (ERR_DROP, "CM_LeafCluster: bad number"); in CM_LeafCluster() [all …]
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/dports/games/qudos/QuDos-0.40.1-src/src/qcommon/ |
H A D | cmodel.c | 147 Com_Error(ERR_DROP, "Map with no models"); in CMod_LoadSubmodels() 149 Com_Error(ERR_DROP, "Map has too many models"); in CMod_LoadSubmodels() 182 Com_Error(ERR_DROP, "Map with no surfaces"); in CMod_LoadSurfaces() 217 Com_Error(ERR_DROP, "Map has no nodes"); in CMod_LoadNodes() 219 Com_Error(ERR_DROP, "Map has too many nodes"); in CMod_LoadNodes() 284 Com_Error(ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs() 336 Com_Error(ERR_DROP, "Map with no planes"); in CMod_LoadPlanes() 375 Com_Error(ERR_DROP, "Map with no planes"); in CMod_LoadLeafBrushes() 416 Com_Error(ERR_DROP, "Bad brushside texinfo"); in CMod_LoadBrushSides() 438 Com_Error(ERR_DROP, "Map has too many areas"); in CMod_LoadAreas() [all …]
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/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/ |
H A D | cmodel.c | 149 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels() 151 Com_Error (ERR_DROP, "Map has too many models"); in CMod_LoadSubmodels() 186 Com_Error (ERR_DROP, "Map with no surfaces"); in CMod_LoadSurfaces() 222 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes() 224 Com_Error (ERR_DROP, "Map has too many nodes"); in CMod_LoadNodes() 293 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs() 349 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes() 391 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadLeafBrushes() 434 Com_Error (ERR_DROP, "Bad brushside texinfo"); in CMod_LoadBrushSides() 457 Com_Error (ERR_DROP, "Map has too many areas"); in CMod_LoadAreas() [all …]
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/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/ |
H A D | cmodel.c | 149 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels() 151 Com_Error (ERR_DROP, "Map has too many models"); in CMod_LoadSubmodels() 186 Com_Error (ERR_DROP, "Map with no surfaces"); in CMod_LoadSurfaces() 222 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes() 224 Com_Error (ERR_DROP, "Map has too many nodes"); in CMod_LoadNodes() 293 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs() 349 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes() 391 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadLeafBrushes() 434 Com_Error (ERR_DROP, "Bad brushside texinfo"); in CMod_LoadBrushSides() 457 Com_Error (ERR_DROP, "Map has too many areas"); in CMod_LoadAreas() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/ |
H A D | cmodel.c | 149 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels() 151 Com_Error (ERR_DROP, "Map has too many models"); in CMod_LoadSubmodels() 186 Com_Error (ERR_DROP, "Map with no surfaces"); in CMod_LoadSurfaces() 222 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes() 224 Com_Error (ERR_DROP, "Map has too many nodes"); in CMod_LoadNodes() 293 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs() 349 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes() 391 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadLeafBrushes() 434 Com_Error (ERR_DROP, "Bad brushside texinfo"); in CMod_LoadBrushSides() 457 Com_Error (ERR_DROP, "Map has too many areas"); in CMod_LoadAreas() [all …]
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/dports/games/quetoo/quetoo-0.6.1/src/ |
H A D | cmodel.c | 139 Com_Error(ERR_DROP, "Map with no models"); in CMod_LoadSubmodels() 141 Com_Error(ERR_DROP, "Map has too many models"); in CMod_LoadSubmodels() 171 Com_Error(ERR_DROP, "Map with no surfaces"); in CMod_LoadSurfaces() 203 Com_Error(ERR_DROP, "Map has no nodes"); in CMod_LoadNodes() 205 Com_Error(ERR_DROP, "Map has too many nodes"); in CMod_LoadNodes() 265 Com_Error(ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs() 315 Com_Error(ERR_DROP, "Map with no planes"); in CMod_LoadPlanes() 352 Com_Error(ERR_DROP, "Map with no planes"); in CMod_LoadLeafBrushes() 391 Com_Error(ERR_DROP, "Bad brushside texinfo"); in CMod_LoadBrushSides() 411 Com_Error(ERR_DROP, "Map has too many areas"); in CMod_LoadAreas() [all …]
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/dports/games/alienarena/alienarena-7.66/source/qcommon/ |
H A D | cmodel.c | 199 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels() 201 Com_Error (ERR_DROP, "Map has too many models"); in CMod_LoadSubmodels() 236 Com_Error (ERR_DROP, "Map with no surfaces"); in CMod_LoadSurfaces() 272 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes() 274 Com_Error (ERR_DROP, "Map has too many nodes"); in CMod_LoadNodes() 343 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs() 346 Com_Error (ERR_DROP, "Map has too many leafs"); in CMod_LoadLeafs() 398 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes() 565 Com_Error ( ERR_DROP, in CMod_LoadVisibility() 570 Com_Error ( ERR_DROP, in CMod_LoadVisibility() [all …]
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/dports/games/alienarena-data/alienarena-7.66/source/qcommon/ |
H A D | cmodel.c | 199 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels() 201 Com_Error (ERR_DROP, "Map has too many models"); in CMod_LoadSubmodels() 236 Com_Error (ERR_DROP, "Map with no surfaces"); in CMod_LoadSurfaces() 272 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes() 274 Com_Error (ERR_DROP, "Map has too many nodes"); in CMod_LoadNodes() 343 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs() 346 Com_Error (ERR_DROP, "Map has too many leafs"); in CMod_LoadLeafs() 398 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes() 565 Com_Error ( ERR_DROP, in CMod_LoadVisibility() 570 Com_Error ( ERR_DROP, in CMod_LoadVisibility() [all …]
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/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/ |
H A D | cmodel.c | 148 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels() 150 Com_Error (ERR_DROP, "Map has too many models"); in CMod_LoadSubmodels() 185 Com_Error (ERR_DROP, "Map with no surfaces"); in CMod_LoadSurfaces() 221 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes() 223 Com_Error (ERR_DROP, "Map has too many nodes"); in CMod_LoadNodes() 292 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs() 295 Com_Error (ERR_DROP, "Map has too many leafs"); in CMod_LoadLeafs() 336 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes() 378 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadLeafBrushes() 421 Com_Error (ERR_DROP, "Bad brushside texinfo"); in CMod_LoadBrushSides() [all …]
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/dports/games/r1q2/r1q2-8012_5/qcommon/ |
H A D | cmodel.c | 144 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels() 147 Com_Error (ERR_DROP, "Map has too many models"); in CMod_LoadSubmodels() 219 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes() 221 Com_Error (ERR_DROP, "Map has too many nodes"); in CMod_LoadNodes() 291 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs() 294 Com_Error (ERR_DROP, "Map has too many planes"); in CMod_LoadLeafs() 349 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes() 353 Com_Error (ERR_DROP, "Map has too many planes"); in CMod_LoadPlanes() 403 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadLeafBrushes() 472 Com_Error (ERR_DROP, "Map has too many areas"); in CMod_LoadAreas() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | cm_load.cpp | 109 Com_Error (ERR_DROP, "Map with no shaders"); in CMod_LoadShaders() 141 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels() 146 Com_Error( ERR_DROP, "MAX_SUBMODELS exceeded" ); in CMod_LoadSubmodels() 207 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes() 298 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs() 342 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes() 556 Com_Error( ERR_DROP, "ParseMesh: MAX_PATCH_VERTS" ); in CMod_LoadPatches() 630 Com_Error( ERR_DROP, "CM_LoadMap: NULL name" ); in CM_LoadMap_Actual() 710 Com_Error (ERR_DROP, "Couldn't load %s", name); in CM_LoadMap_Actual() 900 Com_Error (ERR_DROP, "CM_LeafCluster: bad number"); in CM_LeafCluster() [all …]
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