Home
last modified time | relevance | path

Searched refs:Com_Error (Results 1 – 25 of 1194) sorted by relevance

12345678910>>...48

/dports/games/egl/egl-0.3.1_9/common/
H A Dcm_q2_main.c96 Com_Error (ERR_DROP, "CM_Q2BSP_LoadSurfaces: funny lump size"); in CM_Q2BSP_LoadSurfaces()
157 Com_Error (ERR_DROP, "CM_Q2BSP_LoadLeafs: funny lump size"); in CM_Q2BSP_LoadLeafs()
162 Com_Error (ERR_DROP, "CM_Q2BSP_LoadLeafs: Map with no leafs"); in CM_Q2BSP_LoadLeafs()
243 Com_Error (ERR_DROP, "CM_Q2BSP_LoadPlanes: funny lump size"); in CM_Q2BSP_LoadPlanes()
248 Com_Error (ERR_DROP, "CM_Q2BSP_LoadPlanes: Map with no planes"); in CM_Q2BSP_LoadPlanes()
284 Com_Error (ERR_DROP, "CM_Q2BSP_LoadBrushes: funny lump size"); in CM_Q2BSP_LoadBrushes()
317 Com_Error (ERR_DROP, "CM_Q2BSP_LoadBrushSides: funny lump size"); in CM_Q2BSP_LoadBrushSides()
352 Com_Error (ERR_DROP, "CM_Q2BSP_LoadSubmodels: funny lump size"); in CM_Q2BSP_LoadSubmodels()
393 Com_Error (ERR_DROP, "CM_Q2BSP_LoadNodes: funny lump size"); in CM_Q2BSP_LoadNodes()
398 Com_Error (ERR_DROP, "CM_Q2BSP_LoadNodes: Map has no nodes"); in CM_Q2BSP_LoadNodes()
[all …]
H A Dcm_q3_main.c553 Com_Error (ERR_DROP, "CM_Q3BSP_LoadVertexes: funny lump size"); in CM_Q3BSP_LoadVertexes()
584 Com_Error (ERR_DROP, "CM_Q3BSP_LoadFaces: funny lump size"); in CM_Q3BSP_LoadFaces()
620 Com_Error (ERR_DROP, "CM_Q3BSP_LoadLeafFaces: funny lump size"); in CM_Q3BSP_LoadLeafFaces()
632 Com_Error (ERR_DROP, "CMod_LoadLeafFaces: bad surface number"); in CM_Q3BSP_LoadLeafFaces()
711 Com_Error (ERR_DROP, "CM_Q3BSP_LoadSurfaces: funny lump size"); in CM_Q3BSP_LoadSurfaces()
745 Com_Error (ERR_DROP, "CM_Q3BSP_LoadNodes: funny lump size"); in CM_Q3BSP_LoadNodes()
750 Com_Error (ERR_DROP, "CM_Q3BSP_LoadNodes: Map has no nodes"); in CM_Q3BSP_LoadNodes()
781 Com_Error (ERR_DROP, "CM_Q3BSP_LoadBrushes: funny lump size"); in CM_Q3BSP_LoadBrushes()
814 Com_Error (ERR_DROP, "CM_Q3BSP_LoadLeafs: funny lump size"); in CM_Q3BSP_LoadLeafs()
819 Com_Error (ERR_DROP, "CM_Q3BSP_LoadLeafs: Map with no leafs"); in CM_Q3BSP_LoadLeafs()
[all …]
/dports/games/ufoai/ufoai-2.5-source/src/common/
H A Dbsp.cpp66 Com_Error(ERR_DROP, "Map with no models"); in CMod_LoadSubmodels()
109 Com_Error(ERR_DROP, "Map with no surfaces"); in CMod_LoadSurfaces()
111 Com_Error(ERR_DROP, "Map has too many surfaces"); in CMod_LoadSurfaces()
150 Com_Error(ERR_DROP, "Map has no nodes"); in CMod_LoadNodes()
152 Com_Error(ERR_DROP, "Map has too many nodes"); in CMod_LoadNodes()
237 Com_Error(ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs()
240 Com_Error(ERR_DROP, "Map has too many leafs"); in CMod_LoadLeafs()
291 Com_Error(ERR_DROP, "Map with no planes"); in CMod_LoadPlanes()
294 Com_Error(ERR_DROP, "Map has too many planes"); in CMod_LoadPlanes()
339 Com_Error(ERR_DROP, "Map with no planes"); in CMod_LoadLeafBrushes()
[all …]
/dports/games/q2pro/q2pro/source/
H A Dmvd_parse.c226 Com_Error( ERR_DROP, "expected key, found '{'" ); in MVD_ParseEntityString()
446 Com_Error( ERR_DROP, in MVD_ParseServerData()
457 Com_Error( ERR_DROP, in MVD_ParseServerData()
502 Com_Error( ERR_DROP, in MVD_ParseServerData()
507 Com_Error( ERR_DROP, in MVD_ParseServerData()
527 Com_Error( ERR_DROP, in MVD_ParseServerData()
532 Com_Error( ERR_DROP, in MVD_ParseServerData()
553 Com_Error( ERR_DROP, in MVD_ParseServerData()
558 Com_Error( ERR_DROP, in MVD_ParseServerData()
1753 Com_Error( ERR_DROP, in MVD_ParseDefaultFrame()
[all …]
H A Dcl_parse.c313 Com_Error( ERR_DROP, "ParsePacketEntities: bad number %i", in CL_ParsePacketEntities()
353 Com_Error( ERR_DROP, "U_REMOVE: NULL oldframe" ); in CL_ParsePacketEntities()
356 Com_Error( ERR_DROP, "U_REMOVE: NULL oldstate" ); in CL_ParsePacketEntities()
553 Com_Error( ERR_DROP, "CL_ParseFrame: not playerinfo" ); in CL_ParseFrame()
582 Com_Error( ERR_DROP, "CL_ParseFrame: bad fov" ); in CL_ParseFrame()
682 Com_Error( ERR_DROP, in CL_ParseServerData()
694 Com_Error( ERR_DROP, in CL_ParseServerData()
702 Com_Error( ERR_DROP, in CL_ParseServerData()
712 Com_Error( ERR_DROP, in CL_ParseServerData()
1021 Com_Error (ERR_DROP, "configstring > MAX_CONFIGSTRINGS"); in CL_ParseConfigString()
[all …]
H A Dcmodel.c68 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels()
70 Com_Error (ERR_DROP, "Map has too many models"); in CMod_LoadSubmodels()
112 Com_Error (ERR_DROP, "Map with no surfaces"); in CMod_LoadSurfaces()
114 Com_Error (ERR_DROP, "Map has too many surfaces"); in CMod_LoadSurfaces()
150 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes()
152 Com_Error (ERR_DROP, "Map has too many nodes"); in CMod_LoadNodes()
244 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs()
247 Com_Error (ERR_DROP, "Map has too many leafs"); in CMod_LoadLeafs()
300 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes()
420 Com_Error (ERR_DROP, "Map has too many areas"); in CMod_LoadAreas()
[all …]
/dports/games/ufoai/ufoai-2.5-source/src/client/renderer/
H A Dr_model_md3.cpp51 Com_Error(ERR_DROP, "%s has wrong version number (%i should be %i)", in R_ModLoadAliasMD3Model()
62 Com_Error(ERR_DROP, "model %s has no frames", mod->name); in R_ModLoadAliasMD3Model()
64 Com_Error(ERR_DROP, "model %s has too many frames", mod->name); in R_ModLoadAliasMD3Model()
67 Com_Error(ERR_DROP, "model %s has too many tags", mod->name); in R_ModLoadAliasMD3Model()
69 Com_Error(ERR_DROP, "model %s has invalid number of tags", mod->name); in R_ModLoadAliasMD3Model()
72 Com_Error(ERR_DROP, "model %s has no meshes", mod->name); in R_ModLoadAliasMD3Model()
74 Com_Error(ERR_DROP, "model %s has too many meshes", mod->name); in R_ModLoadAliasMD3Model()
124 Com_Error(ERR_DROP, "mesh %s in model %s has wrong id (%s should be %i)", in R_ModLoadAliasMD3Model()
133 Com_Error(ERR_DROP, "mesh %i in model %s has no skins", i, mod->name); in R_ModLoadAliasMD3Model()
138 Com_Error(ERR_DROP, "mesh %i in model %s has no triangles", i, mod->name); in R_ModLoadAliasMD3Model()
[all …]
/dports/games/ioquake3-server/ioquake3-1.36/code/qcommon/
H A Dcm_load.c101 Com_Error (ERR_DROP, "Map with no shaders"); in CMod_LoadShaders()
133 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels()
138 Com_Error( ERR_DROP, "MAX_SUBMODELS exceeded" ); in CMod_LoadSubmodels()
191 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes()
282 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs()
326 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes()
580 Com_Error( ERR_DROP, "CM_LoadMap: NULL name" ); in CM_LoadMap()
618 Com_Error (ERR_DROP, "Couldn't load %s", name); in CM_LoadMap()
705 Com_Error (ERR_DROP, "CM_InlineModel: bad number"); in CM_InlineModel()
724 Com_Error (ERR_DROP, "CM_LeafCluster: bad number"); in CM_LeafCluster()
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/qcommon/
H A Dcm_load.c101 Com_Error (ERR_DROP, "Map with no shaders"); in CMod_LoadShaders()
133 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels()
138 Com_Error( ERR_DROP, "MAX_SUBMODELS exceeded" ); in CMod_LoadSubmodels()
191 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes()
282 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs()
326 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes()
580 Com_Error( ERR_DROP, "CM_LoadMap: NULL name" ); in CM_LoadMap()
618 Com_Error (ERR_DROP, "Couldn't load %s", name); in CM_LoadMap()
705 Com_Error (ERR_DROP, "CM_InlineModel: bad number"); in CM_InlineModel()
724 Com_Error (ERR_DROP, "CM_LeafCluster: bad number"); in CM_LeafCluster()
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/qcommon/
H A Dcm_load.c108 Com_Error( ERR_DROP, "Map with no shaders" ); in CMod_LoadShaders()
143 Com_Error( ERR_DROP, "Map with no models" ); in CMod_LoadSubmodels()
149 Com_Error( ERR_DROP, "MAX_SUBMODELS exceeded" ); in CMod_LoadSubmodels()
203 Com_Error( ERR_DROP, "Map has no nodes" ); in CMod_LoadNodes()
295 Com_Error( ERR_DROP, "Map with no leafs" ); in CMod_LoadLeafs()
342 Com_Error( ERR_DROP, "Map with no planes" ); in CMod_LoadPlanes()
615 Com_Error( ERR_DROP, "CM_LoadMap: NULL name" ); in CM_LoadMap()
653 Com_Error( ERR_DROP, "Couldn't load %s", name ); in CM_LoadMap()
740 Com_Error( ERR_DROP, "CM_InlineModel: bad number" ); in CM_InlineModel()
759 Com_Error( ERR_DROP, "CM_LeafCluster: bad number" ); in CM_LeafCluster()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/qcommon/
H A Dcm_load.c108 Com_Error( ERR_DROP, "Map with no shaders" ); in CMod_LoadShaders()
143 Com_Error( ERR_DROP, "Map with no models" ); in CMod_LoadSubmodels()
149 Com_Error( ERR_DROP, "MAX_SUBMODELS exceeded" ); in CMod_LoadSubmodels()
203 Com_Error( ERR_DROP, "Map has no nodes" ); in CMod_LoadNodes()
295 Com_Error( ERR_DROP, "Map with no leafs" ); in CMod_LoadLeafs()
342 Com_Error( ERR_DROP, "Map with no planes" ); in CMod_LoadPlanes()
615 Com_Error( ERR_DROP, "CM_LoadMap: NULL name" ); in CM_LoadMap()
653 Com_Error( ERR_DROP, "Couldn't load %s", name ); in CM_LoadMap()
742 Com_Error( ERR_DROP, "CM_InlineModel: bad number" ); in CM_InlineModel()
761 Com_Error( ERR_DROP, "CM_LeafCluster: bad number" ); in CM_LeafCluster()
[all …]
/dports/games/evq3/evq3/code/qcommon/
H A Dcm_load.c101 Com_Error (ERR_DROP, "Map with no shaders"); in CMod_LoadShaders()
133 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels()
138 Com_Error( ERR_DROP, "MAX_SUBMODELS exceeded" ); in CMod_LoadSubmodels()
191 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes()
282 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs()
326 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes()
577 Com_Error( ERR_DROP, "CM_LoadMap: NULL name" ); in CM_LoadMap()
615 Com_Error (ERR_DROP, "Couldn't load %s", name); in CM_LoadMap()
702 Com_Error (ERR_DROP, "CM_InlineModel: bad number"); in CM_InlineModel()
721 Com_Error (ERR_DROP, "CM_LeafCluster: bad number"); in CM_LeafCluster()
[all …]
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/qcommon/
H A Dcm_load.c101 Com_Error (ERR_DROP, "Map with no shaders"); in CMod_LoadShaders()
133 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels()
138 Com_Error( ERR_DROP, "MAX_SUBMODELS exceeded" ); in CMod_LoadSubmodels()
191 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes()
282 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs()
326 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes()
577 Com_Error( ERR_DROP, "CM_LoadMap: NULL name" ); in CM_LoadMap()
615 Com_Error (ERR_DROP, "Couldn't load %s", name); in CM_LoadMap()
702 Com_Error (ERR_DROP, "CM_InlineModel: bad number"); in CM_InlineModel()
721 Com_Error (ERR_DROP, "CM_LeafCluster: bad number"); in CM_LeafCluster()
[all …]
/dports/games/openarena/openarena-engine-source-0.8.8/code/qcommon/
H A Dcm_load.c101 Com_Error (ERR_DROP, "Map with no shaders"); in CMod_LoadShaders()
133 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels()
138 Com_Error( ERR_DROP, "MAX_SUBMODELS exceeded" ); in CMod_LoadSubmodels()
191 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes()
282 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs()
326 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes()
580 Com_Error( ERR_DROP, "CM_LoadMap: NULL name" ); in CM_LoadMap()
618 Com_Error (ERR_DROP, "Couldn't load %s", name); in CM_LoadMap()
705 Com_Error (ERR_DROP, "CM_InlineModel: bad number"); in CM_InlineModel()
724 Com_Error (ERR_DROP, "CM_LeafCluster: bad number"); in CM_LeafCluster()
[all …]
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/qcommon/
H A Dcm_load.c101 Com_Error (ERR_DROP, "Map with no shaders"); in CMod_LoadShaders()
133 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels()
138 Com_Error( ERR_DROP, "MAX_SUBMODELS exceeded" ); in CMod_LoadSubmodels()
191 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes()
282 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs()
326 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes()
580 Com_Error( ERR_DROP, "CM_LoadMap: NULL name" ); in CM_LoadMap()
618 Com_Error (ERR_DROP, "Couldn't load %s", name); in CM_LoadMap()
705 Com_Error (ERR_DROP, "CM_InlineModel: bad number"); in CM_InlineModel()
724 Com_Error (ERR_DROP, "CM_LeafCluster: bad number"); in CM_LeafCluster()
[all …]
/dports/games/qudos/QuDos-0.40.1-src/src/qcommon/
H A Dcmodel.c147 Com_Error(ERR_DROP, "Map with no models"); in CMod_LoadSubmodels()
149 Com_Error(ERR_DROP, "Map has too many models"); in CMod_LoadSubmodels()
182 Com_Error(ERR_DROP, "Map with no surfaces"); in CMod_LoadSurfaces()
217 Com_Error(ERR_DROP, "Map has no nodes"); in CMod_LoadNodes()
219 Com_Error(ERR_DROP, "Map has too many nodes"); in CMod_LoadNodes()
284 Com_Error(ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs()
336 Com_Error(ERR_DROP, "Map with no planes"); in CMod_LoadPlanes()
375 Com_Error(ERR_DROP, "Map with no planes"); in CMod_LoadLeafBrushes()
416 Com_Error(ERR_DROP, "Bad brushside texinfo"); in CMod_LoadBrushSides()
438 Com_Error(ERR_DROP, "Map has too many areas"); in CMod_LoadAreas()
[all …]
/dports/games/quake2lnx/quake2-r0.16.2/src/qcommon/
H A Dcmodel.c149 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels()
151 Com_Error (ERR_DROP, "Map has too many models"); in CMod_LoadSubmodels()
186 Com_Error (ERR_DROP, "Map with no surfaces"); in CMod_LoadSurfaces()
222 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes()
224 Com_Error (ERR_DROP, "Map has too many nodes"); in CMod_LoadNodes()
293 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs()
349 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes()
391 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadLeafBrushes()
434 Com_Error (ERR_DROP, "Bad brushside texinfo"); in CMod_LoadBrushSides()
457 Com_Error (ERR_DROP, "Map has too many areas"); in CMod_LoadAreas()
[all …]
/dports/games/quake2max/Quake2maX_0.45-src_unix/qcommon/
H A Dcmodel.c149 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels()
151 Com_Error (ERR_DROP, "Map has too many models"); in CMod_LoadSubmodels()
186 Com_Error (ERR_DROP, "Map with no surfaces"); in CMod_LoadSurfaces()
222 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes()
224 Com_Error (ERR_DROP, "Map has too many nodes"); in CMod_LoadNodes()
293 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs()
349 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes()
391 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadLeafBrushes()
434 Com_Error (ERR_DROP, "Bad brushside texinfo"); in CMod_LoadBrushSides()
457 Com_Error (ERR_DROP, "Map has too many areas"); in CMod_LoadAreas()
[all …]
/dports/games/quake2-source/quake2-r0.16.2/src/qcommon/
H A Dcmodel.c149 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels()
151 Com_Error (ERR_DROP, "Map has too many models"); in CMod_LoadSubmodels()
186 Com_Error (ERR_DROP, "Map with no surfaces"); in CMod_LoadSurfaces()
222 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes()
224 Com_Error (ERR_DROP, "Map has too many nodes"); in CMod_LoadNodes()
293 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs()
349 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes()
391 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadLeafBrushes()
434 Com_Error (ERR_DROP, "Bad brushside texinfo"); in CMod_LoadBrushSides()
457 Com_Error (ERR_DROP, "Map has too many areas"); in CMod_LoadAreas()
[all …]
/dports/games/quetoo/quetoo-0.6.1/src/
H A Dcmodel.c139 Com_Error(ERR_DROP, "Map with no models"); in CMod_LoadSubmodels()
141 Com_Error(ERR_DROP, "Map has too many models"); in CMod_LoadSubmodels()
171 Com_Error(ERR_DROP, "Map with no surfaces"); in CMod_LoadSurfaces()
203 Com_Error(ERR_DROP, "Map has no nodes"); in CMod_LoadNodes()
205 Com_Error(ERR_DROP, "Map has too many nodes"); in CMod_LoadNodes()
265 Com_Error(ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs()
315 Com_Error(ERR_DROP, "Map with no planes"); in CMod_LoadPlanes()
352 Com_Error(ERR_DROP, "Map with no planes"); in CMod_LoadLeafBrushes()
391 Com_Error(ERR_DROP, "Bad brushside texinfo"); in CMod_LoadBrushSides()
411 Com_Error(ERR_DROP, "Map has too many areas"); in CMod_LoadAreas()
[all …]
/dports/games/alienarena/alienarena-7.66/source/qcommon/
H A Dcmodel.c199 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels()
201 Com_Error (ERR_DROP, "Map has too many models"); in CMod_LoadSubmodels()
236 Com_Error (ERR_DROP, "Map with no surfaces"); in CMod_LoadSurfaces()
272 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes()
274 Com_Error (ERR_DROP, "Map has too many nodes"); in CMod_LoadNodes()
343 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs()
346 Com_Error (ERR_DROP, "Map has too many leafs"); in CMod_LoadLeafs()
398 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes()
565 Com_Error ( ERR_DROP, in CMod_LoadVisibility()
570 Com_Error ( ERR_DROP, in CMod_LoadVisibility()
[all …]
/dports/games/alienarena-data/alienarena-7.66/source/qcommon/
H A Dcmodel.c199 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels()
201 Com_Error (ERR_DROP, "Map has too many models"); in CMod_LoadSubmodels()
236 Com_Error (ERR_DROP, "Map with no surfaces"); in CMod_LoadSurfaces()
272 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes()
274 Com_Error (ERR_DROP, "Map has too many nodes"); in CMod_LoadNodes()
343 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs()
346 Com_Error (ERR_DROP, "Map has too many leafs"); in CMod_LoadLeafs()
398 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes()
565 Com_Error ( ERR_DROP, in CMod_LoadVisibility()
570 Com_Error ( ERR_DROP, in CMod_LoadVisibility()
[all …]
/dports/games/q2p/Q2P-0.2-2006-12-31/qcommon/
H A Dcmodel.c148 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels()
150 Com_Error (ERR_DROP, "Map has too many models"); in CMod_LoadSubmodels()
185 Com_Error (ERR_DROP, "Map with no surfaces"); in CMod_LoadSurfaces()
221 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes()
223 Com_Error (ERR_DROP, "Map has too many nodes"); in CMod_LoadNodes()
292 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs()
295 Com_Error (ERR_DROP, "Map has too many leafs"); in CMod_LoadLeafs()
336 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes()
378 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadLeafBrushes()
421 Com_Error (ERR_DROP, "Bad brushside texinfo"); in CMod_LoadBrushSides()
[all …]
/dports/games/r1q2/r1q2-8012_5/qcommon/
H A Dcmodel.c144 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels()
147 Com_Error (ERR_DROP, "Map has too many models"); in CMod_LoadSubmodels()
219 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes()
221 Com_Error (ERR_DROP, "Map has too many nodes"); in CMod_LoadNodes()
291 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs()
294 Com_Error (ERR_DROP, "Map has too many planes"); in CMod_LoadLeafs()
349 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes()
353 Com_Error (ERR_DROP, "Map has too many planes"); in CMod_LoadPlanes()
403 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadLeafBrushes()
472 Com_Error (ERR_DROP, "Map has too many areas"); in CMod_LoadAreas()
[all …]
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dcm_load.cpp109 Com_Error (ERR_DROP, "Map with no shaders"); in CMod_LoadShaders()
141 Com_Error (ERR_DROP, "Map with no models"); in CMod_LoadSubmodels()
146 Com_Error( ERR_DROP, "MAX_SUBMODELS exceeded" ); in CMod_LoadSubmodels()
207 Com_Error (ERR_DROP, "Map has no nodes"); in CMod_LoadNodes()
298 Com_Error (ERR_DROP, "Map with no leafs"); in CMod_LoadLeafs()
342 Com_Error (ERR_DROP, "Map with no planes"); in CMod_LoadPlanes()
556 Com_Error( ERR_DROP, "ParseMesh: MAX_PATCH_VERTS" ); in CMod_LoadPatches()
630 Com_Error( ERR_DROP, "CM_LoadMap: NULL name" ); in CM_LoadMap_Actual()
710 Com_Error (ERR_DROP, "Couldn't load %s", name); in CM_LoadMap_Actual()
900 Com_Error (ERR_DROP, "CM_LeafCluster: bad number"); in CM_LeafCluster()
[all …]

12345678910>>...48