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Searched refs:CombineComponents (Results 1 – 11 of 11) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshaderutil.h31 void CombineComponents( ShadeContext &sc, IllumParams& ip );
H A Dshaderstrauss.cpp201 void CombineComponents( ShadeContext &sc, IllumParams& ip );
635 CombineComponents( sc, ip ); in Illum()
649 void StraussShader::CombineComponents( ShadeContext &sc, IllumParams& ip ) in CombineComponents() function in StraussShader
H A Dshaderward.cpp217 void CombineComponents( ShadeContext &sc, IllumParams& ip ){ CombineComponentsAdd( ip ); } in CombineComponents() function in WardShader
662 CombineComponents( sc, ip ); in Illum()
H A Dshaderutil.cpp199 void CombineComponentsCompShader::CombineComponents( ShadeContext &sc, IllumParams& ip ) in CombineComponents() function in CombineComponentsCompShader
H A Dshaderonb.cpp756 CombineComponents( sc, ip ); in Illum()
H A Dshaderaniso.cpp753 CombineComponents( sc, ip ); in InternalIllum()
H A DshaderTranslucent.cpp962 CombineComponents( sc, ip ); in Illum()
H A Dshadermultilayer.cpp944 CombineComponents( sc, ip ); in InternalIllum()
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/
H A Dvideo.c706 char *CombineComponents(char *dst, int width, int height)
732 curdst = CombineComponents(curdst, width, height);
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/
H A Dvideo.c709 char *CombineComponents( char *dst, int width, int height ){
733 curdst = CombineComponents( curdst, width, height );
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dstdshaders.cpp211 void CombineComponents( ShadeContext &sc, IllumParams& ip ){ CombineComponentsAdd(ip); } in CombineComponents() function in StdShaderImp
1659 CombineComponents( sc, ip );
1821 CombineComponents( sc, ip );
2075 CombineComponents( sc, ip );
2318 CombineComponents( sc, ip );