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Searched refs:ComponentType_FLOAT (Results 1 – 20 of 20) sorted by relevance

/dports/devel/upp/upp/bazaar/plugin/assimp/code/glTF/
H A DglTFExporter.cpp221 case ComponentType_FLOAT: in SetAccessorRange()
517 …f, aimesh->mNumVertices, vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); in ExportSkin()
522 …, aimesh->mNumVertices, vertexWeightData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); in ExportSkin()
617 …Id, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes()
623 …hId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes()
640 … b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, false); in ExportMeshes()
779 …dMatricesData.size()), invBindMatrixData, AttribType::MAT4, AttribType::MAT4, ComponentType_FLOAT); in ExportMeshes()
910 …ned int>(numKeyframes), &timeData[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT); in ExtractAnimationData()
923 …gned int>(numKeyframes), translationData, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExtractAnimationData()
939 …t<unsigned int>(numKeyframes), scaleData, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExtractAnimationData()
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H A DglTFAsset.h167 ComponentType_FLOAT = 5126 enumerator
178 case ComponentType_FLOAT: in ComponentTypeSize()
H A DglTFAssetWriter.inl114 if (a.componentType == ComponentType_FLOAT) {
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/glTF/
H A DglTFExporter.cpp218 case ComponentType_FLOAT: in SetAccessorRange()
516 …f, aimesh->mNumVertices, vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); in ExportSkin()
521 …, aimesh->mNumVertices, vertexWeightData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); in ExportSkin()
627 …>mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT, BufferView… in ExportMeshes()
635 …->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT, BufferView… in ExportMeshes()
652 …aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, BufferView… in ExportMeshes()
793 …dMatricesData.size()), invBindMatrixData, AttribType::MAT4, AttribType::MAT4, ComponentType_FLOAT); in ExportMeshes()
936 …ned int>(numKeyframes), &timeData[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT); in ExtractAnimationData()
949 …gned int>(numKeyframes), translationData, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExtractAnimationData()
965 …t<unsigned int>(numKeyframes), scaleData, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExtractAnimationData()
[all …]
H A DglTFAsset.h179 ComponentType_FLOAT = 5126 enumerator
189 case ComponentType_FLOAT: in ComponentTypeSize()
H A DglTFAssetWriter.inl118 if (a.componentType == ComponentType_FLOAT) {
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/glTF2/
H A DglTF2Exporter.cpp242 case ComponentType_FLOAT: in SetAccessorRange()
315 case ComponentType_FLOAT: in NZDiff()
1015 vertexWeightData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); in ExportSkin()
1171 AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes()
1175 AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes()
1193 AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes()
1197 AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes()
1222 invBindMatrixData, AttribType::MAT4, AttribType::MAT4, ComponentType_FLOAT); in ExportMeshes()
1432 …animId, buffer, numKeyframes, &values[0], AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExtractTranslationSampler()
1451 …animId, buffer, numKeyframes, &values[0], AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExtractScaleSampler()
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H A DglTF2Asset.h191 ComponentType_FLOAT = 5126 enumerator
201 case ComponentType_FLOAT: in ComponentTypeSize()
H A DglTF2AssetWriter.inl118 if (a.componentType == ComponentType_FLOAT) {
H A DglTF2Importer.cpp536 if (componentType == glTF2::ComponentType_FLOAT) { in ImportMeshes()
H A DglTF2Asset.inl339 case ComponentType_FLOAT:
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DglTFExporter.cpp485 …f, aimesh->mNumVertices, vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); in ExportSkin()
490 …, aimesh->mNumVertices, vertexWeightData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); in ExportSkin()
585 …Id, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes()
591 …hId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes()
608 … b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, false); in ExportMeshes()
747 …dMatricesData.size()), invBindMatrixData, AttribType::MAT4, AttribType::MAT4, ComponentType_FLOAT); in ExportMeshes()
878 …ned int>(numKeyframes), &timeData[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT); in ExtractAnimationData()
891 …gned int>(numKeyframes), translationData, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExtractAnimationData()
907 …t<unsigned int>(numKeyframes), scaleData, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExtractAnimationData()
926 …nsigned int>(numKeyframes), rotationData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); in ExtractAnimationData()
H A DglTF2Exporter.cpp624 …f, aimesh->mNumVertices, vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); in ExportSkin()
629 …, aimesh->mNumVertices, vertexWeightData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); in ExportSkin()
691 …Id, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes()
695 …hId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes()
710 … b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, false); in ExportMeshes()
755 …dMatricesData.size()), invBindMatrixData, AttribType::MAT4, AttribType::MAT4, ComponentType_FLOAT); in ExportMeshes()
951 …ned int>(numKeyframes), &timeData[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT); in ExtractAnimationData()
964 …gned int>(numKeyframes), translationData, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExtractAnimationData()
980 …t<unsigned int>(numKeyframes), scaleData, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExtractAnimationData()
999 …nsigned int>(numKeyframes), rotationData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); in ExtractAnimationData()
H A DglTF2Asset.h242 ComponentType_FLOAT = 5126 enumerator
253 case ComponentType_FLOAT: in ComponentTypeSize()
H A DglTFAsset.h217 ComponentType_FLOAT = 5126 enumerator
228 case ComponentType_FLOAT: in ComponentTypeSize()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/glTF2/
H A DglTF2Exporter.cpp200 case ComponentType_FLOAT: in SetAccessorRange()
692 vertexWeightData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); in ExportSkin()
749 …Id, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes()
760 …hId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes()
778 … b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, false); in ExportMeshes()
785 …, aim->mColors[indexColorChannel], AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT, false); in ExportMeshes()
832 invBindMatrixData, AttribType::MAT4, AttribType::MAT4, ComponentType_FLOAT); in ExportMeshes()
1003 …unsigned int)times.size(), &times[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT); in GetSamplerInputRef()
1025 …animId, buffer, numKeyframes, &values[0], AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExtractTranslationSampler()
1048 …animId, buffer, numKeyframes, &values[0], AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExtractScaleSampler()
[all …]
H A DglTF2Asset.h175 ComponentType_FLOAT = 5126 enumerator
187 case ComponentType_FLOAT: in ComponentTypeSize()
H A DglTF2AssetWriter.inl119 if (a.componentType == ComponentType_FLOAT) {
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DglTFExporter.cpp272 …Id, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes()
275 …hId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes()
281 …, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, true); in ExportMeshes()
H A DglTFAsset.h211 ComponentType_FLOAT = 5126 enumerator
221 case ComponentType_FLOAT: in ComponentTypeSize()