/dports/devel/upp/upp/bazaar/plugin/assimp/code/glTF/ |
H A D | glTFExporter.cpp | 221 case ComponentType_FLOAT: in SetAccessorRange() 517 …f, aimesh->mNumVertices, vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); in ExportSkin() 522 …, aimesh->mNumVertices, vertexWeightData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); in ExportSkin() 617 …Id, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes() 623 …hId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes() 640 … b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, false); in ExportMeshes() 779 …dMatricesData.size()), invBindMatrixData, AttribType::MAT4, AttribType::MAT4, ComponentType_FLOAT); in ExportMeshes() 910 …ned int>(numKeyframes), &timeData[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT); in ExtractAnimationData() 923 …gned int>(numKeyframes), translationData, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExtractAnimationData() 939 …t<unsigned int>(numKeyframes), scaleData, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExtractAnimationData() [all …]
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H A D | glTFAsset.h | 167 ComponentType_FLOAT = 5126 enumerator 178 case ComponentType_FLOAT: in ComponentTypeSize()
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H A D | glTFAssetWriter.inl | 114 if (a.componentType == ComponentType_FLOAT) {
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/glTF/ |
H A D | glTFExporter.cpp | 218 case ComponentType_FLOAT: in SetAccessorRange() 516 …f, aimesh->mNumVertices, vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); in ExportSkin() 521 …, aimesh->mNumVertices, vertexWeightData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); in ExportSkin() 627 …>mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT, BufferView… in ExportMeshes() 635 …->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT, BufferView… in ExportMeshes() 652 …aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, BufferView… in ExportMeshes() 793 …dMatricesData.size()), invBindMatrixData, AttribType::MAT4, AttribType::MAT4, ComponentType_FLOAT); in ExportMeshes() 936 …ned int>(numKeyframes), &timeData[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT); in ExtractAnimationData() 949 …gned int>(numKeyframes), translationData, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExtractAnimationData() 965 …t<unsigned int>(numKeyframes), scaleData, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExtractAnimationData() [all …]
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H A D | glTFAsset.h | 179 ComponentType_FLOAT = 5126 enumerator 189 case ComponentType_FLOAT: in ComponentTypeSize()
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H A D | glTFAssetWriter.inl | 118 if (a.componentType == ComponentType_FLOAT) {
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/glTF2/ |
H A D | glTF2Exporter.cpp | 242 case ComponentType_FLOAT: in SetAccessorRange() 315 case ComponentType_FLOAT: in NZDiff() 1015 vertexWeightData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); in ExportSkin() 1171 AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes() 1175 AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes() 1193 AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes() 1197 AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes() 1222 invBindMatrixData, AttribType::MAT4, AttribType::MAT4, ComponentType_FLOAT); in ExportMeshes() 1432 …animId, buffer, numKeyframes, &values[0], AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExtractTranslationSampler() 1451 …animId, buffer, numKeyframes, &values[0], AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExtractScaleSampler() [all …]
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H A D | glTF2Asset.h | 191 ComponentType_FLOAT = 5126 enumerator 201 case ComponentType_FLOAT: in ComponentTypeSize()
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H A D | glTF2AssetWriter.inl | 118 if (a.componentType == ComponentType_FLOAT) {
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H A D | glTF2Importer.cpp | 536 if (componentType == glTF2::ComponentType_FLOAT) { in ImportMeshes()
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H A D | glTF2Asset.inl | 339 case ComponentType_FLOAT:
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | glTFExporter.cpp | 485 …f, aimesh->mNumVertices, vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); in ExportSkin() 490 …, aimesh->mNumVertices, vertexWeightData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); in ExportSkin() 585 …Id, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes() 591 …hId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes() 608 … b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, false); in ExportMeshes() 747 …dMatricesData.size()), invBindMatrixData, AttribType::MAT4, AttribType::MAT4, ComponentType_FLOAT); in ExportMeshes() 878 …ned int>(numKeyframes), &timeData[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT); in ExtractAnimationData() 891 …gned int>(numKeyframes), translationData, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExtractAnimationData() 907 …t<unsigned int>(numKeyframes), scaleData, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExtractAnimationData() 926 …nsigned int>(numKeyframes), rotationData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); in ExtractAnimationData()
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H A D | glTF2Exporter.cpp | 624 …f, aimesh->mNumVertices, vertexJointData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); in ExportSkin() 629 …, aimesh->mNumVertices, vertexWeightData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); in ExportSkin() 691 …Id, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes() 695 …hId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes() 710 … b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, false); in ExportMeshes() 755 …dMatricesData.size()), invBindMatrixData, AttribType::MAT4, AttribType::MAT4, ComponentType_FLOAT); in ExportMeshes() 951 …ned int>(numKeyframes), &timeData[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT); in ExtractAnimationData() 964 …gned int>(numKeyframes), translationData, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExtractAnimationData() 980 …t<unsigned int>(numKeyframes), scaleData, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExtractAnimationData() 999 …nsigned int>(numKeyframes), rotationData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); in ExtractAnimationData()
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H A D | glTF2Asset.h | 242 ComponentType_FLOAT = 5126 enumerator 253 case ComponentType_FLOAT: in ComponentTypeSize()
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H A D | glTFAsset.h | 217 ComponentType_FLOAT = 5126 enumerator 228 case ComponentType_FLOAT: in ComponentTypeSize()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/glTF2/ |
H A D | glTF2Exporter.cpp | 200 case ComponentType_FLOAT: in SetAccessorRange() 692 vertexWeightData, AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT); in ExportSkin() 749 …Id, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes() 760 …hId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes() 778 … b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, false); in ExportMeshes() 785 …, aim->mColors[indexColorChannel], AttribType::VEC4, AttribType::VEC4, ComponentType_FLOAT, false); in ExportMeshes() 832 invBindMatrixData, AttribType::MAT4, AttribType::MAT4, ComponentType_FLOAT); in ExportMeshes() 1003 …unsigned int)times.size(), ×[0], AttribType::SCALAR, AttribType::SCALAR, ComponentType_FLOAT); in GetSamplerInputRef() 1025 …animId, buffer, numKeyframes, &values[0], AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExtractTranslationSampler() 1048 …animId, buffer, numKeyframes, &values[0], AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExtractScaleSampler() [all …]
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H A D | glTF2Asset.h | 175 ComponentType_FLOAT = 5126 enumerator 187 case ComponentType_FLOAT: in ComponentTypeSize()
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H A D | glTF2AssetWriter.inl | 119 if (a.componentType == ComponentType_FLOAT) {
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | glTFExporter.cpp | 272 …Id, b, aim->mNumVertices, aim->mVertices, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes() 275 …hId, b, aim->mNumVertices, aim->mNormals, AttribType::VEC3, AttribType::VEC3, ComponentType_FLOAT); in ExportMeshes() 281 …, b, aim->mNumVertices, aim->mTextureCoords[i], AttribType::VEC3, type, ComponentType_FLOAT, true); in ExportMeshes()
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H A D | glTFAsset.h | 211 ComponentType_FLOAT = 5126 enumerator 221 case ComponentType_FLOAT: in ComponentTypeSize()
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