Searched refs:ComputeIridColour (Results 1 – 4 of 4) sorted by relevance
/dports/graphics/povray37/povray-3.7.0.10/source/backend/render/ |
H A D | trace.h | 583 …void ComputeIridColour(const FINISH *finish, const Vector3d& lightsource, const Vector3d& eye, con…
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H A D | trace.cpp | 1237 …ComputeIridColour(finish, Vector3d(nray.Direction), Vector3d(ray.Direction), normal, ipoint, tmpCo… in ComputeReflection() 1555 …ComputeIridColour(Finish, Vector3d(Light_Source_Ray.Direction), Vector3d(Eye.Direction), Layer_Nor… in ComputePhotonDiffuseLight() 1657 …ComputeIridColour(finish, Vector3d(lightsourceray.Direction), Vector3d(eye.Direction), layer_norma… in ComputeOneDiffuseLight() 1798 …ComputeIridColour(finish, Vector3d(lightsourceray.Direction), Vector3d(eye.Direction), layer_norma… in ComputeFullAreaDiffuseLight() 2399 void Trace::ComputeIridColour(const FINISH *finish, const Vector3d& lightsource, const Vector3d& ey… in ComputeIridColour() function in pov::Trace
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/core/render/ |
H A D | trace.h | 670 …void ComputeIridColour(const FINISH *finish, const Vector3d& lightDirection, const Vector3d& eyeDi…
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H A D | trace.cpp | 1301 ComputeIridColour(finish, nray.Direction, ray.Direction, normal, ipoint, tmpCol); in ComputeReflection() 1612 ComputeIridColour(Finish, lightDirection, Eye.Direction, Layer_Normal, IPoint, tmpCol2); in ComputePhotonDiffuseLight() 1713 … ComputeIridColour(finish, lightsourceray.Direction, eye.Direction, layer_normal, ipoint, tmpCol); in ComputeOneDiffuseLight() 1853 … ComputeIridColour(finish, lsr.Direction, eye.Direction, layer_normal, ipoint, tmpCol); in ComputeFullAreaDiffuseLight() 2475 void Trace::ComputeIridColour(const FINISH *finish, const Vector3d& lightDirection, const Vector3d&… in ComputeIridColour() function in pov::Trace
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