Searched refs:ComputeNumeric (Results 1 – 8 of 8) sorted by relevance
713 _Matrix* cw =(_Matrix*)weights->ComputeNumeric(); in toStr()773 return ((_Matrix*)weights->ComputeNumeric())->theData[ival]; in GetIntervalWeight()775 _Matrix* cw = ((_Matrix*)weights->ComputeNumeric()); in GetIntervalWeight()787 return (_Matrix*)values->ComputeNumeric(); in GetValues()824 cw = (_Matrix*)weights->ComputeNumeric(); in GetWeights()826 cw = ((_Matrix*)weights->ComputeNumeric()); in GetWeights()868 return (_Matrix*)intervalEnds->ComputeNumeric(); in GetIntervalEnds()873 …Matrix*)LocateVar (modelMatrixIndices.list_data[hiddenMarkovModel])->GetValue())->ComputeNumeric(); in ComputeHiddenMarkov()895 _Matrix * hmmf = (_Matrix*)((_Matrix*)LocateVar (fIndex)->GetValue())->ComputeNumeric(); in ComputeHiddenMarkovFreqs()1039 ew = (_Matrix*)weights->ComputeNumeric(); in UpdateIntervalsAndValues()
402 freqMx = (_Matrix*)freqMx->ComputeNumeric(); in ComputeBranchLength()624 return (_Matrix*)modelMx->ComputeNumeric(); in ComputeModelMatrix()
1476 HBLObjectRef value = ComputeNumeric(true);//!reuse_value_object); in MultByFreqs()1489 freq_matrix = (_Matrix*)freq_matrix->ComputeNumeric(); in MultByFreqs()1636 HBLObjectRef _Matrix::ComputeNumeric (bool copy) { in ComputeNumeric() function in _Matrix1674 return ComputeNumeric(); in RetrieveNumeric()1700 return (HBLObjectRef)ComputeNumeric()->makeDynamic(); in ExecuteSingleOp()6124 _Matrix * nn = (_Matrix*)((_Matrix*)p)->ComputeNumeric(); in MAccess()6125 _Matrix * nn2 = (_Matrix*)((_Matrix*)p2)->ComputeNumeric(); in MAccess()7721 _Matrix * sortOnM = (_Matrix*)((_Matrix*)mp)->ComputeNumeric(); in SortMatrixOnColumn()8360 _Matrix* aNum = (_Matrix*)ComputeNumeric (); in AddObj()9625 _Matrix * numericMx = (_Matrix*)ComputeNumeric(); in FisherExact()
954 score_matrix = (_Matrix*)score_matrix->ComputeNumeric(); in HandleAlignSequences()973 (*targets[i]) = (_Matrix*)(*targets[i])->ComputeNumeric(); in HandleAlignSequences()
1782 … notches = (_Matrix*)(((_Matrix*)keyVal->Compute())->ComputeNumeric())->makeDynamic(); in TreePSRecurse()
8410 t->InitializeTreeFrequencies ((_Matrix*)glFreqs->ComputeNumeric());10163 …hyFloat * this_freqs = ((_Matrix*)GetIthFrequencies(partition_index)->ComputeNumeric())->fastIndex…
472 ->ComputeNumeric(); in CastResult()
258 … virtual HBLObjectRef ComputeNumeric (bool = false); // returns the numeric value of this matrix