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Searched refs:ComputePositionEpsilon (Results 1 – 25 of 54) sorted by relevance

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/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DProcessHelper.h305 ai_real ComputePositionEpsilon(const aiMesh *pMesh);
309 ai_real ComputePositionEpsilon(const aiMesh *const *pMeshes, size_t num);
354 blubb.second = ComputePositionEpsilon(mesh);
H A DProcessHelper.cpp136 ai_real ComputePositionEpsilon(const aiMesh *pMesh) { in ComputePositionEpsilon() function
146 ai_real ComputePositionEpsilon(const aiMesh *const *pMeshes, size_t num) { in ComputePositionEpsilon() function
H A DGenVertexNormalsProcess.cpp172 posEpsilon = ComputePositionEpsilon(pMesh); in GenMeshVertexNormals()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DProcessHelper.h279 float ComputePositionEpsilon(const aiMesh* pMesh);
284 float ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num);
341 blubb.second = ComputePositionEpsilon(mesh);
H A DProcessHelper.cpp121 float ComputePositionEpsilon(const aiMesh* pMesh) in ComputePositionEpsilon() function
132 float ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num) in ComputePositionEpsilon() function
H A DGenVertexNormalsProcess.cpp170 posEpsilon = ComputePositionEpsilon(pMesh); in GenMeshVertexNormals()
H A DFindInstancesProcess.cpp156 float epsilon = ComputePositionEpsilon(inst); in Execute()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DProcessHelper.h298 ai_real ComputePositionEpsilon(const aiMesh* pMesh);
303 ai_real ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num);
360 blubb.second = ComputePositionEpsilon(mesh);
H A DProcessHelper.cpp147 ai_real ComputePositionEpsilon(const aiMesh* pMesh) in ComputePositionEpsilon() function
158 ai_real ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num) in ComputePositionEpsilon() function
H A DGenVertexNormalsProcess.cpp177 posEpsilon = ComputePositionEpsilon(pMesh); in GenMeshVertexNormals()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DProcessHelper.h296 float ComputePositionEpsilon(const aiMesh* pMesh);
301 float ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num);
358 blubb.second = ComputePositionEpsilon(mesh);
H A DProcessHelper.cpp141 float ComputePositionEpsilon(const aiMesh* pMesh) in ComputePositionEpsilon() function
152 float ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num) in ComputePositionEpsilon() function
H A DGenVertexNormalsProcess.cpp172 posEpsilon = ComputePositionEpsilon(pMesh); in GenMeshVertexNormals()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DProcessHelper.h296 float ComputePositionEpsilon(const aiMesh* pMesh);
301 float ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num);
358 blubb.second = ComputePositionEpsilon(mesh);
H A DProcessHelper.cpp145 float ComputePositionEpsilon(const aiMesh* pMesh) in ComputePositionEpsilon() function
156 float ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num) in ComputePositionEpsilon() function
H A DGenVertexNormalsProcess.cpp171 posEpsilon = ComputePositionEpsilon(pMesh); in GenMeshVertexNormals()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DProcessHelper.h298 ai_real ComputePositionEpsilon(const aiMesh* pMesh);
303 ai_real ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num);
360 blubb.second = ComputePositionEpsilon(mesh);
H A DProcessHelper.cpp147 ai_real ComputePositionEpsilon(const aiMesh* pMesh) in ComputePositionEpsilon() function
158 ai_real ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num) in ComputePositionEpsilon() function
H A DGenVertexNormalsProcess.cpp177 posEpsilon = ComputePositionEpsilon(pMesh); in GenMeshVertexNormals()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DProcessHelper.h298 ai_real ComputePositionEpsilon(const aiMesh* pMesh);
303 ai_real ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num);
360 blubb.second = ComputePositionEpsilon(mesh);
H A DProcessHelper.cpp147 ai_real ComputePositionEpsilon(const aiMesh* pMesh) in ComputePositionEpsilon() function
158 ai_real ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num) in ComputePositionEpsilon() function
H A DGenVertexNormalsProcess.cpp177 posEpsilon = ComputePositionEpsilon(pMesh); in GenMeshVertexNormals()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DProcessHelper.h297 ai_real ComputePositionEpsilon(const aiMesh* pMesh);
302 ai_real ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num);
359 blubb.second = ComputePositionEpsilon(mesh);
H A DProcessHelper.cpp146 ai_real ComputePositionEpsilon(const aiMesh* pMesh) in ComputePositionEpsilon() function
157 ai_real ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num) in ComputePositionEpsilon() function
H A DGenVertexNormalsProcess.cpp172 posEpsilon = ComputePositionEpsilon(pMesh); in GenMeshVertexNormals()

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