/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/ |
H A D | ProcessHelper.h | 305 ai_real ComputePositionEpsilon(const aiMesh *pMesh); 309 ai_real ComputePositionEpsilon(const aiMesh *const *pMeshes, size_t num); 354 blubb.second = ComputePositionEpsilon(mesh);
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H A D | ProcessHelper.cpp | 136 ai_real ComputePositionEpsilon(const aiMesh *pMesh) { in ComputePositionEpsilon() function 146 ai_real ComputePositionEpsilon(const aiMesh *const *pMeshes, size_t num) { in ComputePositionEpsilon() function
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H A D | GenVertexNormalsProcess.cpp | 172 posEpsilon = ComputePositionEpsilon(pMesh); in GenMeshVertexNormals()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | ProcessHelper.h | 279 float ComputePositionEpsilon(const aiMesh* pMesh); 284 float ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num); 341 blubb.second = ComputePositionEpsilon(mesh);
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H A D | ProcessHelper.cpp | 121 float ComputePositionEpsilon(const aiMesh* pMesh) in ComputePositionEpsilon() function 132 float ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num) in ComputePositionEpsilon() function
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H A D | GenVertexNormalsProcess.cpp | 170 posEpsilon = ComputePositionEpsilon(pMesh); in GenMeshVertexNormals()
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H A D | FindInstancesProcess.cpp | 156 float epsilon = ComputePositionEpsilon(inst); in Execute()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/ |
H A D | ProcessHelper.h | 298 ai_real ComputePositionEpsilon(const aiMesh* pMesh); 303 ai_real ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num); 360 blubb.second = ComputePositionEpsilon(mesh);
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H A D | ProcessHelper.cpp | 147 ai_real ComputePositionEpsilon(const aiMesh* pMesh) in ComputePositionEpsilon() function 158 ai_real ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num) in ComputePositionEpsilon() function
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H A D | GenVertexNormalsProcess.cpp | 177 posEpsilon = ComputePositionEpsilon(pMesh); in GenMeshVertexNormals()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | ProcessHelper.h | 296 float ComputePositionEpsilon(const aiMesh* pMesh); 301 float ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num); 358 blubb.second = ComputePositionEpsilon(mesh);
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H A D | ProcessHelper.cpp | 141 float ComputePositionEpsilon(const aiMesh* pMesh) in ComputePositionEpsilon() function 152 float ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num) in ComputePositionEpsilon() function
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H A D | GenVertexNormalsProcess.cpp | 172 posEpsilon = ComputePositionEpsilon(pMesh); in GenMeshVertexNormals()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | ProcessHelper.h | 296 float ComputePositionEpsilon(const aiMesh* pMesh); 301 float ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num); 358 blubb.second = ComputePositionEpsilon(mesh);
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H A D | ProcessHelper.cpp | 145 float ComputePositionEpsilon(const aiMesh* pMesh) in ComputePositionEpsilon() function 156 float ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num) in ComputePositionEpsilon() function
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H A D | GenVertexNormalsProcess.cpp | 171 posEpsilon = ComputePositionEpsilon(pMesh); in GenMeshVertexNormals()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ProcessHelper.h | 298 ai_real ComputePositionEpsilon(const aiMesh* pMesh); 303 ai_real ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num); 360 blubb.second = ComputePositionEpsilon(mesh);
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H A D | ProcessHelper.cpp | 147 ai_real ComputePositionEpsilon(const aiMesh* pMesh) in ComputePositionEpsilon() function 158 ai_real ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num) in ComputePositionEpsilon() function
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H A D | GenVertexNormalsProcess.cpp | 177 posEpsilon = ComputePositionEpsilon(pMesh); in GenMeshVertexNormals()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/ |
H A D | ProcessHelper.h | 298 ai_real ComputePositionEpsilon(const aiMesh* pMesh); 303 ai_real ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num); 360 blubb.second = ComputePositionEpsilon(mesh);
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H A D | ProcessHelper.cpp | 147 ai_real ComputePositionEpsilon(const aiMesh* pMesh) in ComputePositionEpsilon() function 158 ai_real ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num) in ComputePositionEpsilon() function
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H A D | GenVertexNormalsProcess.cpp | 177 posEpsilon = ComputePositionEpsilon(pMesh); in GenMeshVertexNormals()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | ProcessHelper.h | 297 ai_real ComputePositionEpsilon(const aiMesh* pMesh); 302 ai_real ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num); 359 blubb.second = ComputePositionEpsilon(mesh);
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H A D | ProcessHelper.cpp | 146 ai_real ComputePositionEpsilon(const aiMesh* pMesh) in ComputePositionEpsilon() function 157 ai_real ComputePositionEpsilon(const aiMesh* const* pMeshes, size_t num) in ComputePositionEpsilon() function
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H A D | GenVertexNormalsProcess.cpp | 172 posEpsilon = ComputePositionEpsilon(pMesh); in GenMeshVertexNormals()
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