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Searched refs:ConnectionIDRemote (Results 1 – 3 of 3) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_udp.cpp780 SendNoConnection( ConnectionIDLocal(), ConnectionIDRemote() ); in SendConnectionClosedOrNoConnection()
787 if ( ConnectionIDRemote() ) in SendConnectionClosedOrNoConnection()
788 msg.set_to_connection_id( ConnectionIDRemote() ); in SendConnectionClosedOrNoConnection()
1722 Assert( ConnectionIDRemote() ); in SendConnectOK()
1729 msg.set_client_connection_id( ConnectionIDRemote() ); in SendConnectOK()
H A Dsteamnetworkingsockets_p2p_ice.cpp257 std::string sUfragRemote = Base64EncodeLower30Bits( ConnectionIDRemote() ); in RecvRendezvous()
H A Dsteamnetworkingsockets_connections.h896 inline uint32 ConnectionIDRemote() const { return m_connection.m_unConnectionIDRemote; } in ConnectionIDRemote() function