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Searched refs:ConnectionState_Connected (Results 1 – 4 of 4) sorted by relevance

/dports/net/gamenetworkingsockets/GameNetworkingSockets-1.3.0/src/steamnetworkingsockets/clientlib/
H A Dsteamnetworkingsockets_udp.cpp1274 ConnectionState_Connected( usecNow ); in AcceptConnection()
1668 m_connection.ConnectionState_Connected( usecNow ); in Received_ConnectOK()
1878 p->ConnectionState_Connected( usecNow ); in APICreateSocketPair()
H A Dsteamnetworkingsockets_connections.cpp3078 void CSteamNetworkConnectionBase::ConnectionState_Connected( SteamNetworkingMicroseconds usecNow ) in ConnectionState_Connected() function in SteamNetworkingSocketsLib::CSteamNetworkConnectionBase
3654 p->ConnectionState_Connected( usecNow ); in APICreateSocketPair()
3848 ConnectionState_Connected( usecNow ); in AcceptConnection()
3858 m_pPartner->ConnectionState_Connected( usecNow ); in AcceptConnection()
H A Dsteamnetworkingsockets_connections.h411 void ConnectionState_Connected( SteamNetworkingMicroseconds usecNow );
H A Dsteamnetworkingsockets_p2p.cpp1413 ConnectionState_Connected( usecNow ); in ThinkSelectTransport()