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Searched refs:ConversationRoot (Results 1 – 4 of 4) sorted by relevance

/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_conversation.cpp1141 int root = pc->player->ConversationNPC->ConversationRoot; in P_StartConversation()
1347 int rootnode = npc->ConversationRoot; in HandleReply()
H A Dp_mobj.cpp335 arc << ConversationRoot << Conversation; in Serialize()
3965 actor->ConversationRoot = GetConversation(actor->GetClass()->TypeName); in StaticSpawn()
3966 if (actor->ConversationRoot != -1) in StaticSpawn()
3968 actor->Conversation = StrifeDialogues[actor->ConversationRoot]; in StaticSpawn()
4960 mobj->ConversationRoot = root; in P_SpawnMapThing()
4961 mobj->Conversation = StrifeDialogues[mobj->ConversationRoot]; in P_SpawnMapThing()
H A Dactor.h1159 int ConversationRoot; // THe root of the current dialogue variable
H A Dp_lnspec.cpp3224 it->ConversationRoot = dlg_index; in FUNC()
3230 it->ConversationRoot = dlg_index; in FUNC()