Searched refs:ConversationRoot (Results 1 – 4 of 4) sorted by relevance
1141 int root = pc->player->ConversationNPC->ConversationRoot; in P_StartConversation()1347 int rootnode = npc->ConversationRoot; in HandleReply()
335 arc << ConversationRoot << Conversation; in Serialize()3965 actor->ConversationRoot = GetConversation(actor->GetClass()->TypeName); in StaticSpawn()3966 if (actor->ConversationRoot != -1) in StaticSpawn()3968 actor->Conversation = StrifeDialogues[actor->ConversationRoot]; in StaticSpawn()4960 mobj->ConversationRoot = root; in P_SpawnMapThing()4961 mobj->Conversation = StrifeDialogues[mobj->ConversationRoot]; in P_SpawnMapThing()
1159 int ConversationRoot; // THe root of the current dialogue variable
3224 it->ConversationRoot = dlg_index; in FUNC()3230 it->ConversationRoot = dlg_index; in FUNC()