/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/FBX/ |
H A D | FBXConverter.h | 223 void ConvertWeights(aiMesh *out, const MeshGeometry &geo, const aiMatrix4x4 &absolute_transform,
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H A D | FBXConverter.cpp | 1155 ConvertWeights(out_mesh, mesh, absolute_transform, parent, NO_MATERIAL_SEPARATION, nullptr); in ConvertMeshSingleMaterial() 1388 ConvertWeights(out_mesh, mesh, absolute_transform, parent, index, &reverseMapping); in ConvertMeshMultiMaterial() 1438 void FBXConverter::ConvertWeights(aiMesh *out, const MeshGeometry &geo, in ConvertWeights() function in Assimp::FBX::FBXConverter
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/FBX/ |
H A D | FBXConverter.h | 223 …void ConvertWeights(aiMesh *out, const Model &model, const MeshGeometry &geo, const aiMatrix4x4 &a…
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H A D | FBXConverter.cpp | 1198 …ConvertWeights(out_mesh, model, mesh, absolute_transform, parent, root_node, NO_MATERIAL_SEPARATIO… in ConvertMeshSingleMaterial() 1436 …ConvertWeights(out_mesh, model, mesh, absolute_transform, parent, root_node, index, &reverseMappin… in ConvertMeshMultiMaterial() 1486 void FBXConverter::ConvertWeights(aiMesh *out, const Model &model, const MeshGeometry &geo, in ConvertWeights() function in Assimp::FBX::FBXConverter
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/FBX/ |
H A D | FBXConverter.h | 223 …void ConvertWeights(aiMesh *out, const Model &model, const MeshGeometry &geo, const aiMatrix4x4 &a…
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H A D | FBXConverter.cpp | 1196 …ConvertWeights(out_mesh, model, mesh, absolute_transform, parent, root_node, NO_MATERIAL_SEPARATIO… in ConvertMeshSingleMaterial() 1434 …ConvertWeights(out_mesh, model, mesh, absolute_transform, parent, root_node, index, &reverseMappin… in ConvertMeshMultiMaterial() 1484 void FBXConverter::ConvertWeights(aiMesh *out, const Model &model, const MeshGeometry &geo, in ConvertWeights() function in Assimp::FBX::FBXConverter
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/FBX/ |
H A D | FBXConverter.h | 223 …void ConvertWeights(aiMesh *out, const Model &model, const MeshGeometry &geo, const aiMatrix4x4 &a…
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H A D | FBXConverter.cpp | 1196 …ConvertWeights(out_mesh, model, mesh, absolute_transform, parent, root_node, NO_MATERIAL_SEPARATIO… in ConvertMeshSingleMaterial() 1434 …ConvertWeights(out_mesh, model, mesh, absolute_transform, parent, root_node, index, &reverseMappin… in ConvertMeshMultiMaterial() 1484 void FBXConverter::ConvertWeights(aiMesh *out, const Model &model, const MeshGeometry &geo, in ConvertWeights() function in Assimp::FBX::FBXConverter
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | FBXConverter.cpp | 200 void ConvertWeights( aiMesh* out, const Model& model, const MeshGeometry& geo, 1316 ConvertWeights( out_mesh, model, mesh, node_global_transform, NO_MATERIAL_SEPARATION ); in ConvertMeshSingleMaterial() 1511 ConvertWeights( out_mesh, model, mesh, node_global_transform, index, &reverseMapping ); in ConvertMeshMultiMaterial() 1518 void Converter::ConvertWeights( aiMesh* out, const Model& model, const MeshGeometry& geo, in ConvertWeights() function in Assimp::FBX::Converter
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | FBXConverter.cpp | 197 void ConvertWeights( aiMesh* out, const Model& model, const MeshGeometry& geo, 1328 ConvertWeights( out_mesh, model, mesh, node_global_transform, NO_MATERIAL_SEPARATION ); in ConvertMeshSingleMaterial() 1523 ConvertWeights( out_mesh, model, mesh, node_global_transform, index, &reverseMapping ); in ConvertMeshMultiMaterial() 1529 void Converter::ConvertWeights( aiMesh* out, const Model& model, const MeshGeometry& geo, in ConvertWeights() function in Assimp::FBX::Converter
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | FBXConverter.cpp | 1004 ConvertWeights(out_mesh, model, mesh, node_global_transform, NO_MATERIAL_SEPARATION); in ConvertMeshSingleMaterial() 1203 ConvertWeights(out_mesh, model, mesh, node_global_transform, index, &reverseMapping); in ConvertMeshMultiMaterial() 1218 void ConvertWeights(aiMesh* out, const Model& model, const MeshGeometry& geo, in ConvertWeights() function in Assimp::FBX::Converter
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