/dports/devel/godot/godot-3.2.3-stable/thirdparty/misc/ |
H A D | triangulator.h | 277 int ConvexPartition_HM(TriangulatorPoly *poly, List<TriangulatorPoly> *parts); 291 int ConvexPartition_HM(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *parts);
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H A D | triangulator.cpp | 454 int TriangulatorPartition::ConvexPartition_HM(TriangulatorPoly *poly, List<TriangulatorPoly> *parts… in ConvexPartition_HM() function in TriangulatorPartition 554 int TriangulatorPartition::ConvexPartition_HM(List<TriangulatorPoly> *inpolys, List<TriangulatorPol… in ConvexPartition_HM() function in TriangulatorPartition 560 if(!ConvexPartition_HM(&(iter->get()),parts)) return 0; in ConvexPartition_HM()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/misc/ |
H A D | triangulator.h | 277 int ConvexPartition_HM(TriangulatorPoly *poly, List<TriangulatorPoly> *parts); 291 int ConvexPartition_HM(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *parts);
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H A D | triangulator.cpp | 454 int TriangulatorPartition::ConvexPartition_HM(TriangulatorPoly *poly, List<TriangulatorPoly> *parts… in ConvexPartition_HM() function in TriangulatorPartition 554 int TriangulatorPartition::ConvexPartition_HM(List<TriangulatorPoly> *inpolys, List<TriangulatorPol… in ConvexPartition_HM() function in TriangulatorPartition 560 if(!ConvexPartition_HM(&(iter->get()),parts)) return 0; in ConvexPartition_HM()
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/dports/devel/godot2/godot-2.1.6-stable/thirdparty/misc/ |
H A D | triangulator.h | 277 int ConvexPartition_HM(TriangulatorPoly *poly, List<TriangulatorPoly> *parts); 291 int ConvexPartition_HM(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *parts);
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H A D | triangulator.cpp | 454 int TriangulatorPartition::ConvexPartition_HM(TriangulatorPoly *poly, List<TriangulatorPoly> *parts… in ConvexPartition_HM() function in TriangulatorPartition 554 int TriangulatorPartition::ConvexPartition_HM(List<TriangulatorPoly> *inpolys, List<TriangulatorPol… in ConvexPartition_HM() function in TriangulatorPartition 560 if(!ConvexPartition_HM(&(iter->get()),parts)) return 0; in ConvexPartition_HM()
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/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/misc/ |
H A D | triangulator.h | 277 int ConvexPartition_HM(TriangulatorPoly *poly, List<TriangulatorPoly> *parts); 291 int ConvexPartition_HM(List<TriangulatorPoly> *inpolys, List<TriangulatorPoly> *parts);
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H A D | triangulator.cpp | 454 int TriangulatorPartition::ConvexPartition_HM(TriangulatorPoly *poly, List<TriangulatorPoly> *parts… in ConvexPartition_HM() function in TriangulatorPartition 554 int TriangulatorPartition::ConvexPartition_HM(List<TriangulatorPoly> *inpolys, List<TriangulatorPol… in ConvexPartition_HM() function in TriangulatorPartition 560 if(!ConvexPartition_HM(&(iter->get()),parts)) return 0; in ConvexPartition_HM()
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/dports/cad/horizon-eda/horizon-2.1.0/3rd_party/polypartition/ |
H A D | polypartition.h | 384 int ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts); 401 int ConvexPartition_HM(TPPLPolyList *inpolys, TPPLPolyList *parts);
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H A D | polypartition.cpp | 540 int TPPLPartition::ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts) { in ConvexPartition_HM() function in TPPLPartition 678 int TPPLPartition::ConvexPartition_HM(TPPLPolyList *inpolys, TPPLPolyList *parts) { in ConvexPartition_HM() function in TPPLPartition 686 if (!ConvexPartition_HM(&(*iter), parts)) { in ConvexPartition_HM()
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/polypartition/ |
H A D | polypartition.h | 350 int ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts); 364 int ConvexPartition_HM(TPPLPolyList *inpolys, TPPLPolyList *parts);
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H A D | polypartition.cpp | 464 int TPPLPartition::ConvexPartition_HM(TPPLPoly *poly, TPPLPolyList *parts) { in ConvexPartition_HM() function in TPPLPartition 566 int TPPLPartition::ConvexPartition_HM(TPPLPolyList *inpolys, TPPLPolyList *parts) { in ConvexPartition_HM() function in TPPLPartition 572 if(!ConvexPartition_HM(&(*iter),parts)) return 0; in ConvexPartition_HM()
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/dports/devel/godot2/godot-2.1.6-stable/scene/2d/ |
H A D | collision_polygon_2d.cpp | 140 if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed! in _decompose_in_convex()
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H A D | navigation_polygon.cpp | 210 if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed! in make_polygons_from_outlines()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/ |
H A D | collision_polygon_2d.cpp | 140 if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed! in _decompose_in_convex()
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H A D | navigation_polygon.cpp | 210 if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed! in make_polygons_from_outlines()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | navigation_polygon.cpp | 261 if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed! in make_polygons_from_outlines()
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | navigation_polygon.cpp | 261 if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed! in make_polygons_from_outlines()
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/dports/devel/godot/godot-3.2.3-stable/core/math/ |
H A D | geometry.cpp | 701 if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { // Failed. in decompose_polygon_in_convex()
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/dports/devel/godot-tools/godot-3.2.3-stable/core/math/ |
H A D | geometry.cpp | 701 if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { // Failed. in decompose_polygon_in_convex()
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