Searched refs:CopyNextFlag (Results 1 – 3 of 3) sorted by relevance
129 int CopyType, CopyNextFlag, CopyForced; variable
529 if(I->CopyNextFlag) { in SceneRender()539 I->CopyNextFlag = true; in SceneRender()
1098 I->CopyNextFlag = false; in SceneDontCopyNext()6051 I->CopyNextFlag = true; in SceneInit()