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Searched refs:CorpseHit (Results 1 – 4 of 4) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DRotting_Corpses.h140 void CorpseHit( INT16 sGridNo, UINT16 usStructureID );
H A DRotting_Corpses.cc979 void CorpseHit( INT16 sGridNo, UINT16 usStructureID ) in CorpseHit() function
H A DLOS.cc4172 CorpseHit( (INT16)pBullet->sGridNo, pStructure->usStructureID ); in MoveBullet()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/docs/archeology/
H A DFIXME11 CorpseHit(): empty
78 MoveBullet(): RemoveBullet() before BulletMissed() (twice) and CorpseHit() seems wrong