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Searched refs:CreateNewScenario (Results 1 – 5 of 5) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/editor/
H A DC4ConsoleGUI.h94 bool CreateNewScenario(StdStrBuf *out_filename, bool *out_host_as_network);
113 bool CreateNewScenario(StdStrBuf *out_filename, bool *out_host_as_network) { return false; } in CreateNewScenario() function
H A DC4ConsoleQt.cpp361 bool C4ConsoleGUI::CreateNewScenario(StdStrBuf *out_filename, bool *out_host_as_network) in CreateNewScenario() function in C4ConsoleGUI
364 return state->CreateNewScenario(out_filename, out_host_as_network); in CreateNewScenario()
H A DC4ConsoleQtState.h262 …bool CreateNewScenario(StdStrBuf *out_filename, bool *out_host_as_network); // show "new scenario"…
H A DC4Console.cpp303 if (!C4ConsoleGUI::CreateNewScenario(&filename, &host_in_network)) return false; in FileNew()
H A DC4ConsoleQtState.cpp1154 bool C4ConsoleGUIState::CreateNewScenario(StdStrBuf *out_filename, bool *out_host_as_network) in CreateNewScenario() function in C4ConsoleGUIState