Searched refs:CreateSDLTextureRect (Results 1 – 6 of 6) sorted by relevance
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Util/ |
H A D | Util.h | 35 …SDL_Texture* CreateSDLTextureRect(int width, int height, SDL_Color color, SDL_Renderer* pRenderer); 36 …SDL_Texture* CreateSDLTextureRect(int width, int height, SDL_Color color, SDL_Renderer* pRenderer,…
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H A D | Util.cpp | 447 … SDL_Texture* CreateSDLTextureRect(int width, int height, SDL_Color color, SDL_Renderer* pRenderer) in CreateSDLTextureRect() function 457 …SDL_Texture* CreateSDLTextureRect(int width, int height, SDL_Color color, SDL_Renderer* pRenderer,… in CreateSDLTextureRect() function
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/UserInterface/ |
H A D | HumanView.cpp | 1070 …SDL_Texture* pLeftRectTexture = Util::CreateSDLTextureRect(leftRect.w, leftRect.h, COLOR_BLACK, pR… in VRender() 1075 …SDL_Texture* pRightRectTexture = Util::CreateSDLTextureRect(rightRect.w, rightRect.h, COLOR_BLACK,… in VRender() 1081 …SDL_Texture* pTopTexture = Util::CreateSDLTextureRect(topRect.w, topRect.h, COLOR_BLACK, pRenderer… in VRender() 1086 …SDL_Texture* pBottomTexture = Util::CreateSDLTextureRect(bottomRect.w, bottomRect.h, COLOR_BLACK, … in VRender() 1360 …SDL_Texture* pLeftRectTexture = Util::CreateSDLTextureRect(leftRect.w, leftRect.h, COLOR_BLACK, pR… in VRender() 1365 …SDL_Texture* pRightRectTexture = Util::CreateSDLTextureRect(rightRect.w, rightRect.h, COLOR_BLACK,… in VRender()
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H A D | GameHUD.cpp | 369 m_pBossBarTexture = Util::CreateSDLTextureRect(length, 7, COLOR_RED, m_pRenderer); in BossHealthChangedDelegate()
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H A D | UserInterface.cpp | 528 …m_pBackground = shared_ptr<Image>(new Image(Util::CreateSDLTextureRect(640, 480, COLOR_BLACK, m_pR… in Initialize()
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/GameApp/ |
H A D | BaseGameLogic.cpp | 165 SDL_Texture* pTotalProgressBar = Util::CreateSDLTextureRect( in RenderLoadingScreen() 167 SDL_Texture* pRemainingProgressBar = Util::CreateSDLTextureRect( in RenderLoadingScreen()
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