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Searched refs:CreateSDLTextureRect (Results 1 – 6 of 6) sorted by relevance

/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Util/
H A DUtil.h35 …SDL_Texture* CreateSDLTextureRect(int width, int height, SDL_Color color, SDL_Renderer* pRenderer);
36 …SDL_Texture* CreateSDLTextureRect(int width, int height, SDL_Color color, SDL_Renderer* pRenderer,…
H A DUtil.cpp447 … SDL_Texture* CreateSDLTextureRect(int width, int height, SDL_Color color, SDL_Renderer* pRenderer) in CreateSDLTextureRect() function
457 …SDL_Texture* CreateSDLTextureRect(int width, int height, SDL_Color color, SDL_Renderer* pRenderer,… in CreateSDLTextureRect() function
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/UserInterface/
H A DHumanView.cpp1070 …SDL_Texture* pLeftRectTexture = Util::CreateSDLTextureRect(leftRect.w, leftRect.h, COLOR_BLACK, pR… in VRender()
1075 …SDL_Texture* pRightRectTexture = Util::CreateSDLTextureRect(rightRect.w, rightRect.h, COLOR_BLACK,… in VRender()
1081 …SDL_Texture* pTopTexture = Util::CreateSDLTextureRect(topRect.w, topRect.h, COLOR_BLACK, pRenderer… in VRender()
1086 …SDL_Texture* pBottomTexture = Util::CreateSDLTextureRect(bottomRect.w, bottomRect.h, COLOR_BLACK, … in VRender()
1360 …SDL_Texture* pLeftRectTexture = Util::CreateSDLTextureRect(leftRect.w, leftRect.h, COLOR_BLACK, pR… in VRender()
1365 …SDL_Texture* pRightRectTexture = Util::CreateSDLTextureRect(rightRect.w, rightRect.h, COLOR_BLACK,… in VRender()
H A DGameHUD.cpp369 m_pBossBarTexture = Util::CreateSDLTextureRect(length, 7, COLOR_RED, m_pRenderer); in BossHealthChangedDelegate()
H A DUserInterface.cpp528 …m_pBackground = shared_ptr<Image>(new Image(Util::CreateSDLTextureRect(640, 480, COLOR_BLACK, m_pR… in Initialize()
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/GameApp/
H A DBaseGameLogic.cpp165 SDL_Texture* pTotalProgressBar = Util::CreateSDLTextureRect( in RenderLoadingScreen()
167 SDL_Texture* pRemainingProgressBar = Util::CreateSDLTextureRect( in RenderLoadingScreen()