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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dtrap.h20 class Creature; variable
32 bool none( const tripoint &, Creature *, item * );
33 bool bubble( const tripoint &p, Creature *c, item *i );
34 bool glass( const tripoint &p, Creature *c, item *i );
35 bool cot( const tripoint &p, Creature *c, item *i );
39 bool board( const tripoint &p, Creature *c, item *i );
45 bool blade( const tripoint &p, Creature *c, item *i );
48 bool goo( const tripoint &p, Creature *c, item *i );
51 bool pit( const tripoint &p, Creature *c, item *i );
54 bool lava( const tripoint &p, Creature *c, item *i );
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H A Dcreature.cpp104 Creature::Creature() in Creature() function in Creature
117 Creature::~Creature() = default;
125 void Creature::normalize() in normalize()
129 void Creature::reset() in reset()
234 bool Creature::sees( const Creature &critter ) const in sees()
372 Creature *Creature::auto_find_hostile_target( int range, int &boo_hoo, int area ) in auto_find_hostile_target()
572 int Creature::deal_melee_attack( Creature *source, int hitroll ) in deal_melee_attack()
675 void projectile::apply_effects_damage( Creature &target, Creature *source, in apply_effects_damage()
843 void Creature::messaging_projectile_attack( const Creature *source, in messaging_projectile_attack()
1559 Creature *Creature::get_killer() const in get_killer()
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H A Dmagic.h26 class Creature; variable
638 void pain_split( const spell &, Creature &, const tripoint & );
639 void attack( const spell &sp, Creature &caster,
660 void timed_event( const spell &sp, Creature &caster, const tripoint & );
662 void noise( const spell &sp, Creature &, const tripoint &target );
663 void vomit( const spell &sp, Creature &caster, const tripoint &target );
664 void explosion( const spell &sp, Creature &, const tripoint &target );
667 void map( const spell &sp, Creature &caster, const tripoint & );
671 void bash( const spell &sp, Creature &caster, const tripoint &target );
672 void dash( const spell &sp, Creature &caster, const tripoint &target );
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dtrap.h20 class Creature; variable
32 bool none( const tripoint &, Creature *, item * );
33 bool bubble( const tripoint &p, Creature *c, item *i );
34 bool glass( const tripoint &p, Creature *c, item *i );
35 bool cot( const tripoint &p, Creature *c, item *i );
39 bool board( const tripoint &p, Creature *c, item *i );
45 bool blade( const tripoint &p, Creature *c, item *i );
48 bool goo( const tripoint &p, Creature *c, item *i );
51 bool pit( const tripoint &p, Creature *c, item *i );
54 bool lava( const tripoint &p, Creature *c, item *i );
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H A Dcreature.cpp104 Creature::Creature() in Creature() function in Creature
117 Creature::~Creature() = default;
125 void Creature::normalize() in normalize()
129 void Creature::reset() in reset()
234 bool Creature::sees( const Creature &critter ) const in sees()
372 Creature *Creature::auto_find_hostile_target( int range, int &boo_hoo, int area ) in auto_find_hostile_target()
572 int Creature::deal_melee_attack( Creature *source, int hitroll ) in deal_melee_attack()
675 void projectile::apply_effects_damage( Creature &target, Creature *source, in apply_effects_damage()
843 void Creature::messaging_projectile_attack( const Creature *source, in messaging_projectile_attack()
1559 Creature *Creature::get_killer() const in get_killer()
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/dports/games/pcgen/pcgen/data/5e/wizards_of_the_coast/srd5/
H A Dsrd5_kits_race.lst4 ###Block: Appendix D: Creature Statistics
5 STARTPACK:Default Creature ~ Bat
8 STARTPACK:Default Creature ~ Black Bear
11 STARTPACK:Default Creature ~ Boar
17 STARTPACK:Default Creature ~ Cat
29 STARTPACK:Default Creature ~ Frog
41 STARTPACK:Default Creature ~ Imp
44 STARTPACK:Default Creature ~ Lion
50 STARTPACK:Default Creature ~ Mule
53 STARTPACK:Default Creature ~ Owl
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/dports/games/pcgen/pcgen/data/3e/dragonwing_games/bastion_press/faeries/
H A Dfaeries_templates_focus.lst9 Feral Creature VISIBLE:YES SOURCEPAGE:p.34 PRELEVEL:MIN=4 !PRETEMPLATE:1,Barked Creature,Scal…
11 Snouted Creature VISIBLE:YES SOURCEPAGE:p.34 PRELEVEL:MIN=6 PRETEMPLATE:1,Wild Creature
12 Tailed Creature VISIBLE:YES SOURCEPAGE:p.34 PRELEVEL:MIN=7 PRETEMPLATE:1,Snouted Creature
18 Changeling Creature VISIBLE:YES SOURCEPAGE:p.35 PRELEVEL:MIN=6 PRETEMPLATE:1,Chameleon Creature BON…
23 Fair Creature (Fey) VISIBLE:YES SOURCEPAGE:p.36 PRELEVEL:MIN=7 PRETEMPLATE:1,Centered Creature BONU…
24Creature VISIBLE:YES SOURCEPAGE:p.36 PRELEVEL:MIN=7 PRETEMPLATE:1,Fair Creature (Fey) BONUS:SKILL|…
30 Barked Creature VISIBLE:YES SOURCEPAGE:p.36 PRELEVEL:MIN=4 !PRETEMPLATE:1,Feral Creature,S…
31 Photosynthesizing Creature VISIBLE:YES SOURCEPAGE:p.36 PRELEVEL:MIN=7 PRETEMPLATE:1,Barked Creature
33 Green Creature VISIBLE:YES SOURCEPAGE:p.36 PRELEVEL:MIN=14 PRETEMPLATE:1,Regenerating Creature
38 Orc-Blooded Creature VISIBLE:YES SOURCEPAGE:p.37 PRELEVEL:MIN=4 PRETEMPLATE:1,Goblinoid Creature
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/dports/games/pcgen/pcgen/data/3e/bastion_press/oathbound/
H A Doathbound_templates.lst63Creature VISIBLE:YES SOURCEPAGE:p.62 SAB:Cold Resistance (5)(Ex) …
65 …ted Creature VISIBLE:YES SOURCEPAGE:p.63 SAB:Scent (Ex) …
80Creature VISIBLE:YES SOURCEPAGE:p.64 SAB:Electrical Resistance (5)(Ex) …
81 …thesizing Creature VISIBLE:YES SOURCEPAGE:p.64 …
83 …reen Creature VISIBLE:YES SOURCEPAGE:p.64 PR…
99Creature VISIBLE:YES SOURCEPAGE:p.66 SAB:Scent (Ex) …
103Creature (Serpent) VISIBLE:YES SOURCEPAGE:p.67 SAB:Acid Resistance (5)(Ex) …
115 Vacuum Creature VISIBLE:YES SOURCEPAGE:p.69 P…
118Creature (Wyrm) VISIBLE:YES SOURCEPAGE:p.69 SAB:Fire Resistance (5)(Ex) …
126 # Aquatic Creature and Adept Creature workaround - template choose
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/dports/games/scourge/scourge/src/
H A Dparty.h28 class Creature; variable
50 Creature *player;
51 Creature *party[MAX_PARTY_SIZE];
58 Creature *savedPlayer;
62 static Creature *lastPlayer;
66 std::vector<Creature*> maxSkills;
67 std::set<Creature*> partySet;
92 void resetMultiplayer( Creature *c );
100 inline Creature *getPlayer() { in getPlayer()
114 inline Creature *getParty( int i ) { in getParty()
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H A Dpathmanager.h32 class Creature; variable
44 Creature* owner;
56 PathManager( Creature* owner );
67 …virtual bool findPathToCreature( Creature* target, Creature* player, Map* map, float distance = MI…
69 void findWanderingPath( unsigned int maxPathLength, Creature* player, Map* map );
85 bool isBlockingPath( Creature* blocker );
86 bool isBlockingPath( Creature* blocker, int x, int y );
117 …virtual bool findPathToCreature( Creature* target, Creature* player, Map* map, float distance = MI…
125 inline void setOwner( Creature* owner ) { in setOwner()
140 FormationFollowerPathManager( Creature* owner, FormationLeaderPathManager* leader );
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H A Dastar.h35 class Creature; variable
174 Creature* target; //the creature they want to get close to
178 GetCloseGoal( Creature* searcher, Creature* target, float distance );
201 Creature* searcher; //the creature that is finding a path
214 Creature* target;
216 SingleCreatureGoal( Creature* target );
234 Creature *creature,
235 Creature *player,
244 Creature *creature,
245 Creature *player,
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H A Dprojectile.h26 class Creature; variable
39 Creature *creature, *target;
63 …Projectile( Creature *creature, Creature *target, Item *item, ProjectileRenderer *renderer, float …
64 …Projectile( Creature *creature, Creature *target, Spell *spell, ProjectileRenderer *renderer, floa…
65 …Projectile( Creature *creature, int x, int y, int w, int d, Spell *spell, ProjectileRenderer *rend…
119 static Projectile *addProjectile( Creature *creature, Creature *target,
122 static Projectile *addProjectile( Creature *creature, Creature *target,
125 static Projectile *addProjectile( Creature *creature, int x, int y, int w, int d,
H A Dsession.h43 class Creature; variable
83 std::vector<Creature*> creatures;
84 std::set<Creature*> nonVisibleCreatures;
199 virtual Creature *replaceCreature( Creature *creature, char *newCreatureType );
202 virtual bool removeCreature( Creature *creature );
203 virtual void addCreatureRef( Creature *creature, int index );
204 void setVisible( Creature *creature, bool b );
205 bool isVisible( Creature *creature );
210 inline Creature *getCreature( int index ) { in getCreature()
213 Creature *getCreatureByName( char const* name );
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/dports/games/scourge/scourge/src/sqbinding/
H A Dsqcreature.cpp131 GET_OBJECT( Creature* ) in _getName()
137 GET_OBJECT( Creature* ) in _getMonsterType()
147 GET_OBJECT( Creature* ) in _getLevel()
153 GET_OBJECT( Creature* ) in _getExpOfNextLevel()
159 GET_OBJECT( Creature* ) in _getExp()
165 GET_OBJECT( Creature* ) in _getMoney()
171 GET_OBJECT( Creature* ) in _getHp()
177 GET_OBJECT( Creature* ) in _getSex()
184 GET_OBJECT( Creature* ) in _hasCapability()
191 GET_OBJECT( Creature* ) in _getStartingHp()
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/dports/games/keeperrl/keeperrl-alpha23/
H A Dcreature.cpp64 SERIALIZABLE(Creature)
68 Creature::Creature(const ViewObject& object, TribeId t, const CreatureAttributes& attr) in SERIALIZATION_CONSTRUCTOR_IMPL()
73 Creature::Creature(TribeId t, const CreatureAttributes& attr) in Creature() function in Creature
77 Creature::~Creature() { in ~Creature()
98 Body& Creature::getBody() { in getBody()
182 bool Creature::isDead() const { in isDead()
202 const EntitySet<Creature>& Creature::getKills() const { in getKills()
337 void Creature::makeMove() { in makeMove()
742 Tribe* Creature::getTribe() { in getTribe()
804 void Creature::tick() { in tick()
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwclass/
H A Dcreature.cpp81 const Creature::GMST& Creature::getGmst() in getGmst()
113 MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>(); in ensureCustomData()
175 const MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>(); in getModel()
209 const MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>(); in getName()
484 const MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>(); in getScript()
558 const MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>(); in getToolTipInfo()
603 MWWorld::LiveCellRef<ESM::Creature>* ref = ptr.get<ESM::Creature>(); in getSoundIdFromSndGen()
623 for (const ESM::Creature &creature : store.get<ESM::Creature>()) in getSoundIdFromSndGen()
653 const MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>(); in copyToCellImpl()
670 …return isFlagBitSet(ptr, static_cast<ESM::Creature::Flags>(ESM::Creature::Swims | ESM::Creature::B… in canSwim()
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/entities/
H A DCreature.cpp224 Creature::Creature(GameMap* gameMap) : in Creature() function in Creature
273 Creature::~Creature() in ~Creature()
522 Creature* creature = new Creature(gameMap); in getCreatureFromStream()
531 Creature* Creature::getCreatureFromPacket(GameMap* gameMap, ODPacket& is) in getCreatureFromPacket()
533 Creature* creature = new Creature(gameMap); in getCreatureFromPacket()
1468 void Creature::engageAlliedNaturalEnemy(Creature& attackerCreature) in engageAlliedNaturalEnemy()
2015 Creature* creatureAttacking = static_cast<Creature*>(attacker); in takeDamage()
2400 EntityCarryType Creature::getEntityCarryType(Creature* carrier) in getEntityCarryType()
2417 void Creature::notifyEntityCarryOn(Creature* carrier) in notifyEntityCarryOn()
2509 void Creature::slap() in slap()
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/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/entity/creature/impl/attack/
H A DHandToHandTest.java62 final Creature creature = createMock(Creature.class); in testAttack()
77 final Creature creature = createMock(Creature.class); in testNotAttackTurnAttack()
90 final Creature creature = new Creature(); in testCanAttackNow()
156 Creature nonAttacker = createMock(Creature.class); in testhasValidTargetNonAttacker()
170 Creature victim = createMock(Creature.class); in testhasValidTargetInvisibleVictim()
173 Creature attacker = createMock(Creature.class); in testhasValidTargetInvisibleVictim()
199 Creature attacker = createMock(Creature.class); in testhasValidTargetDifferentZones()
227 Creature attacker = createMock(Creature.class); in testhasValidTargetvisibleVictim()
251 final Creature creature = new Creature(); in testHasValidTarget()
300 final Creature lonesomeCreature = new Creature(); in testFindNewtarget()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/game/
H A Dcreature.cpp44 Creature *m; in isCreature()
51 Creature::Creature(MapTile tile) : Object(Object::CREATURE), in Creature() function in Ultima::Ultima4::Creature
440 Creature *m = dynamic_cast<Creature *>(obj); in specialEffect()
464 Creature *target; in act()
687 bool Creature::divide() { in divide()
743 bool Creature::hideOrShow() { in hideOrShow()
758 Creature *Creature::nearestOpponent(int *dist, bool ranged) { in nearestOpponent()
797 void Creature::putToSleep() { in putToSleep()
824 void Creature::wakeUp() { in wakeUp()
881 bool Creature::dealDamage(Creature *m, int damage) { in dealDamage()
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/rooms/
H A DRoomTorture.h24 class Creature; variable
36 Creature* mCreature;
49 bool shouldStopUseIfHungrySleepy(Creature& creature, bool forced) override in shouldStopUseIfHungrySleepy()
51 bool shouldNotUseIfBadMood(Creature& creature, bool forced) override in shouldNotUseIfBadMood()
55 bool hasOpenCreatureSpot(Creature* creature) override;
56 bool addCreatureUsingRoom(Creature* creature) override;
57 void removeCreatureUsingRoom(Creature* creature) override;
59 bool useRoom(Creature& creature, bool forced) override;
61 bool isInContainment(Creature& creature) override;
63 void creatureDropped(Creature& creature) override;
H A DRoomCasino.h24 class Creature; variable
30 RoomCasinoGameCreatureInfo(Creature* creature, bool isReadyCreature) : in RoomCasinoGameCreatureInfo()
35 Creature* mCreature;
62 bool hasOpenCreatureSpot(Creature* creature) override;
63 bool addCreatureUsingRoom(Creature* creature) override;
64 void removeCreatureUsingRoom(Creature* creature) override;
66 bool useRoom(Creature& creature, bool forced) override;
75 void setCreatureWinning(Creature& creature, const Ogre::Vector3& gamePosition);
76 void setCreatureLoosing(Creature& creature, const Ogre::Vector3& gamePosition);
H A DRoomDormitory.h45 Creature* mCreature;
70 inline Creature* getCreature() const in getCreature()
95 Creature* mCreature;
153 Tile* claimTileForSleeping(Tile *t, Creature *c);
154 bool releaseTileForSleeping(Tile *t, Creature *c);
155 Tile* getLocationForBed(Creature* creature);
156 const Ogre::Vector3& getSleepDirection(Creature* creature) const;
161 bool shouldStopUseIfHungrySleepy(Creature& creature, bool forced) override in shouldStopUseIfHungrySleepy()
163 bool shouldNotUseIfBadMood(Creature& creature, bool forced) override in shouldNotUseIfBadMood()
166 void creatureDropped(Creature& creature) override;
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H A DRoomPrison.cpp185 Creature* creature = static_cast<Creature*>(entity); in doUpkeep()
246 Creature* newCreature = new Creature(getGameMap(), classToSpawn, getSeat()); in doUpkeep()
260 std::vector<Creature*> creatures; in exportToStream()
268 Creature* creature = static_cast<Creature*>(entity); in exportToStream()
278 for(Creature* creature : creatures) in exportToStream()
355 Creature* creature = static_cast<Creature*>(carriedEntity); in hasCarryEntitySpot()
376 Creature* creature = static_cast<Creature*>(carriedEntity); in askSpotForCarriedEntity()
390 Creature* prisonerCreature = static_cast<Creature*>(carriedEntity); in notifyCarryingStateChanged()
419 Creature* creature = static_cast<Creature*>(entity); in countPrisoners()
430 bool RoomPrison::isInContainment(Creature& creature) in isInContainment()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/deathmatch/
H A DCreatureSpawner.java27 import games.stendhal.server.entity.creature.Creature;
47 private final List<Creature> sortedCreatures = new LinkedList<Creature>();
54 final Collection<Creature> creatures = SingletonRepository.getEntityManager().getCreatures(); in CreatureSpawner()
55 for (Creature creature : creatures) { in CreatureSpawner()
67 for (final Creature creature : spawnedCreatures) { in removePlayersMonsters()
82 for (final Creature creature : spawnedCreatures) { in areAllCreaturesDead()
109 for (final Creature creature : sortedCreatures) { in spawnDailyMonster()
126 public Creature calculateNextCreature(final int questLevel) { in calculateNextCreature()
127 final List<Creature> possibleCreaturesToSpawn = new ArrayList<Creature>(); in calculateNextCreature()
130 for (final Creature creature : sortedCreatures) { in calculateNextCreature()
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/controllers/
H A Dcombat_controller.h44 class Creature; variable
83 Creature *getCreature() const;
88 void setCreature(Creature *);
96 virtual void init(Creature *m);
120 void fillCreatureTable(const Creature *creature);
156 bool attackHit(Creature *attacker, Creature *defender);
162 bool rangedAttack(const Coords &coords, Creature *attacker);
163 void rangedMiss(const Coords &coords, Creature *attacker);
190 const Creature *_creatureTable[AREA_CREATURES];
191 Creature *_creature;
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