/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | trap.h | 20 class Creature; variable 32 bool none( const tripoint &, Creature *, item * ); 33 bool bubble( const tripoint &p, Creature *c, item *i ); 34 bool glass( const tripoint &p, Creature *c, item *i ); 35 bool cot( const tripoint &p, Creature *c, item *i ); 39 bool board( const tripoint &p, Creature *c, item *i ); 45 bool blade( const tripoint &p, Creature *c, item *i ); 48 bool goo( const tripoint &p, Creature *c, item *i ); 51 bool pit( const tripoint &p, Creature *c, item *i ); 54 bool lava( const tripoint &p, Creature *c, item *i ); [all …]
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H A D | creature.cpp | 104 Creature::Creature() in Creature() function in Creature 117 Creature::~Creature() = default; 125 void Creature::normalize() in normalize() 129 void Creature::reset() in reset() 234 bool Creature::sees( const Creature &critter ) const in sees() 372 Creature *Creature::auto_find_hostile_target( int range, int &boo_hoo, int area ) in auto_find_hostile_target() 572 int Creature::deal_melee_attack( Creature *source, int hitroll ) in deal_melee_attack() 675 void projectile::apply_effects_damage( Creature &target, Creature *source, in apply_effects_damage() 843 void Creature::messaging_projectile_attack( const Creature *source, in messaging_projectile_attack() 1559 Creature *Creature::get_killer() const in get_killer() [all …]
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H A D | magic.h | 26 class Creature; variable 638 void pain_split( const spell &, Creature &, const tripoint & ); 639 void attack( const spell &sp, Creature &caster, 660 void timed_event( const spell &sp, Creature &caster, const tripoint & ); 662 void noise( const spell &sp, Creature &, const tripoint &target ); 663 void vomit( const spell &sp, Creature &caster, const tripoint &target ); 664 void explosion( const spell &sp, Creature &, const tripoint &target ); 667 void map( const spell &sp, Creature &caster, const tripoint & ); 671 void bash( const spell &sp, Creature &caster, const tripoint &target ); 672 void dash( const spell &sp, Creature &caster, const tripoint &target ); [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | trap.h | 20 class Creature; variable 32 bool none( const tripoint &, Creature *, item * ); 33 bool bubble( const tripoint &p, Creature *c, item *i ); 34 bool glass( const tripoint &p, Creature *c, item *i ); 35 bool cot( const tripoint &p, Creature *c, item *i ); 39 bool board( const tripoint &p, Creature *c, item *i ); 45 bool blade( const tripoint &p, Creature *c, item *i ); 48 bool goo( const tripoint &p, Creature *c, item *i ); 51 bool pit( const tripoint &p, Creature *c, item *i ); 54 bool lava( const tripoint &p, Creature *c, item *i ); [all …]
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H A D | creature.cpp | 104 Creature::Creature() in Creature() function in Creature 117 Creature::~Creature() = default; 125 void Creature::normalize() in normalize() 129 void Creature::reset() in reset() 234 bool Creature::sees( const Creature &critter ) const in sees() 372 Creature *Creature::auto_find_hostile_target( int range, int &boo_hoo, int area ) in auto_find_hostile_target() 572 int Creature::deal_melee_attack( Creature *source, int hitroll ) in deal_melee_attack() 675 void projectile::apply_effects_damage( Creature &target, Creature *source, in apply_effects_damage() 843 void Creature::messaging_projectile_attack( const Creature *source, in messaging_projectile_attack() 1559 Creature *Creature::get_killer() const in get_killer() [all …]
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/dports/games/pcgen/pcgen/data/5e/wizards_of_the_coast/srd5/ |
H A D | srd5_kits_race.lst | 4 ###Block: Appendix D: Creature Statistics 5 STARTPACK:Default Creature ~ Bat 8 STARTPACK:Default Creature ~ Black Bear 11 STARTPACK:Default Creature ~ Boar 17 STARTPACK:Default Creature ~ Cat 29 STARTPACK:Default Creature ~ Frog 41 STARTPACK:Default Creature ~ Imp 44 STARTPACK:Default Creature ~ Lion 50 STARTPACK:Default Creature ~ Mule 53 STARTPACK:Default Creature ~ Owl [all …]
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/dports/games/pcgen/pcgen/data/3e/dragonwing_games/bastion_press/faeries/ |
H A D | faeries_templates_focus.lst | 9 Feral Creature VISIBLE:YES SOURCEPAGE:p.34 PRELEVEL:MIN=4 !PRETEMPLATE:1,Barked Creature,Scal… 11 Snouted Creature VISIBLE:YES SOURCEPAGE:p.34 PRELEVEL:MIN=6 PRETEMPLATE:1,Wild Creature … 12 Tailed Creature VISIBLE:YES SOURCEPAGE:p.34 PRELEVEL:MIN=7 PRETEMPLATE:1,Snouted Creature … 18 Changeling Creature VISIBLE:YES SOURCEPAGE:p.35 PRELEVEL:MIN=6 PRETEMPLATE:1,Chameleon Creature BON… 23 Fair Creature (Fey) VISIBLE:YES SOURCEPAGE:p.36 PRELEVEL:MIN=7 PRETEMPLATE:1,Centered Creature BONU… 24 …Creature VISIBLE:YES SOURCEPAGE:p.36 PRELEVEL:MIN=7 PRETEMPLATE:1,Fair Creature (Fey) BONUS:SKILL|… 30 Barked Creature VISIBLE:YES SOURCEPAGE:p.36 PRELEVEL:MIN=4 !PRETEMPLATE:1,Feral Creature,S… 31 Photosynthesizing Creature VISIBLE:YES SOURCEPAGE:p.36 PRELEVEL:MIN=7 PRETEMPLATE:1,Barked Creature 33 Green Creature VISIBLE:YES SOURCEPAGE:p.36 PRELEVEL:MIN=14 PRETEMPLATE:1,Regenerating Creature 38 Orc-Blooded Creature VISIBLE:YES SOURCEPAGE:p.37 PRELEVEL:MIN=4 PRETEMPLATE:1,Goblinoid Creature … [all …]
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/dports/games/pcgen/pcgen/data/3e/bastion_press/oathbound/ |
H A D | oathbound_templates.lst | 63 …Creature VISIBLE:YES SOURCEPAGE:p.62 SAB:Cold Resistance (5)(Ex) … 65 …ted Creature VISIBLE:YES SOURCEPAGE:p.63 SAB:Scent (Ex) … 80 …Creature VISIBLE:YES SOURCEPAGE:p.64 SAB:Electrical Resistance (5)(Ex) … 81 …thesizing Creature VISIBLE:YES SOURCEPAGE:p.64 … 83 …reen Creature VISIBLE:YES SOURCEPAGE:p.64 PR… 99 … Creature VISIBLE:YES SOURCEPAGE:p.66 SAB:Scent (Ex) … 103 …Creature (Serpent) VISIBLE:YES SOURCEPAGE:p.67 SAB:Acid Resistance (5)(Ex) … 115 Vacuum Creature VISIBLE:YES SOURCEPAGE:p.69 P… 118 …Creature (Wyrm) VISIBLE:YES SOURCEPAGE:p.69 SAB:Fire Resistance (5)(Ex) … 126 # Aquatic Creature and Adept Creature workaround - template choose [all …]
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/dports/games/scourge/scourge/src/ |
H A D | party.h | 28 class Creature; variable 50 Creature *player; 51 Creature *party[MAX_PARTY_SIZE]; 58 Creature *savedPlayer; 62 static Creature *lastPlayer; 66 std::vector<Creature*> maxSkills; 67 std::set<Creature*> partySet; 92 void resetMultiplayer( Creature *c ); 100 inline Creature *getPlayer() { in getPlayer() 114 inline Creature *getParty( int i ) { in getParty() [all …]
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H A D | pathmanager.h | 32 class Creature; variable 44 Creature* owner; 56 PathManager( Creature* owner ); 67 …virtual bool findPathToCreature( Creature* target, Creature* player, Map* map, float distance = MI… 69 void findWanderingPath( unsigned int maxPathLength, Creature* player, Map* map ); 85 bool isBlockingPath( Creature* blocker ); 86 bool isBlockingPath( Creature* blocker, int x, int y ); 117 …virtual bool findPathToCreature( Creature* target, Creature* player, Map* map, float distance = MI… 125 inline void setOwner( Creature* owner ) { in setOwner() 140 FormationFollowerPathManager( Creature* owner, FormationLeaderPathManager* leader ); [all …]
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H A D | astar.h | 35 class Creature; variable 174 Creature* target; //the creature they want to get close to 178 GetCloseGoal( Creature* searcher, Creature* target, float distance ); 201 Creature* searcher; //the creature that is finding a path 214 Creature* target; 216 SingleCreatureGoal( Creature* target ); 234 Creature *creature, 235 Creature *player, 244 Creature *creature, 245 Creature *player, [all …]
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H A D | projectile.h | 26 class Creature; variable 39 Creature *creature, *target; 63 …Projectile( Creature *creature, Creature *target, Item *item, ProjectileRenderer *renderer, float … 64 …Projectile( Creature *creature, Creature *target, Spell *spell, ProjectileRenderer *renderer, floa… 65 …Projectile( Creature *creature, int x, int y, int w, int d, Spell *spell, ProjectileRenderer *rend… 119 static Projectile *addProjectile( Creature *creature, Creature *target, 122 static Projectile *addProjectile( Creature *creature, Creature *target, 125 static Projectile *addProjectile( Creature *creature, int x, int y, int w, int d,
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H A D | session.h | 43 class Creature; variable 83 std::vector<Creature*> creatures; 84 std::set<Creature*> nonVisibleCreatures; 199 virtual Creature *replaceCreature( Creature *creature, char *newCreatureType ); 202 virtual bool removeCreature( Creature *creature ); 203 virtual void addCreatureRef( Creature *creature, int index ); 204 void setVisible( Creature *creature, bool b ); 205 bool isVisible( Creature *creature ); 210 inline Creature *getCreature( int index ) { in getCreature() 213 Creature *getCreatureByName( char const* name ); [all …]
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/dports/games/scourge/scourge/src/sqbinding/ |
H A D | sqcreature.cpp | 131 GET_OBJECT( Creature* ) in _getName() 137 GET_OBJECT( Creature* ) in _getMonsterType() 147 GET_OBJECT( Creature* ) in _getLevel() 153 GET_OBJECT( Creature* ) in _getExpOfNextLevel() 159 GET_OBJECT( Creature* ) in _getExp() 165 GET_OBJECT( Creature* ) in _getMoney() 171 GET_OBJECT( Creature* ) in _getHp() 177 GET_OBJECT( Creature* ) in _getSex() 184 GET_OBJECT( Creature* ) in _hasCapability() 191 GET_OBJECT( Creature* ) in _getStartingHp() [all …]
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/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | creature.cpp | 64 SERIALIZABLE(Creature) 68 Creature::Creature(const ViewObject& object, TribeId t, const CreatureAttributes& attr) in SERIALIZATION_CONSTRUCTOR_IMPL() 73 Creature::Creature(TribeId t, const CreatureAttributes& attr) in Creature() function in Creature 77 Creature::~Creature() { in ~Creature() 98 Body& Creature::getBody() { in getBody() 182 bool Creature::isDead() const { in isDead() 202 const EntitySet<Creature>& Creature::getKills() const { in getKills() 337 void Creature::makeMove() { in makeMove() 742 Tribe* Creature::getTribe() { in getTribe() 804 void Creature::tick() { in tick() [all …]
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwclass/ |
H A D | creature.cpp | 81 const Creature::GMST& Creature::getGmst() in getGmst() 113 MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>(); in ensureCustomData() 175 const MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>(); in getModel() 209 const MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>(); in getName() 484 const MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>(); in getScript() 558 const MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>(); in getToolTipInfo() 603 MWWorld::LiveCellRef<ESM::Creature>* ref = ptr.get<ESM::Creature>(); in getSoundIdFromSndGen() 623 for (const ESM::Creature &creature : store.get<ESM::Creature>()) in getSoundIdFromSndGen() 653 const MWWorld::LiveCellRef<ESM::Creature> *ref = ptr.get<ESM::Creature>(); in copyToCellImpl() 670 …return isFlagBitSet(ptr, static_cast<ESM::Creature::Flags>(ESM::Creature::Swims | ESM::Creature::B… in canSwim() [all …]
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/entities/ |
H A D | Creature.cpp | 224 Creature::Creature(GameMap* gameMap) : in Creature() function in Creature 273 Creature::~Creature() in ~Creature() 522 Creature* creature = new Creature(gameMap); in getCreatureFromStream() 531 Creature* Creature::getCreatureFromPacket(GameMap* gameMap, ODPacket& is) in getCreatureFromPacket() 533 Creature* creature = new Creature(gameMap); in getCreatureFromPacket() 1468 void Creature::engageAlliedNaturalEnemy(Creature& attackerCreature) in engageAlliedNaturalEnemy() 2015 Creature* creatureAttacking = static_cast<Creature*>(attacker); in takeDamage() 2400 EntityCarryType Creature::getEntityCarryType(Creature* carrier) in getEntityCarryType() 2417 void Creature::notifyEntityCarryOn(Creature* carrier) in notifyEntityCarryOn() 2509 void Creature::slap() in slap() [all …]
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/dports/games/stendhal/stendhal-1.35/tests/games/stendhal/server/entity/creature/impl/attack/ |
H A D | HandToHandTest.java | 62 final Creature creature = createMock(Creature.class); in testAttack() 77 final Creature creature = createMock(Creature.class); in testNotAttackTurnAttack() 90 final Creature creature = new Creature(); in testCanAttackNow() 156 Creature nonAttacker = createMock(Creature.class); in testhasValidTargetNonAttacker() 170 Creature victim = createMock(Creature.class); in testhasValidTargetInvisibleVictim() 173 Creature attacker = createMock(Creature.class); in testhasValidTargetInvisibleVictim() 199 Creature attacker = createMock(Creature.class); in testhasValidTargetDifferentZones() 227 Creature attacker = createMock(Creature.class); in testhasValidTargetvisibleVictim() 251 final Creature creature = new Creature(); in testHasValidTarget() 300 final Creature lonesomeCreature = new Creature(); in testFindNewtarget() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/game/ |
H A D | creature.cpp | 44 Creature *m; in isCreature() 51 Creature::Creature(MapTile tile) : Object(Object::CREATURE), in Creature() function in Ultima::Ultima4::Creature 440 Creature *m = dynamic_cast<Creature *>(obj); in specialEffect() 464 Creature *target; in act() 687 bool Creature::divide() { in divide() 743 bool Creature::hideOrShow() { in hideOrShow() 758 Creature *Creature::nearestOpponent(int *dist, bool ranged) { in nearestOpponent() 797 void Creature::putToSleep() { in putToSleep() 824 void Creature::wakeUp() { in wakeUp() 881 bool Creature::dealDamage(Creature *m, int damage) { in dealDamage() [all …]
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/rooms/ |
H A D | RoomTorture.h | 24 class Creature; variable 36 Creature* mCreature; 49 bool shouldStopUseIfHungrySleepy(Creature& creature, bool forced) override in shouldStopUseIfHungrySleepy() 51 bool shouldNotUseIfBadMood(Creature& creature, bool forced) override in shouldNotUseIfBadMood() 55 bool hasOpenCreatureSpot(Creature* creature) override; 56 bool addCreatureUsingRoom(Creature* creature) override; 57 void removeCreatureUsingRoom(Creature* creature) override; 59 bool useRoom(Creature& creature, bool forced) override; 61 bool isInContainment(Creature& creature) override; 63 void creatureDropped(Creature& creature) override;
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H A D | RoomCasino.h | 24 class Creature; variable 30 RoomCasinoGameCreatureInfo(Creature* creature, bool isReadyCreature) : in RoomCasinoGameCreatureInfo() 35 Creature* mCreature; 62 bool hasOpenCreatureSpot(Creature* creature) override; 63 bool addCreatureUsingRoom(Creature* creature) override; 64 void removeCreatureUsingRoom(Creature* creature) override; 66 bool useRoom(Creature& creature, bool forced) override; 75 void setCreatureWinning(Creature& creature, const Ogre::Vector3& gamePosition); 76 void setCreatureLoosing(Creature& creature, const Ogre::Vector3& gamePosition);
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H A D | RoomDormitory.h | 45 Creature* mCreature; 70 inline Creature* getCreature() const in getCreature() 95 Creature* mCreature; 153 Tile* claimTileForSleeping(Tile *t, Creature *c); 154 bool releaseTileForSleeping(Tile *t, Creature *c); 155 Tile* getLocationForBed(Creature* creature); 156 const Ogre::Vector3& getSleepDirection(Creature* creature) const; 161 bool shouldStopUseIfHungrySleepy(Creature& creature, bool forced) override in shouldStopUseIfHungrySleepy() 163 bool shouldNotUseIfBadMood(Creature& creature, bool forced) override in shouldNotUseIfBadMood() 166 void creatureDropped(Creature& creature) override; [all …]
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H A D | RoomPrison.cpp | 185 Creature* creature = static_cast<Creature*>(entity); in doUpkeep() 246 Creature* newCreature = new Creature(getGameMap(), classToSpawn, getSeat()); in doUpkeep() 260 std::vector<Creature*> creatures; in exportToStream() 268 Creature* creature = static_cast<Creature*>(entity); in exportToStream() 278 for(Creature* creature : creatures) in exportToStream() 355 Creature* creature = static_cast<Creature*>(carriedEntity); in hasCarryEntitySpot() 376 Creature* creature = static_cast<Creature*>(carriedEntity); in askSpotForCarriedEntity() 390 Creature* prisonerCreature = static_cast<Creature*>(carriedEntity); in notifyCarryingStateChanged() 419 Creature* creature = static_cast<Creature*>(entity); in countPrisoners() 430 bool RoomPrison::isInContainment(Creature& creature) in isInContainment() [all …]
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/maps/deathmatch/ |
H A D | CreatureSpawner.java | 27 import games.stendhal.server.entity.creature.Creature; 47 private final List<Creature> sortedCreatures = new LinkedList<Creature>(); 54 final Collection<Creature> creatures = SingletonRepository.getEntityManager().getCreatures(); in CreatureSpawner() 55 for (Creature creature : creatures) { in CreatureSpawner() 67 for (final Creature creature : spawnedCreatures) { in removePlayersMonsters() 82 for (final Creature creature : spawnedCreatures) { in areAllCreaturesDead() 109 for (final Creature creature : sortedCreatures) { in spawnDailyMonster() 126 public Creature calculateNextCreature(final int questLevel) { in calculateNextCreature() 127 final List<Creature> possibleCreaturesToSpawn = new ArrayList<Creature>(); in calculateNextCreature() 130 for (final Creature creature : sortedCreatures) { in calculateNextCreature() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/controllers/ |
H A D | combat_controller.h | 44 class Creature; variable 83 Creature *getCreature() const; 88 void setCreature(Creature *); 96 virtual void init(Creature *m); 120 void fillCreatureTable(const Creature *creature); 156 bool attackHit(Creature *attacker, Creature *defender); 162 bool rangedAttack(const Coords &coords, Creature *attacker); 163 void rangedMiss(const Coords &coords, Creature *attacker); 190 const Creature *_creatureTable[AREA_CREATURES]; 191 Creature *_creature; [all …]
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