Searched refs:CrushPainSound (Results 1 – 7 of 7) sorted by relevance
145 name CrushPainSound;
1769 if (!bInvulnerable && CrushPainSound && !GetSoundPlayingInfo(self, GetSoundID(CrushPainSound)))1771 PlaySound(CrushPainSound, CHAN_VOICE);
1132 FSoundIDNoInit CrushPainSound; variable
5158 if (thing->CrushPainSound != 0 && !S_GetSoundPlayingInfo(thing, thing->CrushPainSound)) in P_DoCrunch()5160 S_Sound(thing, CHAN_VOICE, thing->CrushPainSound, 1.f, ATTN_NORM); in P_DoCrunch()
274 << CrushPainSound in Serialize()4241 CrushPainSound.MarkUsed(); in MarkPrecacheSounds()
4408 case SOUND_CrushPain: return actor->CrushPainSound; in GetActorSound()
743 defaults->CrushPainSound = str; in DEFINE_PROPERTY()