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Searched refs:CrushPainSound (Results 1 – 7 of 7) sorted by relevance

/dports/games/vavoom/vavoom-1.33/progs/common/linespec/
H A DEntityEx.Head.vc145 name CrushPainSound;
H A DEntityEx.Misc.vc1769 if (!bInvulnerable && CrushPainSound && !GetSoundPlayingInfo(self, GetSoundID(CrushPainSound)))
1771 PlaySound(CrushPainSound, CHAN_VOICE);
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h1132 FSoundIDNoInit CrushPainSound; variable
H A Dp_map.cpp5158 if (thing->CrushPainSound != 0 && !S_GetSoundPlayingInfo(thing, thing->CrushPainSound)) in P_DoCrunch()
5160 S_Sound(thing, CHAN_VOICE, thing->CrushPainSound, 1.f, ATTN_NORM); in P_DoCrunch()
H A Dp_mobj.cpp274 << CrushPainSound in Serialize()
4241 CrushPainSound.MarkUsed(); in MarkPrecacheSounds()
H A Dp_acs.cpp4408 case SOUND_CrushPain: return actor->CrushPainSound; in GetActorSound()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_properties.cpp743 defaults->CrushPainSound = str; in DEFINE_PROPERTY()