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Searched refs:CtlMenu (Results 1 – 2 of 2) sorted by relevance

/dports/games/bstone/bstone-1.1.9/src/
H A D3d_menu.cpp205 CP_itemtype CtlMenu[] = { variable
2566 which = HandleMenu(&CtlItems, &CtlMenu[0], nullptr); in CP_Control()
2796 CtlMenu[1].active = AT_ENABLED; in DrawCtlScreen()
2797 CtlMenu[2].active = AT_ENABLED; in DrawCtlScreen()
2798 CtlMenu[3].active = AT_ENABLED; in DrawCtlScreen()
2799 CtlMenu[4].active = AT_ENABLED; in DrawCtlScreen()
2802CtlMenu[2].active = CtlMenu[3].active = CtlMenu[4].active = static_cast<activetypes>(joystickenabl… in DrawCtlScreen()
2805 CtlMenu[0].active = AT_ENABLED; in DrawCtlScreen()
2806 CtlMenu[5].active = AT_ENABLED; in DrawCtlScreen()
2812 DrawMenu(&CtlItems, &CtlMenu[0]); in DrawCtlScreen()
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/dports/games/rottdc/rottdc-1.0-2/rott/
H A Drt_menu.c435 CP_itemtype CtlMenu[] = variable
3728 CtlMenu[ 3 ].active = CP_Active; in CP_Control()
4623 DrawMenu (&CtlItems, &CtlMenu[0]); in DrawCtlScreen()
4661 CtlMenu[JOYENABLE].active = CP_Active; in DrawCtlButtons()
4662 CtlMenu[USEPORT2].active = CP_Active; in DrawCtlButtons()
4663 CtlMenu[PADENABLE].active = CP_Active; in DrawCtlButtons()
4664 CtlMenu[THRESSENS].active = CP_Active; in DrawCtlButtons()
4675 CtlMenu[THRESSENS].active = CP_Active; in DrawCtlButtons()
4681 CtlMenu[0].active = CP_Inactive; in DrawCtlButtons()
4693 if (CtlMenu[x].active) in DrawCtlButtons()
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