Home
last modified time | relevance | path

Searched refs:CtrlRefs (Results 1 – 8 of 8) sorted by relevance

/dports/games/ags/ags_linux_v.3.4.4.1/Common/gui/
H A Dguimain.cpp136 return (GUIControlType)((CtrlRefs[index] >> 16) & 0x0000ffff); in GetControlType()
304 thistype = (CtrlRefs[i] >> 16) & 0x000ffff; in RebuildArray()
305 thisnum = CtrlRefs[i] & 0x0000ffff; in RebuildArray()
480 CtrlRefs.resize(LEGACY_MAX_OBJS_ON_GUI); in ReadFromFile()
483 in->ReadArrayOfInt32(&CtrlRefs.front(), LEGACY_MAX_OBJS_ON_GUI); in ReadFromFile()
487 CtrlRefs.resize(ControlCount); in ReadFromFile()
489 in->ReadArrayOfInt32(&CtrlRefs.front(), ControlCount); in ReadFromFile()
539 out->WriteArrayOfInt32(&CtrlRefs.front(), LEGACY_MAX_OBJS_ON_GUI); in WriteToFile()
543 out->WriteArrayOfInt32(&CtrlRefs.front(), ControlCount); in WriteToFile()
H A Dguimain.h135 std::vector<int32_t> CtrlRefs; // for re-building controls array variable
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/ac/
H A Dglobal_inventoryitem.cpp83 if ((onobj>=0) && ((guis[ongui].CtrlRefs[onobj] >> 16)==kGUIInvWindow)) in GetInvAt()
H A Dmouse.cpp237 if ((guis[uu].CtrlRefs[ww] >> 16)!=kGUIButton) continue; in enable_cursor_mode()
254 if ((guis[uu].CtrlRefs[ww] >> 16)!=kGUIButton) continue; in disable_cursor_mode()
H A Dbutton.cpp53 int buttonId = guis[guin].CtrlRefs[objn] & 0x000ffff; in Button_Animate()
H A Ddisplay.cpp543 return guibuts[guo->CtrlRefs[indx] & 0x000ffff].pic; in get_but_pic()
H A Dgui.cpp275 int btype=(guis[ifce].CtrlRefs[btn] >> 16) & 0x000ffff; in process_interface_click()
/dports/games/ags/ags_linux_v.3.4.4.1/Engine/main/
H A Dgame_run.cpp497 if ((guis[uu].CtrlRefs[ww] >> 16)!=kGUITextBox) in check_keyboard_controls()