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Searched refs:CurrentActionInterruptable (Results 1 – 5 of 5) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DScriptable.cpp88 CurrentActionInterruptable = true; in Scriptable()
374 if (!CurrentActionInterruptable) { in ExecuteScript()
536 CurrentActionInterruptable = true; in ReleaseCurrentAction()
549 CurrentActionInterruptable = true; in ProcessActions()
H A DScriptable.h259 bool CurrentActionInterruptable; variable
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/
H A DGSUtils.cpp972 Sender->CurrentActionInterruptable = false; in EscapeAreaCore()
H A DGameScript.cpp2476 scr->CurrentActionInterruptable = false; in ExecuteAction()
H A DActions.cpp3229 actor->CurrentActionInterruptable = false; in PlayDead()