Searched refs:CursorIndex_Active (Results 1 – 18 of 18) sorted by relevance
42 CursorIndex_Active = 0, enumerator
127 if (_item && (id == CursorIndex_Active || in changeCursor()
150 _engine->getCursorManager()->changeCursor(CursorIndex_Active); in onMouseMove()155 _engine->getCursorManager()->changeCursor(CursorIndex_Active); in onMouseMove()
38 _cursor(CursorIndex_Active), in PushToggleControl()
131 _engine->getCursorManager()->changeCursor(CursorIndex_Active); in onMouseMove()
142 _engine->getCursorManager()->changeCursor(CursorIndex_Active); in onMouseMove()
38 _cursor(CursorIndex_Active), in SlotControl()
37 _cursor = CursorIndex_Active; in PaintControl()
53 _cursor(CursorIndex_Active), in LeverControl()
170 _engine->getCursorManager()->changeCursor(CursorIndex_Active); in onMouseMove()175 _engine->getCursorManager()->changeCursor(CursorIndex_Active); in onMouseMove()