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Searched refs:CursorIndex_Active (Results 1 – 18 of 18) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/graphics/cursors/
H A Dcursor_manager.h42 CursorIndex_Active = 0, enumerator
H A Dcursor_manager.cpp127 if (_item && (id == CursorIndex_Active || in changeCursor()
/dports/games/scummvm/scummvm-2.5.1/engines/zvision/graphics/cursors/
H A Dcursor_manager.h42 CursorIndex_Active = 0, enumerator
H A Dcursor_manager.cpp127 if (_item && (id == CursorIndex_Active || in changeCursor()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/zvision/scripting/controls/
H A Dinput_control.cpp150 _engine->getCursorManager()->changeCursor(CursorIndex_Active); in onMouseMove()
155 _engine->getCursorManager()->changeCursor(CursorIndex_Active); in onMouseMove()
H A Dpush_toggle_control.cpp38 _cursor(CursorIndex_Active), in PushToggleControl()
H A Dhotmov_control.cpp131 _engine->getCursorManager()->changeCursor(CursorIndex_Active); in onMouseMove()
H A Dsafe_control.cpp142 _engine->getCursorManager()->changeCursor(CursorIndex_Active); in onMouseMove()
H A Dslot_control.cpp38 _cursor(CursorIndex_Active), in SlotControl()
H A Dpaint_control.cpp37 _cursor = CursorIndex_Active; in PaintControl()
H A Dlever_control.cpp53 _cursor(CursorIndex_Active), in LeverControl()
/dports/games/scummvm/scummvm-2.5.1/engines/zvision/scripting/controls/
H A Dinput_control.cpp170 _engine->getCursorManager()->changeCursor(CursorIndex_Active); in onMouseMove()
175 _engine->getCursorManager()->changeCursor(CursorIndex_Active); in onMouseMove()
H A Dpush_toggle_control.cpp38 _cursor(CursorIndex_Active), in PushToggleControl()
H A Dhotmov_control.cpp131 _engine->getCursorManager()->changeCursor(CursorIndex_Active); in onMouseMove()
H A Dsafe_control.cpp142 _engine->getCursorManager()->changeCursor(CursorIndex_Active); in onMouseMove()
H A Dslot_control.cpp38 _cursor(CursorIndex_Active), in SlotControl()
H A Dpaint_control.cpp37 _cursor = CursorIndex_Active; in PaintControl()
H A Dlever_control.cpp53 _cursor(CursorIndex_Active), in LeverControl()