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Searched refs:Cvar_ClampInteger (Results 1 – 8 of 8) sorted by relevance

/dports/games/q2pro/q2pro/source/
H A Dsnd_linux.c130 Cvar_ClampInteger ( sndchannels, 1, 2 ); in OSS_Init()
H A Dcvar.c556 void Cvar_ClampInteger( cvar_t *var, int min, int max ) { in Cvar_ClampInteger() function
H A Dcl_input.c927 Cvar_ClampInteger( cl_packetdup, 0, MAX_PACKET_FRAMES - 1 ); in CL_SendBatchedCmd()
H A Dcl_scrn.c308 Cvar_ClampInteger( scr_viewsize, 40, 100 ); in SCR_CalcVrect()
H A Dmvd_client.c1397 Cvar_ClampInteger( mvd_buffer_size, RESET_DELTA, 1024 ); in MVD_GameInit()
1675 Cvar_ClampInteger( mvd_flood_msgs, 0, FLOOD_SAMPLES - 1 ); in MVD_GameClientCommand()
H A Dcommon.c1796 Cvar_ClampInteger( fixedtime, 1, 1000 ); in Qcommon_Frame()
H A Dcl_main.c2526 Cvar_ClampInteger( cl_maxfps, 10, 120 ); in CL_Frame()
/dports/games/q2pro/q2pro/include/
H A Dqcommon.h237 void Cvar_ClampInteger( cvar_t *var, int min, int max );