Searched refs:Cx_1 (Results 1 – 1 of 1) sorted by relevance
3188 float xmag, Cx_0, Cx_1; in render_world_background() local3212 Cx_1 = -xmag * ( 1.0f + ( PCamera->pos.z - z0 ) * ilayer->dist.x ); in render_world_background()3225 vtlist[0].tex[SS] = Cx_0 * Qx + Cx_1 * PCamera->pos.x + ilayer->tx.x; in render_world_background()3233 vtlist[1].tex[SS] = Cx_0 * Qx + Cx_1 * PCamera->pos.x + ilayer->tx.x; in render_world_background()3241 vtlist[2].tex[SS] = Cx_0 * Qx + Cx_1 * PCamera->pos.x + ilayer->tx.x; in render_world_background()3249 vtlist[3].tex[SS] = Cx_0 * Qx + Cx_1 * PCamera->pos.x + ilayer->tx.x; in render_world_background()