1 /* RetroArch - A frontend for libretro.
2 * Copyright (C) 2014-2018 - Ali Bouhlel
3 *
4 * RetroArch is free software: you can redistribute it and/or modify it under the terms
5 * of the GNU General Public License as published by the Free Software Found-
6 * ation, either version 3 of the License, or (at your option) any later version.
7 *
8 * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
9 * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
10 * PURPOSE. See the GNU General Public License for more details.
11 *
12 * You should have received a copy of the GNU General Public License along with RetroArch.
13 * If not, see <http://www.gnu.org/licenses/>.
14 */
15
16 #pragma once
17
18 #include <retro_inline.h>
19
20 #include <lists/string_list.h>
21
22 #include "dxgi_common.h"
23 #ifdef CINTERFACE
24 #define D3D11_NO_HELPERS
25 #endif
26 #include <d3d11.h>
27
28 #define D3D11_MAX_GPU_COUNT 16
29
30 typedef const ID3D11ShaderResourceView* D3D11ShaderResourceViewRef;
31 typedef const ID3D11SamplerState* D3D11SamplerStateRef;
32 typedef const ID3D11BlendState* D3D11BlendStateRef;
33
34 typedef ID3D11InputLayout* D3D11InputLayout;
35 typedef ID3D11RasterizerState* D3D11RasterizerState;
36 typedef ID3D11DepthStencilState* D3D11DepthStencilState;
37 typedef ID3D11BlendState* D3D11BlendState;
38 typedef ID3D11PixelShader* D3D11PixelShader;
39 typedef ID3D11SamplerState* D3D11SamplerState;
40 typedef ID3D11VertexShader* D3D11VertexShader;
41 typedef ID3D11DomainShader* D3D11DomainShader;
42 typedef ID3D11HullShader* D3D11HullShader;
43 typedef ID3D11ComputeShader* D3D11ComputeShader;
44 typedef ID3D11GeometryShader* D3D11GeometryShader;
45
46 /* auto-generated */
47
48 typedef ID3D11Resource* D3D11Resource;
49 typedef ID3D11Buffer* D3D11Buffer;
50 typedef ID3D11Texture1D* D3D11Texture1D;
51 typedef ID3D11Texture2D* D3D11Texture2D;
52 typedef ID3D11Texture3D* D3D11Texture3D;
53 typedef ID3D11View* D3D11View;
54 typedef ID3D11ShaderResourceView* D3D11ShaderResourceView;
55 typedef ID3D11RenderTargetView* D3D11RenderTargetView;
56 typedef ID3D11DepthStencilView* D3D11DepthStencilView;
57 typedef ID3D11UnorderedAccessView* D3D11UnorderedAccessView;
58 typedef ID3D11Asynchronous* D3D11Asynchronous;
59 typedef ID3D11Query* D3D11Query;
60 typedef ID3D11Predicate* D3D11Predicate;
61 typedef ID3D11Counter* D3D11Counter;
62 typedef ID3D11ClassInstance* D3D11ClassInstance;
63 typedef ID3D11ClassLinkage* D3D11ClassLinkage;
64 typedef ID3D11CommandList* D3D11CommandList;
65 typedef ID3D11DeviceContext* D3D11DeviceContext;
66 typedef ID3D11VideoDecoder* D3D11VideoDecoder;
67 typedef ID3D11VideoProcessorEnumerator* D3D11VideoProcessorEnumerator;
68 typedef ID3D11VideoProcessor* D3D11VideoProcessor;
69 typedef ID3D11AuthenticatedChannel* D3D11AuthenticatedChannel;
70 typedef ID3D11CryptoSession* D3D11CryptoSession;
71 typedef ID3D11VideoDecoderOutputView* D3D11VideoDecoderOutputView;
72 typedef ID3D11VideoProcessorInputView* D3D11VideoProcessorInputView;
73 typedef ID3D11VideoProcessorOutputView* D3D11VideoProcessorOutputView;
74 typedef ID3D11VideoContext* D3D11VideoContext;
75 typedef ID3D11VideoDevice* D3D11VideoDevice;
76 typedef ID3D11Device* D3D11Device;
77 #ifdef DEBUG
78 typedef ID3D11Debug* D3D11Debug;
79 #endif
80 typedef ID3D11SwitchToRef* D3D11SwitchToRef;
81 typedef ID3D11TracingDevice* D3D11TracingDevice;
82 typedef ID3D11InfoQueue* D3D11InfoQueue;
83
84 #if !defined(__cplusplus) || defined(CINTERFACE)
D3D11SetResourceEvictionPriority(D3D11Resource resource,UINT eviction_priority)85 static INLINE void D3D11SetResourceEvictionPriority(D3D11Resource resource, UINT eviction_priority)
86 {
87 resource->lpVtbl->SetEvictionPriority(resource, eviction_priority);
88 }
D3D11GetResourceEvictionPriority(D3D11Resource resource)89 static INLINE UINT D3D11GetResourceEvictionPriority(D3D11Resource resource)
90 {
91 return resource->lpVtbl->GetEvictionPriority(resource);
92 }
D3D11SetBufferEvictionPriority(D3D11Buffer buffer,UINT eviction_priority)93 static INLINE void D3D11SetBufferEvictionPriority(D3D11Buffer buffer, UINT eviction_priority)
94 {
95 buffer->lpVtbl->SetEvictionPriority(buffer, eviction_priority);
96 }
D3D11GetBufferEvictionPriority(D3D11Buffer buffer)97 static INLINE UINT D3D11GetBufferEvictionPriority(D3D11Buffer buffer)
98 {
99 return buffer->lpVtbl->GetEvictionPriority(buffer);
100 }
101 static INLINE void
D3D11SetTexture1DEvictionPriority(D3D11Texture1D texture1d,UINT eviction_priority)102 D3D11SetTexture1DEvictionPriority(D3D11Texture1D texture1d, UINT eviction_priority)
103 {
104 texture1d->lpVtbl->SetEvictionPriority(texture1d, eviction_priority);
105 }
D3D11GetTexture1DEvictionPriority(D3D11Texture1D texture1d)106 static INLINE UINT D3D11GetTexture1DEvictionPriority(D3D11Texture1D texture1d)
107 {
108 return texture1d->lpVtbl->GetEvictionPriority(texture1d);
109 }
110 static INLINE void
D3D11SetTexture2DEvictionPriority(D3D11Texture2D texture2d,UINT eviction_priority)111 D3D11SetTexture2DEvictionPriority(D3D11Texture2D texture2d, UINT eviction_priority)
112 {
113 texture2d->lpVtbl->SetEvictionPriority(texture2d, eviction_priority);
114 }
D3D11GetTexture2DEvictionPriority(D3D11Texture2D texture2d)115 static INLINE UINT D3D11GetTexture2DEvictionPriority(D3D11Texture2D texture2d)
116 {
117 return texture2d->lpVtbl->GetEvictionPriority(texture2d);
118 }
119 static INLINE void
D3D11SetTexture3DEvictionPriority(D3D11Texture3D texture3d,UINT eviction_priority)120 D3D11SetTexture3DEvictionPriority(D3D11Texture3D texture3d, UINT eviction_priority)
121 {
122 texture3d->lpVtbl->SetEvictionPriority(texture3d, eviction_priority);
123 }
D3D11GetTexture3DEvictionPriority(D3D11Texture3D texture3d)124 static INLINE UINT D3D11GetTexture3DEvictionPriority(D3D11Texture3D texture3d)
125 {
126 return texture3d->lpVtbl->GetEvictionPriority(texture3d);
127 }
D3D11GetTexture2DDesc(D3D11Texture2D texture2d,D3D11_TEXTURE2D_DESC * desc)128 static INLINE void D3D11GetTexture2DDesc(D3D11Texture2D texture2d, D3D11_TEXTURE2D_DESC* desc)
129 {
130 texture2d->lpVtbl->GetDesc(texture2d, desc);
131 }
D3D11GetViewResource(D3D11View view,D3D11Resource * resource)132 static INLINE void D3D11GetViewResource(D3D11View view, D3D11Resource* resource)
133 {
134 view->lpVtbl->GetResource(view, resource);
135 }
D3D11GetShaderResourceViewResource(D3D11ShaderResourceView shader_resource_view,D3D11Resource * resource)136 static INLINE void D3D11GetShaderResourceViewResource(
137 D3D11ShaderResourceView shader_resource_view, D3D11Resource* resource)
138 {
139 shader_resource_view->lpVtbl->GetResource(shader_resource_view, resource);
140 }
D3D11GetShaderResourceViewTexture2D(D3D11ShaderResourceView shader_resource_view,D3D11Texture2D * texture2d)141 static INLINE void D3D11GetShaderResourceViewTexture2D(
142 D3D11ShaderResourceView shader_resource_view, D3D11Texture2D* texture2d)
143 {
144 shader_resource_view->lpVtbl->GetResource(shader_resource_view, (D3D11Resource*)texture2d);
145 }
D3D11GetShaderResourceViewDesc(D3D11ShaderResourceView shader_resource_view,D3D11_SHADER_RESOURCE_VIEW_DESC * desc)146 static INLINE void D3D11GetShaderResourceViewDesc(
147 D3D11ShaderResourceView shader_resource_view, D3D11_SHADER_RESOURCE_VIEW_DESC* desc)
148 {
149 shader_resource_view->lpVtbl->GetDesc(shader_resource_view, desc);
150 }
151 static INLINE void
D3D11GetRenderTargetViewResource(D3D11RenderTargetView render_target_view,D3D11Resource * resource)152 D3D11GetRenderTargetViewResource(D3D11RenderTargetView render_target_view, D3D11Resource* resource)
153 {
154 render_target_view->lpVtbl->GetResource(render_target_view, resource);
155 }
156 static INLINE void
D3D11GetDepthStencilViewResource(D3D11DepthStencilView depth_stencil_view,D3D11Resource * resource)157 D3D11GetDepthStencilViewResource(D3D11DepthStencilView depth_stencil_view, D3D11Resource* resource)
158 {
159 depth_stencil_view->lpVtbl->GetResource(depth_stencil_view, resource);
160 }
D3D11GetUnorderedAccessViewResource(D3D11UnorderedAccessView unordered_access_view,D3D11Resource * resource)161 static INLINE void D3D11GetUnorderedAccessViewResource(
162 D3D11UnorderedAccessView unordered_access_view, D3D11Resource* resource)
163 {
164 unordered_access_view->lpVtbl->GetResource(unordered_access_view, resource);
165 }
D3D11GetAsynchronousDataSize(D3D11Asynchronous asynchronous)166 static INLINE UINT D3D11GetAsynchronousDataSize(D3D11Asynchronous asynchronous)
167 {
168 return asynchronous->lpVtbl->GetDataSize(asynchronous);
169 }
D3D11GetQueryDataSize(D3D11Query query)170 static INLINE UINT D3D11GetQueryDataSize(D3D11Query query)
171 {
172 return query->lpVtbl->GetDataSize(query);
173 }
D3D11GetPredicateDataSize(D3D11Predicate predicate)174 static INLINE UINT D3D11GetPredicateDataSize(D3D11Predicate predicate)
175 {
176 return predicate->lpVtbl->GetDataSize(predicate);
177 }
D3D11GetCounterDataSize(D3D11Counter counter)178 static INLINE UINT D3D11GetCounterDataSize(D3D11Counter counter)
179 {
180 return counter->lpVtbl->GetDataSize(counter);
181 }
182 static INLINE void
D3D11GetClassLinkage(D3D11ClassInstance class_instance,D3D11ClassLinkage * linkage)183 D3D11GetClassLinkage(D3D11ClassInstance class_instance, D3D11ClassLinkage* linkage)
184 {
185 class_instance->lpVtbl->GetClassLinkage(class_instance, linkage);
186 }
187 static INLINE void
D3D11GetInstanceName(D3D11ClassInstance class_instance,LPSTR instance_name,SIZE_T * buffer_length)188 D3D11GetInstanceName(D3D11ClassInstance class_instance, LPSTR instance_name, SIZE_T* buffer_length)
189 {
190 class_instance->lpVtbl->GetInstanceName(class_instance, instance_name, buffer_length);
191 }
192 static INLINE void
D3D11GetTypeName(D3D11ClassInstance class_instance,LPSTR type_name,SIZE_T * buffer_length)193 D3D11GetTypeName(D3D11ClassInstance class_instance, LPSTR type_name, SIZE_T* buffer_length)
194 {
195 class_instance->lpVtbl->GetTypeName(class_instance, type_name, buffer_length);
196 }
D3D11GetClassInstance(D3D11ClassLinkage class_linkage,LPCSTR class_instance_name,UINT instance_index,D3D11ClassInstance * instance)197 static INLINE HRESULT D3D11GetClassInstance(
198 D3D11ClassLinkage class_linkage,
199 LPCSTR class_instance_name,
200 UINT instance_index,
201 D3D11ClassInstance* instance)
202 {
203 return class_linkage->lpVtbl->GetClassInstance(
204 class_linkage, class_instance_name, instance_index, instance);
205 }
D3D11CreateClassInstance(D3D11ClassLinkage class_linkage,LPCSTR class_type_name,UINT constant_buffer_offset,UINT constant_vector_offset,UINT texture_offset,UINT sampler_offset,D3D11ClassInstance * instance)206 static INLINE HRESULT D3D11CreateClassInstance(
207 D3D11ClassLinkage class_linkage,
208 LPCSTR class_type_name,
209 UINT constant_buffer_offset,
210 UINT constant_vector_offset,
211 UINT texture_offset,
212 UINT sampler_offset,
213 D3D11ClassInstance* instance)
214 {
215 return class_linkage->lpVtbl->CreateClassInstance(
216 class_linkage, class_type_name, constant_buffer_offset, constant_vector_offset,
217 texture_offset, sampler_offset, instance);
218 }
D3D11GetCommandListContextFlags(D3D11CommandList command_list)219 static INLINE UINT D3D11GetCommandListContextFlags(D3D11CommandList command_list)
220 {
221 return command_list->lpVtbl->GetContextFlags(command_list);
222 }
D3D11SetVShaderConstantBuffers(D3D11DeviceContext device_context,UINT start_slot,UINT num_buffers,const D3D11Buffer * constant_buffers)223 static INLINE void D3D11SetVShaderConstantBuffers(
224 D3D11DeviceContext device_context,
225 UINT start_slot,
226 UINT num_buffers,
227 const D3D11Buffer* constant_buffers)
228 {
229 device_context->lpVtbl->VSSetConstantBuffers(
230 device_context, start_slot, num_buffers, constant_buffers);
231 }
D3D11SetPShaderResources(D3D11DeviceContext device_context,UINT start_slot,UINT num_views,ID3D11ShaderResourceView * const * shader_resource_views)232 static INLINE void D3D11SetPShaderResources(
233 D3D11DeviceContext device_context,
234 UINT start_slot,
235 UINT num_views,
236 ID3D11ShaderResourceView* const* shader_resource_views)
237 {
238 device_context->lpVtbl->PSSetShaderResources(
239 device_context, start_slot, num_views,
240 shader_resource_views);
241 }
D3D11SetPShader(D3D11DeviceContext device_context,D3D11PixelShader pixel_shader,D3D11ClassInstance * const class_instances,UINT num_class_instances)242 static INLINE void D3D11SetPShader(
243 D3D11DeviceContext device_context,
244 D3D11PixelShader pixel_shader,
245 D3D11ClassInstance* const class_instances,
246 UINT num_class_instances)
247 {
248 device_context->lpVtbl->PSSetShader(
249 device_context, pixel_shader, class_instances, num_class_instances);
250 }
D3D11SetPShaderSamplers(D3D11DeviceContext device_context,UINT start_slot,UINT num_samplers,ID3D11SamplerState * const * samplers)251 static INLINE void D3D11SetPShaderSamplers(
252 D3D11DeviceContext device_context,
253 UINT start_slot,
254 UINT num_samplers,
255 ID3D11SamplerState* const* samplers)
256 {
257 device_context->lpVtbl->PSSetSamplers(
258 device_context, start_slot, num_samplers, samplers);
259 }
260
D3D11SetVShader(D3D11DeviceContext device_context,D3D11VertexShader vertex_shader,D3D11ClassInstance * const class_instances,UINT num_class_instances)261 static INLINE void D3D11SetVShader(
262 D3D11DeviceContext device_context,
263 D3D11VertexShader vertex_shader,
264 D3D11ClassInstance* const class_instances,
265 UINT num_class_instances)
266 {
267 device_context->lpVtbl->VSSetShader(
268 device_context, vertex_shader, class_instances, num_class_instances);
269 }
D3D11DrawIndexed(D3D11DeviceContext device_context,UINT index_count,UINT start_index_location,INT base_vertex_location)270 static INLINE void D3D11DrawIndexed(
271 D3D11DeviceContext device_context,
272 UINT index_count,
273 UINT start_index_location,
274 INT base_vertex_location)
275 {
276 device_context->lpVtbl->DrawIndexed(
277 device_context, index_count, start_index_location, base_vertex_location);
278 }
279 static INLINE void
D3D11Draw(D3D11DeviceContext device_context,UINT vertex_count,UINT start_vertex_location)280 D3D11Draw(D3D11DeviceContext device_context, UINT vertex_count, UINT start_vertex_location)
281 {
282 device_context->lpVtbl->Draw(device_context, vertex_count, start_vertex_location);
283 }
D3D11Map(D3D11DeviceContext device_context,D3D11Resource resource,UINT subresource,D3D11_MAP map_type,UINT map_flags,D3D11_MAPPED_SUBRESOURCE * mapped_resource)284 static INLINE HRESULT D3D11Map(
285 D3D11DeviceContext device_context,
286 D3D11Resource resource,
287 UINT subresource,
288 D3D11_MAP map_type,
289 UINT map_flags,
290 D3D11_MAPPED_SUBRESOURCE* mapped_resource)
291 {
292 return device_context->lpVtbl->Map(
293 device_context, resource, subresource, map_type, map_flags, mapped_resource);
294 }
295 static INLINE void
D3D11Unmap(D3D11DeviceContext device_context,D3D11Resource resource,UINT subresource)296 D3D11Unmap(D3D11DeviceContext device_context, D3D11Resource resource, UINT subresource)
297 {
298 device_context->lpVtbl->Unmap(device_context, resource, subresource);
299 }
D3D11SetPShaderConstantBuffers(D3D11DeviceContext device_context,UINT start_slot,UINT num_buffers,const D3D11Buffer * constant_buffers)300 static INLINE void D3D11SetPShaderConstantBuffers(
301 D3D11DeviceContext device_context,
302 UINT start_slot,
303 UINT num_buffers,
304 const D3D11Buffer* constant_buffers)
305 {
306 device_context->lpVtbl->PSSetConstantBuffers(
307 device_context, start_slot, num_buffers, constant_buffers);
308 }
309 static INLINE void
D3D11SetInputLayout(D3D11DeviceContext device_context,D3D11InputLayout input_layout)310 D3D11SetInputLayout(D3D11DeviceContext device_context, D3D11InputLayout input_layout)
311 {
312 device_context->lpVtbl->IASetInputLayout(device_context, input_layout);
313 }
D3D11SetVertexBuffers(D3D11DeviceContext device_context,UINT start_slot,UINT num_buffers,const D3D11Buffer * vertex_buffers,UINT * strides,UINT * offsets)314 static INLINE void D3D11SetVertexBuffers(
315 D3D11DeviceContext device_context,
316 UINT start_slot,
317 UINT num_buffers,
318 const D3D11Buffer* vertex_buffers,
319 UINT* strides,
320 UINT* offsets)
321 {
322 device_context->lpVtbl->IASetVertexBuffers(
323 device_context, start_slot, num_buffers, vertex_buffers, strides, offsets);
324 }
D3D11SetIndexBuffer(D3D11DeviceContext device_context,D3D11Buffer index_buffer,DXGI_FORMAT format,UINT offset)325 static INLINE void D3D11SetIndexBuffer(
326 D3D11DeviceContext device_context, D3D11Buffer index_buffer, DXGI_FORMAT format, UINT offset)
327 {
328 device_context->lpVtbl->IASetIndexBuffer(device_context, index_buffer, format, offset);
329 }
D3D11DrawIndexedInstanced(D3D11DeviceContext device_context,UINT index_count_per_instance,UINT instance_count,UINT start_index_location,INT base_vertex_location,UINT start_instance_location)330 static INLINE void D3D11DrawIndexedInstanced(
331 D3D11DeviceContext device_context,
332 UINT index_count_per_instance,
333 UINT instance_count,
334 UINT start_index_location,
335 INT base_vertex_location,
336 UINT start_instance_location)
337 {
338 device_context->lpVtbl->DrawIndexedInstanced(
339 device_context, index_count_per_instance, instance_count, start_index_location,
340 base_vertex_location, start_instance_location);
341 }
D3D11DrawInstanced(D3D11DeviceContext device_context,UINT vertex_count_per_instance,UINT instance_count,UINT start_vertex_location,UINT start_instance_location)342 static INLINE void D3D11DrawInstanced(
343 D3D11DeviceContext device_context,
344 UINT vertex_count_per_instance,
345 UINT instance_count,
346 UINT start_vertex_location,
347 UINT start_instance_location)
348 {
349 device_context->lpVtbl->DrawInstanced(
350 device_context, vertex_count_per_instance, instance_count, start_vertex_location,
351 start_instance_location);
352 }
D3D11SetGShaderConstantBuffers(D3D11DeviceContext device_context,UINT start_slot,UINT num_buffers,D3D11Buffer * const constant_buffers)353 static INLINE void D3D11SetGShaderConstantBuffers(
354 D3D11DeviceContext device_context,
355 UINT start_slot,
356 UINT num_buffers,
357 D3D11Buffer* const constant_buffers)
358 {
359 device_context->lpVtbl->GSSetConstantBuffers(
360 device_context, start_slot, num_buffers, constant_buffers);
361 }
D3D11SetGShader(D3D11DeviceContext device_context,D3D11GeometryShader shader,D3D11ClassInstance * const class_instances,UINT num_class_instances)362 static INLINE void D3D11SetGShader(
363 D3D11DeviceContext device_context,
364 D3D11GeometryShader shader,
365 D3D11ClassInstance* const class_instances,
366 UINT num_class_instances)
367 {
368 device_context->lpVtbl->GSSetShader(
369 device_context, shader, class_instances, num_class_instances);
370 }
371 static INLINE void
D3D11SetPrimitiveTopology(D3D11DeviceContext device_context,D3D11_PRIMITIVE_TOPOLOGY topology)372 D3D11SetPrimitiveTopology(D3D11DeviceContext device_context, D3D11_PRIMITIVE_TOPOLOGY topology)
373 {
374 device_context->lpVtbl->IASetPrimitiveTopology(device_context, topology);
375 }
D3D11SetVShaderResources(D3D11DeviceContext device_context,UINT start_slot,UINT num_views,D3D11ShaderResourceView * const shader_resource_views)376 static INLINE void D3D11SetVShaderResources(
377 D3D11DeviceContext device_context,
378 UINT start_slot,
379 UINT num_views,
380 D3D11ShaderResourceView* const shader_resource_views)
381 {
382 device_context->lpVtbl->VSSetShaderResources(
383 device_context, start_slot, num_views, shader_resource_views);
384 }
D3D11SetVShaderSamplers(D3D11DeviceContext device_context,UINT start_slot,UINT num_samplers,D3D11SamplerState * const samplers)385 static INLINE void D3D11SetVShaderSamplers(
386 D3D11DeviceContext device_context,
387 UINT start_slot,
388 UINT num_samplers,
389 D3D11SamplerState* const samplers)
390 {
391 device_context->lpVtbl->VSSetSamplers(device_context, start_slot, num_samplers, samplers);
392 }
D3D11Begin(D3D11DeviceContext device_context,D3D11Asynchronous async)393 static INLINE void D3D11Begin(D3D11DeviceContext device_context, D3D11Asynchronous async)
394 {
395 device_context->lpVtbl->Begin(device_context, async);
396 }
D3D11End(D3D11DeviceContext device_context,D3D11Asynchronous async)397 static INLINE void D3D11End(D3D11DeviceContext device_context, D3D11Asynchronous async)
398 {
399 device_context->lpVtbl->End(device_context, async);
400 }
D3D11GetData(D3D11DeviceContext device_context,D3D11Asynchronous async,void * data,UINT data_size,UINT get_data_flags)401 static INLINE HRESULT D3D11GetData(
402 D3D11DeviceContext device_context,
403 D3D11Asynchronous async,
404 void* data,
405 UINT data_size,
406 UINT get_data_flags)
407 {
408 return device_context->lpVtbl->GetData(device_context, async, data, data_size, get_data_flags);
409 }
D3D11SetPredication(D3D11DeviceContext device_context,D3D11Predicate predicate,BOOL predicate_value)410 static INLINE void D3D11SetPredication(
411 D3D11DeviceContext device_context, D3D11Predicate predicate, BOOL predicate_value)
412 {
413 device_context->lpVtbl->SetPredication(device_context, predicate, predicate_value);
414 }
D3D11SetGShaderResources(D3D11DeviceContext device_context,UINT start_slot,UINT num_views,D3D11ShaderResourceView * const shader_resource_views)415 static INLINE void D3D11SetGShaderResources(
416 D3D11DeviceContext device_context,
417 UINT start_slot,
418 UINT num_views,
419 D3D11ShaderResourceView* const shader_resource_views)
420 {
421 device_context->lpVtbl->GSSetShaderResources(
422 device_context, start_slot, num_views, shader_resource_views);
423 }
D3D11SetGShaderSamplers(D3D11DeviceContext device_context,UINT start_slot,UINT num_samplers,D3D11SamplerState * const samplers)424 static INLINE void D3D11SetGShaderSamplers(
425 D3D11DeviceContext device_context,
426 UINT start_slot,
427 UINT num_samplers,
428 D3D11SamplerState* const samplers)
429 {
430 device_context->lpVtbl->GSSetSamplers(device_context, start_slot, num_samplers, samplers);
431 }
D3D11SetRenderTargets(D3D11DeviceContext device_context,UINT num_views,D3D11RenderTargetView * const render_target_views,D3D11DepthStencilView depth_stencil_view)432 static INLINE void D3D11SetRenderTargets(
433 D3D11DeviceContext device_context,
434 UINT num_views,
435 D3D11RenderTargetView* const render_target_views,
436 D3D11DepthStencilView depth_stencil_view)
437 {
438 device_context->lpVtbl->OMSetRenderTargets(
439 device_context, num_views, render_target_views, depth_stencil_view);
440 }
D3D11SetRenderTargetsAndUnorderedAccessViews(D3D11DeviceContext device_context,UINT num_rtvs,D3D11RenderTargetView * const render_target_views,D3D11DepthStencilView depth_stencil_view,UINT uavstart_slot,UINT num_uavs,D3D11UnorderedAccessView * const unordered_access_views,UINT * uavinitial_counts)441 static INLINE void D3D11SetRenderTargetsAndUnorderedAccessViews(
442 D3D11DeviceContext device_context,
443 UINT num_rtvs,
444 D3D11RenderTargetView* const render_target_views,
445 D3D11DepthStencilView depth_stencil_view,
446 UINT uavstart_slot,
447 UINT num_uavs,
448 D3D11UnorderedAccessView* const unordered_access_views,
449 UINT* uavinitial_counts)
450 {
451 device_context->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(
452 device_context, num_rtvs, render_target_views, depth_stencil_view, uavstart_slot, num_uavs,
453 unordered_access_views, uavinitial_counts);
454 }
D3D11SetBlendState(D3D11DeviceContext device_context,D3D11BlendState blend_state,FLOAT blend_factor[4],UINT sample_mask)455 static INLINE void D3D11SetBlendState(
456 D3D11DeviceContext device_context,
457 D3D11BlendState blend_state,
458 FLOAT blend_factor[4],
459 UINT sample_mask)
460 {
461 device_context->lpVtbl->OMSetBlendState(device_context, blend_state, blend_factor, sample_mask);
462 }
D3D11SetDepthStencilState(D3D11DeviceContext device_context,D3D11DepthStencilState depth_stencil_state,UINT stencil_ref)463 static INLINE void D3D11SetDepthStencilState(
464 D3D11DeviceContext device_context,
465 D3D11DepthStencilState depth_stencil_state,
466 UINT stencil_ref)
467 {
468 device_context->lpVtbl->OMSetDepthStencilState(device_context, depth_stencil_state, stencil_ref);
469 }
D3D11SOSetTargets(D3D11DeviceContext device_context,UINT num_buffers,D3D11Buffer * const sotargets,UINT * offsets)470 static INLINE void D3D11SOSetTargets(
471 D3D11DeviceContext device_context,
472 UINT num_buffers,
473 D3D11Buffer* const sotargets,
474 UINT* offsets)
475 {
476 device_context->lpVtbl->SOSetTargets(device_context, num_buffers, sotargets, offsets);
477 }
D3D11DrawAuto(D3D11DeviceContext device_context)478 static INLINE void D3D11DrawAuto(D3D11DeviceContext device_context)
479 {
480 device_context->lpVtbl->DrawAuto(device_context);
481 }
D3D11DrawIndexedInstancedIndirect(D3D11DeviceContext device_context,D3D11Buffer buffer_for_args,UINT aligned_byte_offset_for_args)482 static INLINE void D3D11DrawIndexedInstancedIndirect(
483 D3D11DeviceContext device_context,
484 D3D11Buffer buffer_for_args,
485 UINT aligned_byte_offset_for_args)
486 {
487 device_context->lpVtbl->DrawIndexedInstancedIndirect(
488 device_context, buffer_for_args, aligned_byte_offset_for_args);
489 }
D3D11DrawInstancedIndirect(D3D11DeviceContext device_context,D3D11Buffer buffer_for_args,UINT aligned_byte_offset_for_args)490 static INLINE void D3D11DrawInstancedIndirect(
491 D3D11DeviceContext device_context,
492 D3D11Buffer buffer_for_args,
493 UINT aligned_byte_offset_for_args)
494 {
495 device_context->lpVtbl->DrawInstancedIndirect(
496 device_context, buffer_for_args, aligned_byte_offset_for_args);
497 }
D3D11Dispatch(D3D11DeviceContext device_context,UINT thread_group_count_x,UINT thread_group_count_y,UINT thread_group_count_z)498 static INLINE void D3D11Dispatch(
499 D3D11DeviceContext device_context,
500 UINT thread_group_count_x,
501 UINT thread_group_count_y,
502 UINT thread_group_count_z)
503 {
504 device_context->lpVtbl->Dispatch(
505 device_context, thread_group_count_x, thread_group_count_y, thread_group_count_z);
506 }
D3D11DispatchIndirect(D3D11DeviceContext device_context,D3D11Buffer buffer_for_args,UINT aligned_byte_offset_for_args)507 static INLINE void D3D11DispatchIndirect(
508 D3D11DeviceContext device_context,
509 D3D11Buffer buffer_for_args,
510 UINT aligned_byte_offset_for_args)
511 {
512 device_context->lpVtbl->DispatchIndirect(
513 device_context, buffer_for_args, aligned_byte_offset_for_args);
514 }
515 static INLINE void
D3D11SetRasterizerState(D3D11DeviceContext device_context,D3D11RasterizerState rasterizer_state)516 D3D11SetRasterizerState(D3D11DeviceContext device_context, D3D11RasterizerState rasterizer_state)
517 {
518 device_context->lpVtbl->RSSetState(device_context, rasterizer_state);
519 }
520 static INLINE void
D3D11SetViewports(D3D11DeviceContext device_context,UINT num_viewports,D3D11_VIEWPORT * viewports)521 D3D11SetViewports(D3D11DeviceContext device_context, UINT num_viewports, D3D11_VIEWPORT* viewports)
522 {
523 device_context->lpVtbl->RSSetViewports(device_context, num_viewports, viewports);
524 }
525 static INLINE void
D3D11SetScissorRects(D3D11DeviceContext device_context,UINT num_rects,D3D11_RECT * rects)526 D3D11SetScissorRects(D3D11DeviceContext device_context, UINT num_rects, D3D11_RECT* rects)
527 {
528 device_context->lpVtbl->RSSetScissorRects(device_context, num_rects, rects);
529 }
D3D11CopySubresourceRegion(D3D11DeviceContext device_context,D3D11Resource dst_resource,UINT dst_subresource,UINT dst_x,UINT dst_y,UINT dst_z,D3D11Resource src_resource,UINT src_subresource,D3D11_BOX * src_box)530 static INLINE void D3D11CopySubresourceRegion(
531 D3D11DeviceContext device_context,
532 D3D11Resource dst_resource,
533 UINT dst_subresource,
534 UINT dst_x,
535 UINT dst_y,
536 UINT dst_z,
537 D3D11Resource src_resource,
538 UINT src_subresource,
539 D3D11_BOX* src_box)
540 {
541 device_context->lpVtbl->CopySubresourceRegion(
542 device_context, dst_resource, dst_subresource, dst_x, dst_y, dst_z, src_resource,
543 src_subresource, src_box);
544 }
D3D11CopyResource(D3D11DeviceContext device_context,D3D11Resource dst_resource,D3D11Resource src_resource)545 static INLINE void D3D11CopyResource(
546 D3D11DeviceContext device_context, D3D11Resource dst_resource, D3D11Resource src_resource)
547 {
548 device_context->lpVtbl->CopyResource(device_context, dst_resource, src_resource);
549 }
D3D11UpdateSubresource(D3D11DeviceContext device_context,D3D11Resource dst_resource,UINT dst_subresource,D3D11_BOX * dst_box,void * src_data,UINT src_row_pitch,UINT src_depth_pitch)550 static INLINE void D3D11UpdateSubresource(
551 D3D11DeviceContext device_context,
552 D3D11Resource dst_resource,
553 UINT dst_subresource,
554 D3D11_BOX* dst_box,
555 void* src_data,
556 UINT src_row_pitch,
557 UINT src_depth_pitch)
558 {
559 device_context->lpVtbl->UpdateSubresource(
560 device_context, dst_resource, dst_subresource, dst_box, src_data, src_row_pitch,
561 src_depth_pitch);
562 }
D3D11CopyStructureCount(D3D11DeviceContext device_context,D3D11Buffer dst_buffer,UINT dst_aligned_byte_offset,D3D11UnorderedAccessView src_view)563 static INLINE void D3D11CopyStructureCount(
564 D3D11DeviceContext device_context,
565 D3D11Buffer dst_buffer,
566 UINT dst_aligned_byte_offset,
567 D3D11UnorderedAccessView src_view)
568 {
569 device_context->lpVtbl->CopyStructureCount(
570 device_context, dst_buffer, dst_aligned_byte_offset, src_view);
571 }
D3D11ClearRenderTargetView(D3D11DeviceContext device_context,D3D11RenderTargetView render_target_view,FLOAT color_rgba[4])572 static INLINE void D3D11ClearRenderTargetView(
573 D3D11DeviceContext device_context,
574 D3D11RenderTargetView render_target_view,
575 FLOAT color_rgba[4])
576 {
577 device_context->lpVtbl->ClearRenderTargetView(device_context, render_target_view, color_rgba);
578 }
D3D11ClearUnorderedAccessViewUint(D3D11DeviceContext device_context,D3D11UnorderedAccessView unordered_access_view,UINT values[4])579 static INLINE void D3D11ClearUnorderedAccessViewUint(
580 D3D11DeviceContext device_context,
581 D3D11UnorderedAccessView unordered_access_view,
582 UINT values[4])
583 {
584 device_context->lpVtbl->ClearUnorderedAccessViewUint(
585 device_context, unordered_access_view, values);
586 }
D3D11ClearUnorderedAccessViewFloat(D3D11DeviceContext device_context,D3D11UnorderedAccessView unordered_access_view,FLOAT values[4])587 static INLINE void D3D11ClearUnorderedAccessViewFloat(
588 D3D11DeviceContext device_context,
589 D3D11UnorderedAccessView unordered_access_view,
590 FLOAT values[4])
591 {
592 device_context->lpVtbl->ClearUnorderedAccessViewFloat(
593 device_context, unordered_access_view, values);
594 }
D3D11ClearDepthStencilView(D3D11DeviceContext device_context,D3D11DepthStencilView depth_stencil_view,UINT clear_flags,FLOAT depth,UINT8 stencil)595 static INLINE void D3D11ClearDepthStencilView(
596 D3D11DeviceContext device_context,
597 D3D11DepthStencilView depth_stencil_view,
598 UINT clear_flags,
599 FLOAT depth,
600 UINT8 stencil)
601 {
602 device_context->lpVtbl->ClearDepthStencilView(
603 device_context, depth_stencil_view, clear_flags, depth, stencil);
604 }
605 static INLINE void
D3D11GenerateMips(D3D11DeviceContext device_context,D3D11ShaderResourceView shader_resource_view)606 D3D11GenerateMips(D3D11DeviceContext device_context, D3D11ShaderResourceView shader_resource_view)
607 {
608 device_context->lpVtbl->GenerateMips(device_context, shader_resource_view);
609 }
610 static INLINE void
D3D11SetResourceMinLOD(D3D11DeviceContext device_context,D3D11Resource resource,FLOAT min_lod)611 D3D11SetResourceMinLOD(D3D11DeviceContext device_context, D3D11Resource resource, FLOAT min_lod)
612 {
613 device_context->lpVtbl->SetResourceMinLOD(device_context, resource, min_lod);
614 }
615 static INLINE FLOAT
D3D11GetResourceMinLOD(D3D11DeviceContext device_context,D3D11Resource resource)616 D3D11GetResourceMinLOD(D3D11DeviceContext device_context, D3D11Resource resource)
617 {
618 return device_context->lpVtbl->GetResourceMinLOD(device_context, resource);
619 }
D3D11ResolveSubresource(D3D11DeviceContext device_context,D3D11Resource dst_resource,UINT dst_subresource,D3D11Resource src_resource,UINT src_subresource,DXGI_FORMAT format)620 static INLINE void D3D11ResolveSubresource(
621 D3D11DeviceContext device_context,
622 D3D11Resource dst_resource,
623 UINT dst_subresource,
624 D3D11Resource src_resource,
625 UINT src_subresource,
626 DXGI_FORMAT format)
627 {
628 device_context->lpVtbl->ResolveSubresource(
629 device_context, dst_resource, dst_subresource, src_resource, src_subresource, format);
630 }
D3D11ExecuteCommandList(D3D11DeviceContext device_context,D3D11CommandList command_list,BOOL restore_context_state)631 static INLINE void D3D11ExecuteCommandList(
632 D3D11DeviceContext device_context, D3D11CommandList command_list, BOOL restore_context_state)
633 {
634 device_context->lpVtbl->ExecuteCommandList(device_context, command_list, restore_context_state);
635 }
D3D11HSSetShaderResources(D3D11DeviceContext device_context,UINT start_slot,UINT num_views,D3D11ShaderResourceView * const shader_resource_views)636 static INLINE void D3D11HSSetShaderResources(
637 D3D11DeviceContext device_context,
638 UINT start_slot,
639 UINT num_views,
640 D3D11ShaderResourceView* const shader_resource_views)
641 {
642 device_context->lpVtbl->HSSetShaderResources(
643 device_context, start_slot, num_views, shader_resource_views);
644 }
D3D11HSSetShader(D3D11DeviceContext device_context,D3D11HullShader hull_shader,D3D11ClassInstance * const class_instances,UINT num_class_instances)645 static INLINE void D3D11HSSetShader(
646 D3D11DeviceContext device_context,
647 D3D11HullShader hull_shader,
648 D3D11ClassInstance* const class_instances,
649 UINT num_class_instances)
650 {
651 device_context->lpVtbl->HSSetShader(
652 device_context, hull_shader, class_instances, num_class_instances);
653 }
D3D11HSSetSamplers(D3D11DeviceContext device_context,UINT start_slot,UINT num_samplers,D3D11SamplerState * const samplers)654 static INLINE void D3D11HSSetSamplers(
655 D3D11DeviceContext device_context,
656 UINT start_slot,
657 UINT num_samplers,
658 D3D11SamplerState* const samplers)
659 {
660 device_context->lpVtbl->HSSetSamplers(device_context, start_slot, num_samplers, samplers);
661 }
D3D11HSSetConstantBuffers(D3D11DeviceContext device_context,UINT start_slot,UINT num_buffers,D3D11Buffer * const constant_buffers)662 static INLINE void D3D11HSSetConstantBuffers(
663 D3D11DeviceContext device_context,
664 UINT start_slot,
665 UINT num_buffers,
666 D3D11Buffer* const constant_buffers)
667 {
668 device_context->lpVtbl->HSSetConstantBuffers(
669 device_context, start_slot, num_buffers, constant_buffers);
670 }
D3D11SetDShaderResources(D3D11DeviceContext device_context,UINT start_slot,UINT num_views,D3D11ShaderResourceView * const shader_resource_views)671 static INLINE void D3D11SetDShaderResources(
672 D3D11DeviceContext device_context,
673 UINT start_slot,
674 UINT num_views,
675 D3D11ShaderResourceView* const shader_resource_views)
676 {
677 device_context->lpVtbl->DSSetShaderResources(
678 device_context, start_slot, num_views, shader_resource_views);
679 }
D3D11SetDShader(D3D11DeviceContext device_context,D3D11DomainShader domain_shader,D3D11ClassInstance * const class_instances,UINT num_class_instances)680 static INLINE void D3D11SetDShader(
681 D3D11DeviceContext device_context,
682 D3D11DomainShader domain_shader,
683 D3D11ClassInstance* const class_instances,
684 UINT num_class_instances)
685 {
686 device_context->lpVtbl->DSSetShader(
687 device_context, domain_shader, class_instances, num_class_instances);
688 }
D3D11SetDShaderSamplers(D3D11DeviceContext device_context,UINT start_slot,UINT num_samplers,D3D11SamplerState * const samplers)689 static INLINE void D3D11SetDShaderSamplers(
690 D3D11DeviceContext device_context,
691 UINT start_slot,
692 UINT num_samplers,
693 D3D11SamplerState* const samplers)
694 {
695 device_context->lpVtbl->DSSetSamplers(device_context, start_slot, num_samplers, samplers);
696 }
D3D11SetDShaderConstantBuffers(D3D11DeviceContext device_context,UINT start_slot,UINT num_buffers,D3D11Buffer * const constant_buffers)697 static INLINE void D3D11SetDShaderConstantBuffers(
698 D3D11DeviceContext device_context,
699 UINT start_slot,
700 UINT num_buffers,
701 D3D11Buffer* const constant_buffers)
702 {
703 device_context->lpVtbl->DSSetConstantBuffers(
704 device_context, start_slot, num_buffers, constant_buffers);
705 }
D3D11SetCShaderResources(D3D11DeviceContext device_context,UINT start_slot,UINT num_views,D3D11ShaderResourceView * const shader_resource_views)706 static INLINE void D3D11SetCShaderResources(
707 D3D11DeviceContext device_context,
708 UINT start_slot,
709 UINT num_views,
710 D3D11ShaderResourceView* const shader_resource_views)
711 {
712 device_context->lpVtbl->CSSetShaderResources(
713 device_context, start_slot, num_views, shader_resource_views);
714 }
D3D11SetCShaderUnorderedAccessViews(D3D11DeviceContext device_context,UINT start_slot,UINT num_uavs,D3D11UnorderedAccessView * const unordered_access_views,UINT * uavinitial_counts)715 static INLINE void D3D11SetCShaderUnorderedAccessViews(
716 D3D11DeviceContext device_context,
717 UINT start_slot,
718 UINT num_uavs,
719 D3D11UnorderedAccessView* const unordered_access_views,
720 UINT* uavinitial_counts)
721 {
722 device_context->lpVtbl->CSSetUnorderedAccessViews(
723 device_context, start_slot, num_uavs, unordered_access_views, uavinitial_counts);
724 }
D3D11SetCShader(D3D11DeviceContext device_context,D3D11ComputeShader compute_shader,D3D11ClassInstance * const class_instances,UINT num_class_instances)725 static INLINE void D3D11SetCShader(
726 D3D11DeviceContext device_context,
727 D3D11ComputeShader compute_shader,
728 D3D11ClassInstance* const class_instances,
729 UINT num_class_instances)
730 {
731 device_context->lpVtbl->CSSetShader(
732 device_context, compute_shader, class_instances, num_class_instances);
733 }
D3D11SetCShaderSamplers(D3D11DeviceContext device_context,UINT start_slot,UINT num_samplers,D3D11SamplerState * const samplers)734 static INLINE void D3D11SetCShaderSamplers(
735 D3D11DeviceContext device_context,
736 UINT start_slot,
737 UINT num_samplers,
738 D3D11SamplerState* const samplers)
739 {
740 device_context->lpVtbl->CSSetSamplers(device_context, start_slot, num_samplers, samplers);
741 }
D3D11SetCShaderConstantBuffers(D3D11DeviceContext device_context,UINT start_slot,UINT num_buffers,D3D11Buffer * const constant_buffers)742 static INLINE void D3D11SetCShaderConstantBuffers(
743 D3D11DeviceContext device_context,
744 UINT start_slot,
745 UINT num_buffers,
746 D3D11Buffer* const constant_buffers)
747 {
748 device_context->lpVtbl->CSSetConstantBuffers(
749 device_context, start_slot, num_buffers, constant_buffers);
750 }
D3D11GetVShaderConstantBuffers(D3D11DeviceContext device_context,UINT start_slot,UINT num_buffers,D3D11Buffer * constant_buffers)751 static INLINE void D3D11GetVShaderConstantBuffers(
752 D3D11DeviceContext device_context,
753 UINT start_slot,
754 UINT num_buffers,
755 D3D11Buffer* constant_buffers)
756 {
757 device_context->lpVtbl->VSGetConstantBuffers(
758 device_context, start_slot, num_buffers, constant_buffers);
759 }
D3D11GetPShaderResources(D3D11DeviceContext device_context,UINT start_slot,UINT num_views,D3D11ShaderResourceView * shader_resource_views)760 static INLINE void D3D11GetPShaderResources(
761 D3D11DeviceContext device_context,
762 UINT start_slot,
763 UINT num_views,
764 D3D11ShaderResourceView* shader_resource_views)
765 {
766 device_context->lpVtbl->PSGetShaderResources(
767 device_context, start_slot, num_views, shader_resource_views);
768 }
D3D11GetPShader(D3D11DeviceContext device_context,D3D11PixelShader * pixel_shader,D3D11ClassInstance * class_instances,UINT * num_class_instances)769 static INLINE void D3D11GetPShader(
770 D3D11DeviceContext device_context,
771 D3D11PixelShader* pixel_shader,
772 D3D11ClassInstance* class_instances,
773 UINT* num_class_instances)
774 {
775 device_context->lpVtbl->PSGetShader(
776 device_context, pixel_shader, class_instances, num_class_instances);
777 }
D3D11GetPShaderSamplers(D3D11DeviceContext device_context,UINT start_slot,UINT num_samplers,D3D11SamplerState * samplers)778 static INLINE void D3D11GetPShaderSamplers(
779 D3D11DeviceContext device_context,
780 UINT start_slot,
781 UINT num_samplers,
782 D3D11SamplerState* samplers)
783 {
784 device_context->lpVtbl->PSGetSamplers(device_context, start_slot, num_samplers, samplers);
785 }
D3D11GetVShader(D3D11DeviceContext device_context,D3D11VertexShader * vertex_shader,D3D11ClassInstance * class_instances,UINT * num_class_instances)786 static INLINE void D3D11GetVShader(
787 D3D11DeviceContext device_context,
788 D3D11VertexShader* vertex_shader,
789 D3D11ClassInstance* class_instances,
790 UINT* num_class_instances)
791 {
792 device_context->lpVtbl->VSGetShader(
793 device_context, vertex_shader, class_instances, num_class_instances);
794 }
D3D11GetPShaderConstantBuffers(D3D11DeviceContext device_context,UINT start_slot,UINT num_buffers,D3D11Buffer * constant_buffers)795 static INLINE void D3D11GetPShaderConstantBuffers(
796 D3D11DeviceContext device_context,
797 UINT start_slot,
798 UINT num_buffers,
799 D3D11Buffer* constant_buffers)
800 {
801 device_context->lpVtbl->PSGetConstantBuffers(
802 device_context, start_slot, num_buffers, constant_buffers);
803 }
804 static INLINE void
D3D11GetInputLayout(D3D11DeviceContext device_context,D3D11InputLayout * input_layout)805 D3D11GetInputLayout(D3D11DeviceContext device_context, D3D11InputLayout* input_layout)
806 {
807 device_context->lpVtbl->IAGetInputLayout(device_context, input_layout);
808 }
D3D11GetVertexBuffers(D3D11DeviceContext device_context,UINT start_slot,UINT num_buffers,D3D11Buffer * vertex_buffers,UINT * strides,UINT * offsets)809 static INLINE void D3D11GetVertexBuffers(
810 D3D11DeviceContext device_context,
811 UINT start_slot,
812 UINT num_buffers,
813 D3D11Buffer* vertex_buffers,
814 UINT* strides,
815 UINT* offsets)
816 {
817 device_context->lpVtbl->IAGetVertexBuffers(
818 device_context, start_slot, num_buffers, vertex_buffers, strides, offsets);
819 }
D3D11GetIndexBuffer(D3D11DeviceContext device_context,D3D11Buffer * index_buffer,DXGI_FORMAT * format,UINT * offset)820 static INLINE void D3D11GetIndexBuffer(
821 D3D11DeviceContext device_context,
822 D3D11Buffer* index_buffer,
823 DXGI_FORMAT* format,
824 UINT* offset)
825 {
826 device_context->lpVtbl->IAGetIndexBuffer(device_context, index_buffer, format, offset);
827 }
D3D11GetGShaderConstantBuffers(D3D11DeviceContext device_context,UINT start_slot,UINT num_buffers,D3D11Buffer * constant_buffers)828 static INLINE void D3D11GetGShaderConstantBuffers(
829 D3D11DeviceContext device_context,
830 UINT start_slot,
831 UINT num_buffers,
832 D3D11Buffer* constant_buffers)
833 {
834 device_context->lpVtbl->GSGetConstantBuffers(
835 device_context, start_slot, num_buffers, constant_buffers);
836 }
D3D11GetGShader(D3D11DeviceContext device_context,D3D11GeometryShader * geometry_shader,D3D11ClassInstance * class_instances,UINT * num_class_instances)837 static INLINE void D3D11GetGShader(
838 D3D11DeviceContext device_context,
839 D3D11GeometryShader* geometry_shader,
840 D3D11ClassInstance* class_instances,
841 UINT* num_class_instances)
842 {
843 device_context->lpVtbl->GSGetShader(
844 device_context, geometry_shader, class_instances, num_class_instances);
845 }
846 static INLINE void
D3D11GetPrimitiveTopology(D3D11DeviceContext device_context,D3D11_PRIMITIVE_TOPOLOGY * topology)847 D3D11GetPrimitiveTopology(D3D11DeviceContext device_context, D3D11_PRIMITIVE_TOPOLOGY* topology)
848 {
849 device_context->lpVtbl->IAGetPrimitiveTopology(device_context, topology);
850 }
D3D11GetVShaderResources(D3D11DeviceContext device_context,UINT start_slot,UINT num_views,D3D11ShaderResourceView * shader_resource_views)851 static INLINE void D3D11GetVShaderResources(
852 D3D11DeviceContext device_context,
853 UINT start_slot,
854 UINT num_views,
855 D3D11ShaderResourceView* shader_resource_views)
856 {
857 device_context->lpVtbl->VSGetShaderResources(
858 device_context, start_slot, num_views, shader_resource_views);
859 }
D3D11GetVShaderSamplers(D3D11DeviceContext device_context,UINT start_slot,UINT num_samplers,D3D11SamplerState * samplers)860 static INLINE void D3D11GetVShaderSamplers(
861 D3D11DeviceContext device_context,
862 UINT start_slot,
863 UINT num_samplers,
864 D3D11SamplerState* samplers)
865 {
866 device_context->lpVtbl->VSGetSamplers(device_context, start_slot, num_samplers, samplers);
867 }
D3D11GetPredication(D3D11DeviceContext device_context,D3D11Predicate * predicate,BOOL * predicate_value)868 static INLINE void D3D11GetPredication(
869 D3D11DeviceContext device_context, D3D11Predicate* predicate, BOOL* predicate_value)
870 {
871 device_context->lpVtbl->GetPredication(device_context, predicate, predicate_value);
872 }
D3D11GetGShaderResources(D3D11DeviceContext device_context,UINT start_slot,UINT num_views,D3D11ShaderResourceView * shader_resource_views)873 static INLINE void D3D11GetGShaderResources(
874 D3D11DeviceContext device_context,
875 UINT start_slot,
876 UINT num_views,
877 D3D11ShaderResourceView* shader_resource_views)
878 {
879 device_context->lpVtbl->GSGetShaderResources(
880 device_context, start_slot, num_views, shader_resource_views);
881 }
D3D11GetGShaderSamplers(D3D11DeviceContext device_context,UINT start_slot,UINT num_samplers,D3D11SamplerState * samplers)882 static INLINE void D3D11GetGShaderSamplers(
883 D3D11DeviceContext device_context,
884 UINT start_slot,
885 UINT num_samplers,
886 D3D11SamplerState* samplers)
887 {
888 device_context->lpVtbl->GSGetSamplers(device_context, start_slot, num_samplers, samplers);
889 }
D3D11GetRenderTargets(D3D11DeviceContext device_context,UINT num_views,D3D11RenderTargetView * render_target_views,D3D11DepthStencilView * depth_stencil_view)890 static INLINE void D3D11GetRenderTargets(
891 D3D11DeviceContext device_context,
892 UINT num_views,
893 D3D11RenderTargetView* render_target_views,
894 D3D11DepthStencilView* depth_stencil_view)
895 {
896 device_context->lpVtbl->OMGetRenderTargets(
897 device_context, num_views, render_target_views, depth_stencil_view);
898 }
D3D11GetRenderTargetsAndUnorderedAccessViews(D3D11DeviceContext device_context,UINT num_rtvs,D3D11RenderTargetView * render_target_views,D3D11DepthStencilView * depth_stencil_view,UINT uavstart_slot,UINT num_uavs,D3D11UnorderedAccessView * unordered_access_views)899 static INLINE void D3D11GetRenderTargetsAndUnorderedAccessViews(
900 D3D11DeviceContext device_context,
901 UINT num_rtvs,
902 D3D11RenderTargetView* render_target_views,
903 D3D11DepthStencilView* depth_stencil_view,
904 UINT uavstart_slot,
905 UINT num_uavs,
906 D3D11UnorderedAccessView* unordered_access_views)
907 {
908 device_context->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(
909 device_context, num_rtvs, render_target_views, depth_stencil_view, uavstart_slot, num_uavs,
910 unordered_access_views);
911 }
D3D11GetBlendState(D3D11DeviceContext device_context,D3D11BlendState * blend_state,FLOAT blend_factor[4],UINT * sample_mask)912 static INLINE void D3D11GetBlendState(
913 D3D11DeviceContext device_context,
914 D3D11BlendState* blend_state,
915 FLOAT blend_factor[4],
916 UINT* sample_mask)
917 {
918 device_context->lpVtbl->OMGetBlendState(device_context, blend_state, blend_factor, sample_mask);
919 }
D3D11GetDepthStencilState(D3D11DeviceContext device_context,D3D11DepthStencilState * depth_stencil_state,UINT * stencil_ref)920 static INLINE void D3D11GetDepthStencilState(
921 D3D11DeviceContext device_context,
922 D3D11DepthStencilState* depth_stencil_state,
923 UINT* stencil_ref)
924 {
925 device_context->lpVtbl->OMGetDepthStencilState(device_context, depth_stencil_state, stencil_ref);
926 }
927 static INLINE void
D3D11SOGetTargets(D3D11DeviceContext device_context,UINT num_buffers,D3D11Buffer * sotargets)928 D3D11SOGetTargets(D3D11DeviceContext device_context, UINT num_buffers, D3D11Buffer* sotargets)
929 {
930 device_context->lpVtbl->SOGetTargets(device_context, num_buffers, sotargets);
931 }
932 static INLINE void
D3D11GetState(D3D11DeviceContext device_context,D3D11RasterizerState * rasterizer_state)933 D3D11GetState(D3D11DeviceContext device_context, D3D11RasterizerState* rasterizer_state)
934 {
935 device_context->lpVtbl->RSGetState(device_context, rasterizer_state);
936 }
937 static INLINE void
D3D11GetViewports(D3D11DeviceContext device_context,UINT * num_viewports,D3D11_VIEWPORT * viewports)938 D3D11GetViewports(D3D11DeviceContext device_context, UINT* num_viewports, D3D11_VIEWPORT* viewports)
939 {
940 device_context->lpVtbl->RSGetViewports(device_context, num_viewports, viewports);
941 }
942 static INLINE void
D3D11GetScissorRects(D3D11DeviceContext device_context,UINT * num_rects,D3D11_RECT * rects)943 D3D11GetScissorRects(D3D11DeviceContext device_context, UINT* num_rects, D3D11_RECT* rects)
944 {
945 device_context->lpVtbl->RSGetScissorRects(device_context, num_rects, rects);
946 }
D3D11HSGetShaderResources(D3D11DeviceContext device_context,UINT start_slot,UINT num_views,D3D11ShaderResourceView * shader_resource_views)947 static INLINE void D3D11HSGetShaderResources(
948 D3D11DeviceContext device_context,
949 UINT start_slot,
950 UINT num_views,
951 D3D11ShaderResourceView* shader_resource_views)
952 {
953 device_context->lpVtbl->HSGetShaderResources(
954 device_context, start_slot, num_views, shader_resource_views);
955 }
D3D11HSGetShader(D3D11DeviceContext device_context,D3D11HullShader * hull_shader,D3D11ClassInstance * class_instances,UINT * num_class_instances)956 static INLINE void D3D11HSGetShader(
957 D3D11DeviceContext device_context,
958 D3D11HullShader* hull_shader,
959 D3D11ClassInstance* class_instances,
960 UINT* num_class_instances)
961 {
962 device_context->lpVtbl->HSGetShader(
963 device_context, hull_shader, class_instances, num_class_instances);
964 }
D3D11HSGetSamplers(D3D11DeviceContext device_context,UINT start_slot,UINT num_samplers,D3D11SamplerState * samplers)965 static INLINE void D3D11HSGetSamplers(
966 D3D11DeviceContext device_context,
967 UINT start_slot,
968 UINT num_samplers,
969 D3D11SamplerState* samplers)
970 {
971 device_context->lpVtbl->HSGetSamplers(device_context, start_slot, num_samplers, samplers);
972 }
D3D11HSGetConstantBuffers(D3D11DeviceContext device_context,UINT start_slot,UINT num_buffers,D3D11Buffer * constant_buffers)973 static INLINE void D3D11HSGetConstantBuffers(
974 D3D11DeviceContext device_context,
975 UINT start_slot,
976 UINT num_buffers,
977 D3D11Buffer* constant_buffers)
978 {
979 device_context->lpVtbl->HSGetConstantBuffers(
980 device_context, start_slot, num_buffers, constant_buffers);
981 }
D3D11GetDShaderResources(D3D11DeviceContext device_context,UINT start_slot,UINT num_views,D3D11ShaderResourceView * shader_resource_views)982 static INLINE void D3D11GetDShaderResources(
983 D3D11DeviceContext device_context,
984 UINT start_slot,
985 UINT num_views,
986 D3D11ShaderResourceView* shader_resource_views)
987 {
988 device_context->lpVtbl->DSGetShaderResources(
989 device_context, start_slot, num_views, shader_resource_views);
990 }
D3D11GetDShader(D3D11DeviceContext device_context,D3D11DomainShader * domain_shader,D3D11ClassInstance * class_instances,UINT * num_class_instances)991 static INLINE void D3D11GetDShader(
992 D3D11DeviceContext device_context,
993 D3D11DomainShader* domain_shader,
994 D3D11ClassInstance* class_instances,
995 UINT* num_class_instances)
996 {
997 device_context->lpVtbl->DSGetShader(
998 device_context, domain_shader, class_instances, num_class_instances);
999 }
D3D11GetDShaderSamplers(D3D11DeviceContext device_context,UINT start_slot,UINT num_samplers,D3D11SamplerState * samplers)1000 static INLINE void D3D11GetDShaderSamplers(
1001 D3D11DeviceContext device_context,
1002 UINT start_slot,
1003 UINT num_samplers,
1004 D3D11SamplerState* samplers)
1005 {
1006 device_context->lpVtbl->DSGetSamplers(device_context, start_slot, num_samplers, samplers);
1007 }
D3D11GetDShaderConstantBuffers(D3D11DeviceContext device_context,UINT start_slot,UINT num_buffers,D3D11Buffer * constant_buffers)1008 static INLINE void D3D11GetDShaderConstantBuffers(
1009 D3D11DeviceContext device_context,
1010 UINT start_slot,
1011 UINT num_buffers,
1012 D3D11Buffer* constant_buffers)
1013 {
1014 device_context->lpVtbl->DSGetConstantBuffers(
1015 device_context, start_slot, num_buffers, constant_buffers);
1016 }
D3D11GetCShaderResources(D3D11DeviceContext device_context,UINT start_slot,UINT num_views,D3D11ShaderResourceView * shader_resource_views)1017 static INLINE void D3D11GetCShaderResources(
1018 D3D11DeviceContext device_context,
1019 UINT start_slot,
1020 UINT num_views,
1021 D3D11ShaderResourceView* shader_resource_views)
1022 {
1023 device_context->lpVtbl->CSGetShaderResources(
1024 device_context, start_slot, num_views, shader_resource_views);
1025 }
D3D11GetCShaderUnorderedAccessViews(D3D11DeviceContext device_context,UINT start_slot,UINT num_uavs,D3D11UnorderedAccessView * unordered_access_views)1026 static INLINE void D3D11GetCShaderUnorderedAccessViews(
1027 D3D11DeviceContext device_context,
1028 UINT start_slot,
1029 UINT num_uavs,
1030 D3D11UnorderedAccessView* unordered_access_views)
1031 {
1032 device_context->lpVtbl->CSGetUnorderedAccessViews(
1033 device_context, start_slot, num_uavs, unordered_access_views);
1034 }
D3D11GetCShader(D3D11DeviceContext device_context,D3D11ComputeShader * compute_shader,D3D11ClassInstance * class_instances,UINT * num_class_instances)1035 static INLINE void D3D11GetCShader(
1036 D3D11DeviceContext device_context,
1037 D3D11ComputeShader* compute_shader,
1038 D3D11ClassInstance* class_instances,
1039 UINT* num_class_instances)
1040 {
1041 device_context->lpVtbl->CSGetShader(
1042 device_context, compute_shader, class_instances, num_class_instances);
1043 }
D3D11GetCShaderSamplers(D3D11DeviceContext device_context,UINT start_slot,UINT num_samplers,D3D11SamplerState * samplers)1044 static INLINE void D3D11GetCShaderSamplers(
1045 D3D11DeviceContext device_context,
1046 UINT start_slot,
1047 UINT num_samplers,
1048 D3D11SamplerState* samplers)
1049 {
1050 device_context->lpVtbl->CSGetSamplers(device_context, start_slot, num_samplers, samplers);
1051 }
D3D11GetCShaderConstantBuffers(D3D11DeviceContext device_context,UINT start_slot,UINT num_buffers,D3D11Buffer * constant_buffers)1052 static INLINE void D3D11GetCShaderConstantBuffers(
1053 D3D11DeviceContext device_context,
1054 UINT start_slot,
1055 UINT num_buffers,
1056 D3D11Buffer* constant_buffers)
1057 {
1058 device_context->lpVtbl->CSGetConstantBuffers(
1059 device_context, start_slot, num_buffers, constant_buffers);
1060 }
D3D11ClearState(D3D11DeviceContext device_context)1061 static INLINE void D3D11ClearState(D3D11DeviceContext device_context)
1062 {
1063 device_context->lpVtbl->ClearState(device_context);
1064 }
D3D11Flush(D3D11DeviceContext device_context)1065 static INLINE void D3D11Flush(D3D11DeviceContext device_context)
1066 {
1067 device_context->lpVtbl->Flush(device_context);
1068 }
D3D11GetDeviceContextContextFlags(D3D11DeviceContext device_context)1069 static INLINE UINT D3D11GetDeviceContextContextFlags(D3D11DeviceContext device_context)
1070 {
1071 return device_context->lpVtbl->GetContextFlags(device_context);
1072 }
D3D11FinishCommandList(D3D11DeviceContext device_context,BOOL restore_deferred_context_state,D3D11CommandList * command_list)1073 static INLINE HRESULT D3D11FinishCommandList(
1074 D3D11DeviceContext device_context,
1075 BOOL restore_deferred_context_state,
1076 D3D11CommandList* command_list)
1077 {
1078 return device_context->lpVtbl->FinishCommandList(
1079 device_context, restore_deferred_context_state, command_list);
1080 }
D3D11GetCreationParameters(D3D11VideoDecoder video_decoder,D3D11_VIDEO_DECODER_DESC * video_desc,D3D11_VIDEO_DECODER_CONFIG * config)1081 static INLINE HRESULT D3D11GetCreationParameters(
1082 D3D11VideoDecoder video_decoder,
1083 D3D11_VIDEO_DECODER_DESC* video_desc,
1084 D3D11_VIDEO_DECODER_CONFIG* config)
1085 {
1086 return video_decoder->lpVtbl->GetCreationParameters(video_decoder, video_desc, config);
1087 }
D3D11GetDriverHandle(D3D11VideoDecoder video_decoder,HANDLE * driver_handle)1088 static INLINE HRESULT D3D11GetDriverHandle(D3D11VideoDecoder video_decoder, HANDLE* driver_handle)
1089 {
1090 return video_decoder->lpVtbl->GetDriverHandle(video_decoder, driver_handle);
1091 }
D3D11GetVideoProcessorContentDesc(D3D11VideoProcessorEnumerator video_processor_enumerator,D3D11_VIDEO_PROCESSOR_CONTENT_DESC * content_desc)1092 static INLINE HRESULT D3D11GetVideoProcessorContentDesc(
1093 D3D11VideoProcessorEnumerator video_processor_enumerator,
1094 D3D11_VIDEO_PROCESSOR_CONTENT_DESC* content_desc)
1095 {
1096 return video_processor_enumerator->lpVtbl->GetVideoProcessorContentDesc(
1097 video_processor_enumerator, content_desc);
1098 }
D3D11CheckVideoProcessorFormat(D3D11VideoProcessorEnumerator video_processor_enumerator,DXGI_FORMAT format,UINT * flags)1099 static INLINE HRESULT D3D11CheckVideoProcessorFormat(
1100 D3D11VideoProcessorEnumerator video_processor_enumerator, DXGI_FORMAT format, UINT* flags)
1101 {
1102 return video_processor_enumerator->lpVtbl->CheckVideoProcessorFormat(
1103 video_processor_enumerator, format, flags);
1104 }
D3D11GetVideoProcessorCaps(D3D11VideoProcessorEnumerator video_processor_enumerator,D3D11_VIDEO_PROCESSOR_CAPS * caps)1105 static INLINE HRESULT D3D11GetVideoProcessorCaps(
1106 D3D11VideoProcessorEnumerator video_processor_enumerator, D3D11_VIDEO_PROCESSOR_CAPS* caps)
1107 {
1108 return video_processor_enumerator->lpVtbl->GetVideoProcessorCaps(
1109 video_processor_enumerator, caps);
1110 }
D3D11GetVideoProcessorRateConversionCaps(D3D11VideoProcessorEnumerator video_processor_enumerator,UINT type_index,D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS * caps)1111 static INLINE HRESULT D3D11GetVideoProcessorRateConversionCaps(
1112 D3D11VideoProcessorEnumerator video_processor_enumerator,
1113 UINT type_index,
1114 D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS* caps)
1115 {
1116 return video_processor_enumerator->lpVtbl->GetVideoProcessorRateConversionCaps(
1117 video_processor_enumerator, type_index, caps);
1118 }
D3D11GetVideoProcessorCustomRate(D3D11VideoProcessorEnumerator video_processor_enumerator,UINT type_index,UINT custom_rate_index,D3D11_VIDEO_PROCESSOR_CUSTOM_RATE * rate)1119 static INLINE HRESULT D3D11GetVideoProcessorCustomRate(
1120 D3D11VideoProcessorEnumerator video_processor_enumerator,
1121 UINT type_index,
1122 UINT custom_rate_index,
1123 D3D11_VIDEO_PROCESSOR_CUSTOM_RATE* rate)
1124 {
1125 return video_processor_enumerator->lpVtbl->GetVideoProcessorCustomRate(
1126 video_processor_enumerator, type_index, custom_rate_index, rate);
1127 }
D3D11GetVideoProcessorFilterRange(D3D11VideoProcessorEnumerator video_processor_enumerator,D3D11_VIDEO_PROCESSOR_FILTER filter,D3D11_VIDEO_PROCESSOR_FILTER_RANGE * range)1128 static INLINE HRESULT D3D11GetVideoProcessorFilterRange(
1129 D3D11VideoProcessorEnumerator video_processor_enumerator,
1130 D3D11_VIDEO_PROCESSOR_FILTER filter,
1131 D3D11_VIDEO_PROCESSOR_FILTER_RANGE* range)
1132 {
1133 return video_processor_enumerator->lpVtbl->GetVideoProcessorFilterRange(
1134 video_processor_enumerator, filter, range);
1135 }
1136 static INLINE void
D3D11GetContentDesc(D3D11VideoProcessor video_processor,D3D11_VIDEO_PROCESSOR_CONTENT_DESC * desc)1137 D3D11GetContentDesc(D3D11VideoProcessor video_processor, D3D11_VIDEO_PROCESSOR_CONTENT_DESC* desc)
1138 {
1139 video_processor->lpVtbl->GetContentDesc(video_processor, desc);
1140 }
D3D11GetRateConversionCaps(D3D11VideoProcessor video_processor,D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS * caps)1141 static INLINE void D3D11GetRateConversionCaps(
1142 D3D11VideoProcessor video_processor, D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS* caps)
1143 {
1144 video_processor->lpVtbl->GetRateConversionCaps(video_processor, caps);
1145 }
D3D11GetAuthenticatedChannelCertificateSize(D3D11AuthenticatedChannel authenticated_channel,UINT * certificate_size)1146 static INLINE HRESULT D3D11GetAuthenticatedChannelCertificateSize(
1147 D3D11AuthenticatedChannel authenticated_channel, UINT* certificate_size)
1148 {
1149 return authenticated_channel->lpVtbl->GetCertificateSize(
1150 authenticated_channel, certificate_size);
1151 }
D3D11GetAuthenticatedChannelCertificate(D3D11AuthenticatedChannel authenticated_channel,UINT certificate_size,BYTE * certificate)1152 static INLINE HRESULT D3D11GetAuthenticatedChannelCertificate(
1153 D3D11AuthenticatedChannel authenticated_channel, UINT certificate_size, BYTE* certificate)
1154 {
1155 return authenticated_channel->lpVtbl->GetCertificate(
1156 authenticated_channel, certificate_size, certificate);
1157 }
1158 static INLINE void
D3D11GetChannelHandle(D3D11AuthenticatedChannel authenticated_channel,HANDLE * channel_handle)1159 D3D11GetChannelHandle(D3D11AuthenticatedChannel authenticated_channel, HANDLE* channel_handle)
1160 {
1161 authenticated_channel->lpVtbl->GetChannelHandle(authenticated_channel, channel_handle);
1162 }
D3D11GetCryptoType(D3D11CryptoSession crypto_session,GUID * crypto_type)1163 static INLINE void D3D11GetCryptoType(D3D11CryptoSession crypto_session, GUID* crypto_type)
1164 {
1165 crypto_session->lpVtbl->GetCryptoType(crypto_session, crypto_type);
1166 }
D3D11GetDecoderProfile(D3D11CryptoSession crypto_session,GUID * decoder_profile)1167 static INLINE void D3D11GetDecoderProfile(D3D11CryptoSession crypto_session, GUID* decoder_profile)
1168 {
1169 crypto_session->lpVtbl->GetDecoderProfile(crypto_session, decoder_profile);
1170 }
1171 static INLINE HRESULT
D3D11GetCryptoSessionCertificateSize(D3D11CryptoSession crypto_session,UINT * certificate_size)1172 D3D11GetCryptoSessionCertificateSize(D3D11CryptoSession crypto_session, UINT* certificate_size)
1173 {
1174 return crypto_session->lpVtbl->GetCertificateSize(crypto_session, certificate_size);
1175 }
D3D11GetCryptoSessionCertificate(D3D11CryptoSession crypto_session,UINT certificate_size,BYTE * certificate)1176 static INLINE HRESULT D3D11GetCryptoSessionCertificate(
1177 D3D11CryptoSession crypto_session, UINT certificate_size, BYTE* certificate)
1178 {
1179 return crypto_session->lpVtbl->GetCertificate(crypto_session, certificate_size, certificate);
1180 }
1181 static INLINE void
D3D11GetCryptoSessionHandle(D3D11CryptoSession crypto_session,HANDLE * crypto_session_handle)1182 D3D11GetCryptoSessionHandle(D3D11CryptoSession crypto_session, HANDLE* crypto_session_handle)
1183 {
1184 crypto_session->lpVtbl->GetCryptoSessionHandle(crypto_session, crypto_session_handle);
1185 }
D3D11GetVideoDecoderOutputViewResource(D3D11VideoDecoderOutputView video_decoder_output_view,D3D11Resource * resource)1186 static INLINE void D3D11GetVideoDecoderOutputViewResource(
1187 D3D11VideoDecoderOutputView video_decoder_output_view, D3D11Resource* resource)
1188 {
1189 video_decoder_output_view->lpVtbl->GetResource(video_decoder_output_view, resource);
1190 }
D3D11GetVideoProcessorInputViewResource(D3D11VideoProcessorInputView video_processor_input_view,D3D11Resource * resource)1191 static INLINE void D3D11GetVideoProcessorInputViewResource(
1192 D3D11VideoProcessorInputView video_processor_input_view, D3D11Resource* resource)
1193 {
1194 video_processor_input_view->lpVtbl->GetResource(video_processor_input_view, resource);
1195 }
D3D11GetVideoProcessorOutputViewResource(D3D11VideoProcessorOutputView video_processor_output_view,D3D11Resource * resource)1196 static INLINE void D3D11GetVideoProcessorOutputViewResource(
1197 D3D11VideoProcessorOutputView video_processor_output_view, D3D11Resource* resource)
1198 {
1199 video_processor_output_view->lpVtbl->GetResource(video_processor_output_view, resource);
1200 }
D3D11GetDecoderBuffer(D3D11VideoContext video_context,D3D11VideoDecoder decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type,UINT * buffer_size,void ** buffer)1201 static INLINE HRESULT D3D11GetDecoderBuffer(
1202 D3D11VideoContext video_context,
1203 D3D11VideoDecoder decoder,
1204 D3D11_VIDEO_DECODER_BUFFER_TYPE type,
1205 UINT* buffer_size,
1206 void** buffer)
1207 {
1208 return video_context->lpVtbl->GetDecoderBuffer(
1209 video_context, decoder, type, buffer_size, buffer);
1210 }
D3D11ReleaseDecoderBuffer(D3D11VideoContext video_context,D3D11VideoDecoder decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type)1211 static INLINE HRESULT D3D11ReleaseDecoderBuffer(
1212 D3D11VideoContext video_context,
1213 D3D11VideoDecoder decoder,
1214 D3D11_VIDEO_DECODER_BUFFER_TYPE type)
1215 {
1216 return video_context->lpVtbl->ReleaseDecoderBuffer(video_context, decoder, type);
1217 }
D3D11DecoderBeginFrame(D3D11VideoContext video_context,D3D11VideoDecoder decoder,D3D11VideoDecoderOutputView view,UINT content_key_size,void * content_key)1218 static INLINE HRESULT D3D11DecoderBeginFrame(
1219 D3D11VideoContext video_context,
1220 D3D11VideoDecoder decoder,
1221 D3D11VideoDecoderOutputView view,
1222 UINT content_key_size,
1223 void* content_key)
1224 {
1225 return video_context->lpVtbl->DecoderBeginFrame(
1226 video_context, decoder, view, content_key_size, content_key);
1227 }
1228 static INLINE HRESULT
D3D11DecoderEndFrame(D3D11VideoContext video_context,D3D11VideoDecoder decoder)1229 D3D11DecoderEndFrame(D3D11VideoContext video_context, D3D11VideoDecoder decoder)
1230 {
1231 return video_context->lpVtbl->DecoderEndFrame(video_context, decoder);
1232 }
D3D11SubmitDecoderBuffers(D3D11VideoContext video_context,D3D11VideoDecoder decoder,UINT num_buffers,D3D11_VIDEO_DECODER_BUFFER_DESC * buffer_desc)1233 static INLINE HRESULT D3D11SubmitDecoderBuffers(
1234 D3D11VideoContext video_context,
1235 D3D11VideoDecoder decoder,
1236 UINT num_buffers,
1237 D3D11_VIDEO_DECODER_BUFFER_DESC* buffer_desc)
1238 {
1239 return video_context->lpVtbl->SubmitDecoderBuffers(
1240 video_context, decoder, num_buffers, buffer_desc);
1241 }
D3D11DecoderExtension(D3D11VideoContext video_context,D3D11VideoDecoder decoder,D3D11_VIDEO_DECODER_EXTENSION * extension_data)1242 static INLINE APP_DEPRECATED_HRESULT D3D11DecoderExtension(
1243 D3D11VideoContext video_context,
1244 D3D11VideoDecoder decoder,
1245 D3D11_VIDEO_DECODER_EXTENSION* extension_data)
1246 {
1247 return video_context->lpVtbl->DecoderExtension(video_context, decoder, extension_data);
1248 }
D3D11VideoProcessorSetOutputTargetRect(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,BOOL enable,RECT * rect)1249 static INLINE void D3D11VideoProcessorSetOutputTargetRect(
1250 D3D11VideoContext video_context, D3D11VideoProcessor video_processor, BOOL enable, RECT* rect)
1251 {
1252 video_context->lpVtbl->VideoProcessorSetOutputTargetRect(
1253 video_context, video_processor, enable, rect);
1254 }
D3D11VideoProcessorSetOutputBackgroundColor(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,BOOL ycb_cr,D3D11_VIDEO_COLOR * color)1255 static INLINE void D3D11VideoProcessorSetOutputBackgroundColor(
1256 D3D11VideoContext video_context,
1257 D3D11VideoProcessor video_processor,
1258 BOOL ycb_cr,
1259 D3D11_VIDEO_COLOR* color)
1260 {
1261 video_context->lpVtbl->VideoProcessorSetOutputBackgroundColor(
1262 video_context, video_processor, ycb_cr, color);
1263 }
D3D11VideoProcessorSetOutputColorSpace(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,D3D11_VIDEO_PROCESSOR_COLOR_SPACE * color_space)1264 static INLINE void D3D11VideoProcessorSetOutputColorSpace(
1265 D3D11VideoContext video_context,
1266 D3D11VideoProcessor video_processor,
1267 D3D11_VIDEO_PROCESSOR_COLOR_SPACE* color_space)
1268 {
1269 video_context->lpVtbl->VideoProcessorSetOutputColorSpace(
1270 video_context, video_processor, color_space);
1271 }
D3D11VideoProcessorSetOutputAlphaFillMode(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,UINT stream_index)1272 static INLINE void D3D11VideoProcessorSetOutputAlphaFillMode(
1273 D3D11VideoContext video_context,
1274 D3D11VideoProcessor video_processor,
1275 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,
1276 UINT stream_index)
1277 {
1278 video_context->lpVtbl->VideoProcessorSetOutputAlphaFillMode(
1279 video_context, video_processor, alpha_fill_mode, stream_index);
1280 }
D3D11VideoProcessorSetOutputConstriction(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,BOOL enable,SIZE size)1281 static INLINE void D3D11VideoProcessorSetOutputConstriction(
1282 D3D11VideoContext video_context, D3D11VideoProcessor video_processor, BOOL enable, SIZE size)
1283 {
1284 video_context->lpVtbl->VideoProcessorSetOutputConstriction(
1285 video_context, video_processor, enable, size);
1286 }
D3D11VideoProcessorSetOutputStereoMode(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,BOOL enable)1287 static INLINE void D3D11VideoProcessorSetOutputStereoMode(
1288 D3D11VideoContext video_context, D3D11VideoProcessor video_processor, BOOL enable)
1289 {
1290 video_context->lpVtbl->VideoProcessorSetOutputStereoMode(video_context, video_processor, enable);
1291 }
D3D11VideoProcessorSetOutputExtension(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,GUID * extension_guid,UINT data_size,void * data)1292 static INLINE APP_DEPRECATED_HRESULT D3D11VideoProcessorSetOutputExtension(
1293 D3D11VideoContext video_context,
1294 D3D11VideoProcessor video_processor,
1295 GUID* extension_guid,
1296 UINT data_size,
1297 void* data)
1298 {
1299 return video_context->lpVtbl->VideoProcessorSetOutputExtension(
1300 video_context, video_processor, extension_guid, data_size, data);
1301 }
D3D11VideoProcessorGetOutputTargetRect(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,BOOL * enabled,RECT * rect)1302 static INLINE void D3D11VideoProcessorGetOutputTargetRect(
1303 D3D11VideoContext video_context,
1304 D3D11VideoProcessor video_processor,
1305 BOOL* enabled,
1306 RECT* rect)
1307 {
1308 video_context->lpVtbl->VideoProcessorGetOutputTargetRect(
1309 video_context, video_processor, enabled, rect);
1310 }
D3D11VideoProcessorGetOutputBackgroundColor(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,BOOL * ycb_cr,D3D11_VIDEO_COLOR * color)1311 static INLINE void D3D11VideoProcessorGetOutputBackgroundColor(
1312 D3D11VideoContext video_context,
1313 D3D11VideoProcessor video_processor,
1314 BOOL* ycb_cr,
1315 D3D11_VIDEO_COLOR* color)
1316 {
1317 video_context->lpVtbl->VideoProcessorGetOutputBackgroundColor(
1318 video_context, video_processor, ycb_cr, color);
1319 }
D3D11VideoProcessorGetOutputColorSpace(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,D3D11_VIDEO_PROCESSOR_COLOR_SPACE * color_space)1320 static INLINE void D3D11VideoProcessorGetOutputColorSpace(
1321 D3D11VideoContext video_context,
1322 D3D11VideoProcessor video_processor,
1323 D3D11_VIDEO_PROCESSOR_COLOR_SPACE* color_space)
1324 {
1325 video_context->lpVtbl->VideoProcessorGetOutputColorSpace(
1326 video_context, video_processor, color_space);
1327 }
D3D11VideoProcessorGetOutputAlphaFillMode(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE * alpha_fill_mode,UINT * stream_index)1328 static INLINE void D3D11VideoProcessorGetOutputAlphaFillMode(
1329 D3D11VideoContext video_context,
1330 D3D11VideoProcessor video_processor,
1331 D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE* alpha_fill_mode,
1332 UINT* stream_index)
1333 {
1334 video_context->lpVtbl->VideoProcessorGetOutputAlphaFillMode(
1335 video_context, video_processor, alpha_fill_mode, stream_index);
1336 }
D3D11VideoProcessorGetOutputConstriction(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,BOOL * enabled,SIZE * size)1337 static INLINE void D3D11VideoProcessorGetOutputConstriction(
1338 D3D11VideoContext video_context,
1339 D3D11VideoProcessor video_processor,
1340 BOOL* enabled,
1341 SIZE* size)
1342 {
1343 video_context->lpVtbl->VideoProcessorGetOutputConstriction(
1344 video_context, video_processor, enabled, size);
1345 }
D3D11VideoProcessorGetOutputStereoMode(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,BOOL * enabled)1346 static INLINE void D3D11VideoProcessorGetOutputStereoMode(
1347 D3D11VideoContext video_context, D3D11VideoProcessor video_processor, BOOL* enabled)
1348 {
1349 video_context->lpVtbl->VideoProcessorGetOutputStereoMode(
1350 video_context, video_processor, enabled);
1351 }
D3D11VideoProcessorGetOutputExtension(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,GUID * extension_guid,UINT data_size,void * data)1352 static INLINE APP_DEPRECATED_HRESULT D3D11VideoProcessorGetOutputExtension(
1353 D3D11VideoContext video_context,
1354 D3D11VideoProcessor video_processor,
1355 GUID* extension_guid,
1356 UINT data_size,
1357 void* data)
1358 {
1359 return video_context->lpVtbl->VideoProcessorGetOutputExtension(
1360 video_context, video_processor, extension_guid, data_size, data);
1361 }
D3D11VideoProcessorSetStreamFrameFormat(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,D3D11_VIDEO_FRAME_FORMAT frame_format)1362 static INLINE void D3D11VideoProcessorSetStreamFrameFormat(
1363 D3D11VideoContext video_context,
1364 D3D11VideoProcessor video_processor,
1365 UINT stream_index,
1366 D3D11_VIDEO_FRAME_FORMAT frame_format)
1367 {
1368 video_context->lpVtbl->VideoProcessorSetStreamFrameFormat(
1369 video_context, video_processor, stream_index, frame_format);
1370 }
D3D11VideoProcessorSetStreamColorSpace(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,D3D11_VIDEO_PROCESSOR_COLOR_SPACE * color_space)1371 static INLINE void D3D11VideoProcessorSetStreamColorSpace(
1372 D3D11VideoContext video_context,
1373 D3D11VideoProcessor video_processor,
1374 UINT stream_index,
1375 D3D11_VIDEO_PROCESSOR_COLOR_SPACE* color_space)
1376 {
1377 video_context->lpVtbl->VideoProcessorSetStreamColorSpace(
1378 video_context, video_processor, stream_index, color_space);
1379 }
D3D11VideoProcessorSetStreamOutputRate(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE output_rate,BOOL repeat_frame,DXGI_RATIONAL * custom_rate)1380 static INLINE void D3D11VideoProcessorSetStreamOutputRate(
1381 D3D11VideoContext video_context,
1382 D3D11VideoProcessor video_processor,
1383 UINT stream_index,
1384 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE output_rate,
1385 BOOL repeat_frame,
1386 DXGI_RATIONAL* custom_rate)
1387 {
1388 video_context->lpVtbl->VideoProcessorSetStreamOutputRate(
1389 video_context, video_processor, stream_index, output_rate, repeat_frame, custom_rate);
1390 }
D3D11VideoProcessorSetStreamSourceRect(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,BOOL enable,RECT * rect)1391 static INLINE void D3D11VideoProcessorSetStreamSourceRect(
1392 D3D11VideoContext video_context,
1393 D3D11VideoProcessor video_processor,
1394 UINT stream_index,
1395 BOOL enable,
1396 RECT* rect)
1397 {
1398 video_context->lpVtbl->VideoProcessorSetStreamSourceRect(
1399 video_context, video_processor, stream_index, enable, rect);
1400 }
D3D11VideoProcessorSetStreamDestRect(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,BOOL enable,RECT * rect)1401 static INLINE void D3D11VideoProcessorSetStreamDestRect(
1402 D3D11VideoContext video_context,
1403 D3D11VideoProcessor video_processor,
1404 UINT stream_index,
1405 BOOL enable,
1406 RECT* rect)
1407 {
1408 video_context->lpVtbl->VideoProcessorSetStreamDestRect(
1409 video_context, video_processor, stream_index, enable, rect);
1410 }
D3D11VideoProcessorSetStreamAlpha(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,BOOL enable,FLOAT alpha)1411 static INLINE void D3D11VideoProcessorSetStreamAlpha(
1412 D3D11VideoContext video_context,
1413 D3D11VideoProcessor video_processor,
1414 UINT stream_index,
1415 BOOL enable,
1416 FLOAT alpha)
1417 {
1418 video_context->lpVtbl->VideoProcessorSetStreamAlpha(
1419 video_context, video_processor, stream_index, enable, alpha);
1420 }
D3D11VideoProcessorSetStreamPalette(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,UINT count,UINT * entries)1421 static INLINE void D3D11VideoProcessorSetStreamPalette(
1422 D3D11VideoContext video_context,
1423 D3D11VideoProcessor video_processor,
1424 UINT stream_index,
1425 UINT count,
1426 UINT* entries)
1427 {
1428 video_context->lpVtbl->VideoProcessorSetStreamPalette(
1429 video_context, video_processor, stream_index, count, entries);
1430 }
D3D11VideoProcessorSetStreamPixelAspectRatio(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,BOOL enable,DXGI_RATIONAL * source_aspect_ratio,DXGI_RATIONAL * destination_aspect_ratio)1431 static INLINE void D3D11VideoProcessorSetStreamPixelAspectRatio(
1432 D3D11VideoContext video_context,
1433 D3D11VideoProcessor video_processor,
1434 UINT stream_index,
1435 BOOL enable,
1436 DXGI_RATIONAL* source_aspect_ratio,
1437 DXGI_RATIONAL* destination_aspect_ratio)
1438 {
1439 video_context->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(
1440 video_context, video_processor, stream_index, enable, source_aspect_ratio,
1441 destination_aspect_ratio);
1442 }
D3D11VideoProcessorSetStreamLumaKey(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,BOOL enable,FLOAT lower,FLOAT upper)1443 static INLINE void D3D11VideoProcessorSetStreamLumaKey(
1444 D3D11VideoContext video_context,
1445 D3D11VideoProcessor video_processor,
1446 UINT stream_index,
1447 BOOL enable,
1448 FLOAT lower,
1449 FLOAT upper)
1450 {
1451 video_context->lpVtbl->VideoProcessorSetStreamLumaKey(
1452 video_context, video_processor, stream_index, enable, lower, upper);
1453 }
D3D11VideoProcessorSetStreamStereoFormat(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,BOOL enable,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,BOOL left_view_frame0,BOOL base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,int mono_offset)1454 static INLINE void D3D11VideoProcessorSetStreamStereoFormat(
1455 D3D11VideoContext video_context,
1456 D3D11VideoProcessor video_processor,
1457 UINT stream_index,
1458 BOOL enable,
1459 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,
1460 BOOL left_view_frame0,
1461 BOOL base_view_frame0,
1462 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,
1463 int mono_offset)
1464 {
1465 video_context->lpVtbl->VideoProcessorSetStreamStereoFormat(
1466 video_context, video_processor, stream_index, enable, format, left_view_frame0,
1467 base_view_frame0, flip_mode, mono_offset);
1468 }
D3D11VideoProcessorSetStreamAutoProcessingMode(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,BOOL enable)1469 static INLINE void D3D11VideoProcessorSetStreamAutoProcessingMode(
1470 D3D11VideoContext video_context,
1471 D3D11VideoProcessor video_processor,
1472 UINT stream_index,
1473 BOOL enable)
1474 {
1475 video_context->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(
1476 video_context, video_processor, stream_index, enable);
1477 }
D3D11VideoProcessorSetStreamFilter(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,D3D11_VIDEO_PROCESSOR_FILTER filter,BOOL enable,int level)1478 static INLINE void D3D11VideoProcessorSetStreamFilter(
1479 D3D11VideoContext video_context,
1480 D3D11VideoProcessor video_processor,
1481 UINT stream_index,
1482 D3D11_VIDEO_PROCESSOR_FILTER filter,
1483 BOOL enable,
1484 int level)
1485 {
1486 video_context->lpVtbl->VideoProcessorSetStreamFilter(
1487 video_context, video_processor, stream_index, filter, enable, level);
1488 }
D3D11VideoProcessorSetStreamExtension(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,GUID * extension_guid,UINT data_size,void * data)1489 static INLINE APP_DEPRECATED_HRESULT D3D11VideoProcessorSetStreamExtension(
1490 D3D11VideoContext video_context,
1491 D3D11VideoProcessor video_processor,
1492 UINT stream_index,
1493 GUID* extension_guid,
1494 UINT data_size,
1495 void* data)
1496 {
1497 return video_context->lpVtbl->VideoProcessorSetStreamExtension(
1498 video_context, video_processor, stream_index, extension_guid, data_size, data);
1499 }
D3D11VideoProcessorGetStreamFrameFormat(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,D3D11_VIDEO_FRAME_FORMAT * frame_format)1500 static INLINE void D3D11VideoProcessorGetStreamFrameFormat(
1501 D3D11VideoContext video_context,
1502 D3D11VideoProcessor video_processor,
1503 UINT stream_index,
1504 D3D11_VIDEO_FRAME_FORMAT* frame_format)
1505 {
1506 video_context->lpVtbl->VideoProcessorGetStreamFrameFormat(
1507 video_context, video_processor, stream_index, frame_format);
1508 }
D3D11VideoProcessorGetStreamColorSpace(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,D3D11_VIDEO_PROCESSOR_COLOR_SPACE * color_space)1509 static INLINE void D3D11VideoProcessorGetStreamColorSpace(
1510 D3D11VideoContext video_context,
1511 D3D11VideoProcessor video_processor,
1512 UINT stream_index,
1513 D3D11_VIDEO_PROCESSOR_COLOR_SPACE* color_space)
1514 {
1515 video_context->lpVtbl->VideoProcessorGetStreamColorSpace(
1516 video_context, video_processor, stream_index, color_space);
1517 }
D3D11VideoProcessorGetStreamOutputRate(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE * output_rate,BOOL * repeat_frame,DXGI_RATIONAL * custom_rate)1518 static INLINE void D3D11VideoProcessorGetStreamOutputRate(
1519 D3D11VideoContext video_context,
1520 D3D11VideoProcessor video_processor,
1521 UINT stream_index,
1522 D3D11_VIDEO_PROCESSOR_OUTPUT_RATE* output_rate,
1523 BOOL* repeat_frame,
1524 DXGI_RATIONAL* custom_rate)
1525 {
1526 video_context->lpVtbl->VideoProcessorGetStreamOutputRate(
1527 video_context, video_processor, stream_index, output_rate, repeat_frame, custom_rate);
1528 }
D3D11VideoProcessorGetStreamSourceRect(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,BOOL * enabled,RECT * rect)1529 static INLINE void D3D11VideoProcessorGetStreamSourceRect(
1530 D3D11VideoContext video_context,
1531 D3D11VideoProcessor video_processor,
1532 UINT stream_index,
1533 BOOL* enabled,
1534 RECT* rect)
1535 {
1536 video_context->lpVtbl->VideoProcessorGetStreamSourceRect(
1537 video_context, video_processor, stream_index, enabled, rect);
1538 }
D3D11VideoProcessorGetStreamDestRect(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,BOOL * enabled,RECT * rect)1539 static INLINE void D3D11VideoProcessorGetStreamDestRect(
1540 D3D11VideoContext video_context,
1541 D3D11VideoProcessor video_processor,
1542 UINT stream_index,
1543 BOOL* enabled,
1544 RECT* rect)
1545 {
1546 video_context->lpVtbl->VideoProcessorGetStreamDestRect(
1547 video_context, video_processor, stream_index, enabled, rect);
1548 }
D3D11VideoProcessorGetStreamAlpha(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,BOOL * enabled,FLOAT * alpha)1549 static INLINE void D3D11VideoProcessorGetStreamAlpha(
1550 D3D11VideoContext video_context,
1551 D3D11VideoProcessor video_processor,
1552 UINT stream_index,
1553 BOOL* enabled,
1554 FLOAT* alpha)
1555 {
1556 video_context->lpVtbl->VideoProcessorGetStreamAlpha(
1557 video_context, video_processor, stream_index, enabled, alpha);
1558 }
D3D11VideoProcessorGetStreamPalette(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,UINT count,UINT * entries)1559 static INLINE void D3D11VideoProcessorGetStreamPalette(
1560 D3D11VideoContext video_context,
1561 D3D11VideoProcessor video_processor,
1562 UINT stream_index,
1563 UINT count,
1564 UINT* entries)
1565 {
1566 video_context->lpVtbl->VideoProcessorGetStreamPalette(
1567 video_context, video_processor, stream_index, count, entries);
1568 }
D3D11VideoProcessorGetStreamPixelAspectRatio(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,BOOL * enabled,DXGI_RATIONAL * source_aspect_ratio,DXGI_RATIONAL * destination_aspect_ratio)1569 static INLINE void D3D11VideoProcessorGetStreamPixelAspectRatio(
1570 D3D11VideoContext video_context,
1571 D3D11VideoProcessor video_processor,
1572 UINT stream_index,
1573 BOOL* enabled,
1574 DXGI_RATIONAL* source_aspect_ratio,
1575 DXGI_RATIONAL* destination_aspect_ratio)
1576 {
1577 video_context->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(
1578 video_context, video_processor, stream_index, enabled, source_aspect_ratio,
1579 destination_aspect_ratio);
1580 }
D3D11VideoProcessorGetStreamLumaKey(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,BOOL * enabled,FLOAT * lower,FLOAT * upper)1581 static INLINE void D3D11VideoProcessorGetStreamLumaKey(
1582 D3D11VideoContext video_context,
1583 D3D11VideoProcessor video_processor,
1584 UINT stream_index,
1585 BOOL* enabled,
1586 FLOAT* lower,
1587 FLOAT* upper)
1588 {
1589 video_context->lpVtbl->VideoProcessorGetStreamLumaKey(
1590 video_context, video_processor, stream_index, enabled, lower, upper);
1591 }
D3D11VideoProcessorGetStreamStereoFormat(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,BOOL * enable,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT * format,BOOL * left_view_frame0,BOOL * base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE * flip_mode,int * mono_offset)1592 static INLINE void D3D11VideoProcessorGetStreamStereoFormat(
1593 D3D11VideoContext video_context,
1594 D3D11VideoProcessor video_processor,
1595 UINT stream_index,
1596 BOOL* enable,
1597 D3D11_VIDEO_PROCESSOR_STEREO_FORMAT* format,
1598 BOOL* left_view_frame0,
1599 BOOL* base_view_frame0,
1600 D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE* flip_mode,
1601 int* mono_offset)
1602 {
1603 video_context->lpVtbl->VideoProcessorGetStreamStereoFormat(
1604 video_context, video_processor, stream_index, enable, format, left_view_frame0,
1605 base_view_frame0, flip_mode, mono_offset);
1606 }
D3D11VideoProcessorGetStreamAutoProcessingMode(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,BOOL * enabled)1607 static INLINE void D3D11VideoProcessorGetStreamAutoProcessingMode(
1608 D3D11VideoContext video_context,
1609 D3D11VideoProcessor video_processor,
1610 UINT stream_index,
1611 BOOL* enabled)
1612 {
1613 video_context->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(
1614 video_context, video_processor, stream_index, enabled);
1615 }
D3D11VideoProcessorGetStreamFilter(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,D3D11_VIDEO_PROCESSOR_FILTER filter,BOOL * enabled,int * level)1616 static INLINE void D3D11VideoProcessorGetStreamFilter(
1617 D3D11VideoContext video_context,
1618 D3D11VideoProcessor video_processor,
1619 UINT stream_index,
1620 D3D11_VIDEO_PROCESSOR_FILTER filter,
1621 BOOL* enabled,
1622 int* level)
1623 {
1624 video_context->lpVtbl->VideoProcessorGetStreamFilter(
1625 video_context, video_processor, stream_index, filter, enabled, level);
1626 }
D3D11VideoProcessorGetStreamExtension(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,GUID * extension_guid,UINT data_size,void * data)1627 static INLINE APP_DEPRECATED_HRESULT D3D11VideoProcessorGetStreamExtension(
1628 D3D11VideoContext video_context,
1629 D3D11VideoProcessor video_processor,
1630 UINT stream_index,
1631 GUID* extension_guid,
1632 UINT data_size,
1633 void* data)
1634 {
1635 return video_context->lpVtbl->VideoProcessorGetStreamExtension(
1636 video_context, video_processor, stream_index, extension_guid, data_size, data);
1637 }
D3D11VideoProcessorBlt(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,D3D11VideoProcessorOutputView view,UINT output_frame,UINT stream_count,D3D11_VIDEO_PROCESSOR_STREAM * streams)1638 static INLINE HRESULT D3D11VideoProcessorBlt(
1639 D3D11VideoContext video_context,
1640 D3D11VideoProcessor video_processor,
1641 D3D11VideoProcessorOutputView view,
1642 UINT output_frame,
1643 UINT stream_count,
1644 D3D11_VIDEO_PROCESSOR_STREAM* streams)
1645 {
1646 return video_context->lpVtbl->VideoProcessorBlt(
1647 video_context, video_processor, view, output_frame, stream_count, streams);
1648 }
D3D11NegotiateCryptoSessionKeyExchange(D3D11VideoContext video_context,D3D11CryptoSession crypto_session,UINT data_size,void * data)1649 static INLINE HRESULT D3D11NegotiateCryptoSessionKeyExchange(
1650 D3D11VideoContext video_context,
1651 D3D11CryptoSession crypto_session,
1652 UINT data_size,
1653 void* data)
1654 {
1655 return video_context->lpVtbl->NegotiateCryptoSessionKeyExchange(
1656 video_context, crypto_session, data_size, data);
1657 }
D3D11EncryptionBlt(D3D11VideoContext video_context,D3D11CryptoSession crypto_session,D3D11Texture2D src_surface,D3D11Texture2D dst_surface,UINT ivsize,void * iv)1658 static INLINE void D3D11EncryptionBlt(
1659 D3D11VideoContext video_context,
1660 D3D11CryptoSession crypto_session,
1661 D3D11Texture2D src_surface,
1662 D3D11Texture2D dst_surface,
1663 UINT ivsize,
1664 void* iv)
1665 {
1666 video_context->lpVtbl->EncryptionBlt(
1667 video_context, crypto_session, src_surface, dst_surface, ivsize, iv);
1668 }
D3D11DecryptionBlt(D3D11VideoContext video_context,D3D11CryptoSession crypto_session,D3D11Texture2D src_surface,D3D11Texture2D dst_surface,D3D11_ENCRYPTED_BLOCK_INFO * encrypted_block_info,UINT content_key_size,void * content_key,UINT ivsize,void * iv)1669 static INLINE void D3D11DecryptionBlt(
1670 D3D11VideoContext video_context,
1671 D3D11CryptoSession crypto_session,
1672 D3D11Texture2D src_surface,
1673 D3D11Texture2D dst_surface,
1674 D3D11_ENCRYPTED_BLOCK_INFO* encrypted_block_info,
1675 UINT content_key_size,
1676 void* content_key,
1677 UINT ivsize,
1678 void* iv)
1679 {
1680 video_context->lpVtbl->DecryptionBlt(
1681 video_context, crypto_session, src_surface, dst_surface, encrypted_block_info,
1682 content_key_size, content_key, ivsize, iv);
1683 }
D3D11StartSessionKeyRefresh(D3D11VideoContext video_context,D3D11CryptoSession crypto_session,UINT random_number_size,void * random_number)1684 static INLINE void D3D11StartSessionKeyRefresh(
1685 D3D11VideoContext video_context,
1686 D3D11CryptoSession crypto_session,
1687 UINT random_number_size,
1688 void* random_number)
1689 {
1690 video_context->lpVtbl->StartSessionKeyRefresh(
1691 video_context, crypto_session, random_number_size, random_number);
1692 }
1693 static INLINE void
D3D11FinishSessionKeyRefresh(D3D11VideoContext video_context,D3D11CryptoSession crypto_session)1694 D3D11FinishSessionKeyRefresh(D3D11VideoContext video_context, D3D11CryptoSession crypto_session)
1695 {
1696 video_context->lpVtbl->FinishSessionKeyRefresh(video_context, crypto_session);
1697 }
D3D11GetEncryptionBltKey(D3D11VideoContext video_context,D3D11CryptoSession crypto_session,UINT key_size,void * readback_key)1698 static INLINE HRESULT D3D11GetEncryptionBltKey(
1699 D3D11VideoContext video_context,
1700 D3D11CryptoSession crypto_session,
1701 UINT key_size,
1702 void* readback_key)
1703 {
1704 return video_context->lpVtbl->GetEncryptionBltKey(
1705 video_context, crypto_session, key_size, readback_key);
1706 }
D3D11NegotiateAuthenticatedChannelKeyExchange(D3D11VideoContext video_context,D3D11AuthenticatedChannel channel,UINT data_size,void * data)1707 static INLINE HRESULT D3D11NegotiateAuthenticatedChannelKeyExchange(
1708 D3D11VideoContext video_context,
1709 D3D11AuthenticatedChannel channel,
1710 UINT data_size,
1711 void* data)
1712 {
1713 return video_context->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(
1714 video_context, channel, data_size, data);
1715 }
D3D11QueryAuthenticatedChannel(D3D11VideoContext video_context,D3D11AuthenticatedChannel channel,UINT input_size,void * input,UINT output_size,void * output)1716 static INLINE HRESULT D3D11QueryAuthenticatedChannel(
1717 D3D11VideoContext video_context,
1718 D3D11AuthenticatedChannel channel,
1719 UINT input_size,
1720 void* input,
1721 UINT output_size,
1722 void* output)
1723 {
1724 return video_context->lpVtbl->QueryAuthenticatedChannel(
1725 video_context, channel, input_size, input, output_size, output);
1726 }
D3D11ConfigureAuthenticatedChannel(D3D11VideoContext video_context,D3D11AuthenticatedChannel channel,UINT input_size,void * input,D3D11_AUTHENTICATED_CONFIGURE_OUTPUT * output)1727 static INLINE HRESULT D3D11ConfigureAuthenticatedChannel(
1728 D3D11VideoContext video_context,
1729 D3D11AuthenticatedChannel channel,
1730 UINT input_size,
1731 void* input,
1732 D3D11_AUTHENTICATED_CONFIGURE_OUTPUT* output)
1733 {
1734 return video_context->lpVtbl->ConfigureAuthenticatedChannel(
1735 video_context, channel, input_size, input, output);
1736 }
D3D11VideoProcessorSetStreamRotation(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,BOOL enable,D3D11_VIDEO_PROCESSOR_ROTATION rotation)1737 static INLINE void D3D11VideoProcessorSetStreamRotation(
1738 D3D11VideoContext video_context,
1739 D3D11VideoProcessor video_processor,
1740 UINT stream_index,
1741 BOOL enable,
1742 D3D11_VIDEO_PROCESSOR_ROTATION rotation)
1743 {
1744 video_context->lpVtbl->VideoProcessorSetStreamRotation(
1745 video_context, video_processor, stream_index, enable, rotation);
1746 }
D3D11VideoProcessorGetStreamRotation(D3D11VideoContext video_context,D3D11VideoProcessor video_processor,UINT stream_index,BOOL * enable,D3D11_VIDEO_PROCESSOR_ROTATION * rotation)1747 static INLINE void D3D11VideoProcessorGetStreamRotation(
1748 D3D11VideoContext video_context,
1749 D3D11VideoProcessor video_processor,
1750 UINT stream_index,
1751 BOOL* enable,
1752 D3D11_VIDEO_PROCESSOR_ROTATION* rotation)
1753 {
1754 video_context->lpVtbl->VideoProcessorGetStreamRotation(
1755 video_context, video_processor, stream_index, enable, rotation);
1756 }
D3D11CreateVideoDecoder(D3D11VideoDevice video_device,D3D11_VIDEO_DECODER_DESC * video_desc,D3D11_VIDEO_DECODER_CONFIG * config,D3D11VideoDecoder * decoder)1757 static INLINE HRESULT D3D11CreateVideoDecoder(
1758 D3D11VideoDevice video_device,
1759 D3D11_VIDEO_DECODER_DESC* video_desc,
1760 D3D11_VIDEO_DECODER_CONFIG* config,
1761 D3D11VideoDecoder* decoder)
1762 {
1763 return video_device->lpVtbl->CreateVideoDecoder(video_device, video_desc, config, decoder);
1764 }
D3D11CreateVideoProcessor(D3D11VideoDevice video_device,D3D11VideoProcessorEnumerator enumerator,UINT rate_conversion_index,D3D11VideoProcessor * video_processor)1765 static INLINE HRESULT D3D11CreateVideoProcessor(
1766 D3D11VideoDevice video_device,
1767 D3D11VideoProcessorEnumerator enumerator,
1768 UINT rate_conversion_index,
1769 D3D11VideoProcessor* video_processor)
1770 {
1771 return video_device->lpVtbl->CreateVideoProcessor(
1772 video_device, enumerator, rate_conversion_index, video_processor);
1773 }
D3D11CreateAuthenticatedChannel(D3D11VideoDevice video_device,D3D11_AUTHENTICATED_CHANNEL_TYPE channel_type,D3D11AuthenticatedChannel * authenticated_channel)1774 static INLINE HRESULT D3D11CreateAuthenticatedChannel(
1775 D3D11VideoDevice video_device,
1776 D3D11_AUTHENTICATED_CHANNEL_TYPE channel_type,
1777 D3D11AuthenticatedChannel* authenticated_channel)
1778 {
1779 return video_device->lpVtbl->CreateAuthenticatedChannel(
1780 video_device, channel_type, authenticated_channel);
1781 }
D3D11CreateCryptoSession(D3D11VideoDevice video_device,GUID * crypto_type,GUID * decoder_profile,GUID * key_exchange_type,D3D11CryptoSession * crypto_session)1782 static INLINE HRESULT D3D11CreateCryptoSession(
1783 D3D11VideoDevice video_device,
1784 GUID* crypto_type,
1785 GUID* decoder_profile,
1786 GUID* key_exchange_type,
1787 D3D11CryptoSession* crypto_session)
1788 {
1789 return video_device->lpVtbl->CreateCryptoSession(
1790 video_device, crypto_type, decoder_profile, key_exchange_type, crypto_session);
1791 }
D3D11CreateVideoDecoderOutputView(D3D11VideoDevice video_device,D3D11Resource resource,D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC * desc,D3D11VideoDecoderOutputView * vdovview)1792 static INLINE HRESULT D3D11CreateVideoDecoderOutputView(
1793 D3D11VideoDevice video_device,
1794 D3D11Resource resource,
1795 D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC* desc,
1796 D3D11VideoDecoderOutputView* vdovview)
1797 {
1798 return video_device->lpVtbl->CreateVideoDecoderOutputView(
1799 video_device, resource, desc, vdovview);
1800 }
D3D11CreateVideoProcessorInputView(D3D11VideoDevice video_device,D3D11Resource resource,D3D11VideoProcessorEnumerator enumerator,D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC * desc,D3D11VideoProcessorInputView * vpiview)1801 static INLINE HRESULT D3D11CreateVideoProcessorInputView(
1802 D3D11VideoDevice video_device,
1803 D3D11Resource resource,
1804 D3D11VideoProcessorEnumerator enumerator,
1805 D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC* desc,
1806 D3D11VideoProcessorInputView* vpiview)
1807 {
1808 return video_device->lpVtbl->CreateVideoProcessorInputView(
1809 video_device, resource, enumerator, desc, vpiview);
1810 }
D3D11CreateVideoProcessorOutputView(D3D11VideoDevice video_device,D3D11Resource resource,D3D11VideoProcessorEnumerator enumerator,D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC * desc,D3D11VideoProcessorOutputView * vpoview)1811 static INLINE HRESULT D3D11CreateVideoProcessorOutputView(
1812 D3D11VideoDevice video_device,
1813 D3D11Resource resource,
1814 D3D11VideoProcessorEnumerator enumerator,
1815 D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC* desc,
1816 D3D11VideoProcessorOutputView* vpoview)
1817 {
1818 return video_device->lpVtbl->CreateVideoProcessorOutputView(
1819 video_device, resource, enumerator, desc, vpoview);
1820 }
D3D11CreateVideoProcessorEnumerator(D3D11VideoDevice video_device,D3D11_VIDEO_PROCESSOR_CONTENT_DESC * desc,D3D11VideoProcessorEnumerator * enumerator)1821 static INLINE HRESULT D3D11CreateVideoProcessorEnumerator(
1822 D3D11VideoDevice video_device,
1823 D3D11_VIDEO_PROCESSOR_CONTENT_DESC* desc,
1824 D3D11VideoProcessorEnumerator* enumerator)
1825 {
1826 return video_device->lpVtbl->CreateVideoProcessorEnumerator(video_device, desc, enumerator);
1827 }
D3D11GetVideoDecoderProfileCount(D3D11VideoDevice video_device)1828 static INLINE UINT D3D11GetVideoDecoderProfileCount(D3D11VideoDevice video_device)
1829 {
1830 return video_device->lpVtbl->GetVideoDecoderProfileCount(video_device);
1831 }
1832 static INLINE HRESULT
D3D11GetVideoDecoderProfile(D3D11VideoDevice video_device,UINT index,GUID * decoder_profile)1833 D3D11GetVideoDecoderProfile(D3D11VideoDevice video_device, UINT index, GUID* decoder_profile)
1834 {
1835 return video_device->lpVtbl->GetVideoDecoderProfile(video_device, index, decoder_profile);
1836 }
D3D11CheckVideoDecoderFormat(D3D11VideoDevice video_device,GUID * decoder_profile,DXGI_FORMAT format,BOOL * supported)1837 static INLINE HRESULT D3D11CheckVideoDecoderFormat(
1838 D3D11VideoDevice video_device, GUID* decoder_profile, DXGI_FORMAT format, BOOL* supported)
1839 {
1840 return video_device->lpVtbl->CheckVideoDecoderFormat(
1841 video_device, decoder_profile, format, supported);
1842 }
D3D11GetVideoDecoderConfigCount(D3D11VideoDevice video_device,D3D11_VIDEO_DECODER_DESC * desc,UINT * count)1843 static INLINE HRESULT D3D11GetVideoDecoderConfigCount(
1844 D3D11VideoDevice video_device, D3D11_VIDEO_DECODER_DESC* desc, UINT* count)
1845 {
1846 return video_device->lpVtbl->GetVideoDecoderConfigCount(video_device, desc, count);
1847 }
D3D11GetVideoDecoderConfig(D3D11VideoDevice video_device,D3D11_VIDEO_DECODER_DESC * desc,UINT index,D3D11_VIDEO_DECODER_CONFIG * config)1848 static INLINE HRESULT D3D11GetVideoDecoderConfig(
1849 D3D11VideoDevice video_device,
1850 D3D11_VIDEO_DECODER_DESC* desc,
1851 UINT index,
1852 D3D11_VIDEO_DECODER_CONFIG* config)
1853 {
1854 return video_device->lpVtbl->GetVideoDecoderConfig(video_device, desc, index, config);
1855 }
D3D11GetContentProtectionCaps(D3D11VideoDevice video_device,GUID * crypto_type,GUID * decoder_profile,D3D11_VIDEO_CONTENT_PROTECTION_CAPS * caps)1856 static INLINE HRESULT D3D11GetContentProtectionCaps(
1857 D3D11VideoDevice video_device,
1858 GUID* crypto_type,
1859 GUID* decoder_profile,
1860 D3D11_VIDEO_CONTENT_PROTECTION_CAPS* caps)
1861 {
1862 return video_device->lpVtbl->GetContentProtectionCaps(
1863 video_device, crypto_type, decoder_profile, caps);
1864 }
D3D11CheckCryptoKeyExchange(D3D11VideoDevice video_device,GUID * crypto_type,GUID * decoder_profile,UINT index,GUID * key_exchange_type)1865 static INLINE HRESULT D3D11CheckCryptoKeyExchange(
1866 D3D11VideoDevice video_device,
1867 GUID* crypto_type,
1868 GUID* decoder_profile,
1869 UINT index,
1870 GUID* key_exchange_type)
1871 {
1872 return video_device->lpVtbl->CheckCryptoKeyExchange(
1873 video_device, crypto_type, decoder_profile, index, key_exchange_type);
1874 }
D3D11CreateBuffer(D3D11Device device,D3D11_BUFFER_DESC * desc,D3D11_SUBRESOURCE_DATA * initial_data,D3D11Buffer * buffer)1875 static INLINE HRESULT D3D11CreateBuffer(
1876 D3D11Device device,
1877 D3D11_BUFFER_DESC* desc,
1878 D3D11_SUBRESOURCE_DATA* initial_data,
1879 D3D11Buffer* buffer)
1880 {
1881 return device->lpVtbl->CreateBuffer(device, desc, initial_data, buffer);
1882 }
D3D11CreateTexture1D(D3D11Device device,D3D11_TEXTURE1D_DESC * desc,D3D11_SUBRESOURCE_DATA * initial_data,D3D11Texture1D * texture1d)1883 static INLINE HRESULT D3D11CreateTexture1D(
1884 D3D11Device device,
1885 D3D11_TEXTURE1D_DESC* desc,
1886 D3D11_SUBRESOURCE_DATA* initial_data,
1887 D3D11Texture1D* texture1d)
1888 {
1889 return device->lpVtbl->CreateTexture1D(device, desc, initial_data, texture1d);
1890 }
D3D11CreateTexture2D(D3D11Device device,D3D11_TEXTURE2D_DESC * desc,D3D11_SUBRESOURCE_DATA * initial_data,D3D11Texture2D * texture2d)1891 static INLINE HRESULT D3D11CreateTexture2D(
1892 D3D11Device device,
1893 D3D11_TEXTURE2D_DESC* desc,
1894 D3D11_SUBRESOURCE_DATA* initial_data,
1895 D3D11Texture2D* texture2d)
1896 {
1897 return device->lpVtbl->CreateTexture2D(device, desc, initial_data, texture2d);
1898 }
D3D11CreateTexture3D(D3D11Device device,D3D11_TEXTURE3D_DESC * desc,D3D11_SUBRESOURCE_DATA * initial_data,D3D11Texture3D * texture3d)1899 static INLINE HRESULT D3D11CreateTexture3D(
1900 D3D11Device device,
1901 D3D11_TEXTURE3D_DESC* desc,
1902 D3D11_SUBRESOURCE_DATA* initial_data,
1903 D3D11Texture3D* texture3d)
1904 {
1905 return device->lpVtbl->CreateTexture3D(device, desc, initial_data, texture3d);
1906 }
D3D11CreateShaderResourceView(D3D11Device device,D3D11Resource resource,D3D11_SHADER_RESOURCE_VIEW_DESC * desc,D3D11ShaderResourceView * srview)1907 static INLINE HRESULT D3D11CreateShaderResourceView(
1908 D3D11Device device,
1909 D3D11Resource resource,
1910 D3D11_SHADER_RESOURCE_VIEW_DESC* desc,
1911 D3D11ShaderResourceView* srview)
1912 {
1913 return device->lpVtbl->CreateShaderResourceView(device, resource, desc, srview);
1914 }
D3D11CreateUnorderedAccessView(D3D11Device device,D3D11Resource resource,D3D11_UNORDERED_ACCESS_VIEW_DESC * desc,D3D11UnorderedAccessView * uaview)1915 static INLINE HRESULT D3D11CreateUnorderedAccessView(
1916 D3D11Device device,
1917 D3D11Resource resource,
1918 D3D11_UNORDERED_ACCESS_VIEW_DESC* desc,
1919 D3D11UnorderedAccessView* uaview)
1920 {
1921 return device->lpVtbl->CreateUnorderedAccessView(device, resource, desc, uaview);
1922 }
D3D11CreateRenderTargetView(D3D11Device device,D3D11Resource resource,D3D11_RENDER_TARGET_VIEW_DESC * desc,D3D11RenderTargetView * rtview)1923 static INLINE HRESULT D3D11CreateRenderTargetView(
1924 D3D11Device device,
1925 D3D11Resource resource,
1926 D3D11_RENDER_TARGET_VIEW_DESC* desc,
1927 D3D11RenderTargetView* rtview)
1928 {
1929 return device->lpVtbl->CreateRenderTargetView(device, resource, desc, rtview);
1930 }
D3D11CreateDepthStencilView(D3D11Device device,D3D11Resource resource,D3D11_DEPTH_STENCIL_VIEW_DESC * desc,D3D11DepthStencilView * depth_stencil_view)1931 static INLINE HRESULT D3D11CreateDepthStencilView(
1932 D3D11Device device,
1933 D3D11Resource resource,
1934 D3D11_DEPTH_STENCIL_VIEW_DESC* desc,
1935 D3D11DepthStencilView* depth_stencil_view)
1936 {
1937 return device->lpVtbl->CreateDepthStencilView(device, resource, desc, depth_stencil_view);
1938 }
D3D11CreateInputLayout(D3D11Device device,const D3D11_INPUT_ELEMENT_DESC * input_element_descs,UINT num_elements,void * shader_bytecode_with_input_signature,SIZE_T bytecode_length,D3D11InputLayout * input_layout)1939 static INLINE HRESULT D3D11CreateInputLayout(
1940 D3D11Device device,
1941 const D3D11_INPUT_ELEMENT_DESC* input_element_descs,
1942 UINT num_elements,
1943 void* shader_bytecode_with_input_signature,
1944 SIZE_T bytecode_length,
1945 D3D11InputLayout* input_layout)
1946 {
1947 return device->lpVtbl->CreateInputLayout(
1948 device, input_element_descs, num_elements, shader_bytecode_with_input_signature,
1949 bytecode_length, input_layout);
1950 }
D3D11CreateVertexShader(D3D11Device device,void * shader_bytecode,SIZE_T bytecode_length,D3D11ClassLinkage class_linkage,D3D11VertexShader * vertex_shader)1951 static INLINE HRESULT D3D11CreateVertexShader(
1952 D3D11Device device,
1953 void* shader_bytecode,
1954 SIZE_T bytecode_length,
1955 D3D11ClassLinkage class_linkage,
1956 D3D11VertexShader* vertex_shader)
1957 {
1958 return device->lpVtbl->CreateVertexShader(
1959 device, shader_bytecode, bytecode_length, class_linkage, vertex_shader);
1960 }
D3D11CreateGeometryShader(D3D11Device device,void * shader_bytecode,SIZE_T bytecode_length,D3D11ClassLinkage class_linkage,D3D11GeometryShader * geometry_shader)1961 static INLINE HRESULT D3D11CreateGeometryShader(
1962 D3D11Device device,
1963 void* shader_bytecode,
1964 SIZE_T bytecode_length,
1965 D3D11ClassLinkage class_linkage,
1966 D3D11GeometryShader* geometry_shader)
1967 {
1968 return device->lpVtbl->CreateGeometryShader(
1969 device, shader_bytecode, bytecode_length, class_linkage, geometry_shader);
1970 }
D3D11CreateGeometryShaderWithStreamOutput(D3D11Device device,void * shader_bytecode,SIZE_T bytecode_length,D3D11_SO_DECLARATION_ENTRY * sodeclaration,UINT num_entries,UINT * buffer_strides,UINT num_strides,UINT rasterized_stream,D3D11ClassLinkage class_linkage,D3D11GeometryShader * geometry_shader)1971 static INLINE HRESULT D3D11CreateGeometryShaderWithStreamOutput(
1972 D3D11Device device,
1973 void* shader_bytecode,
1974 SIZE_T bytecode_length,
1975 D3D11_SO_DECLARATION_ENTRY* sodeclaration,
1976 UINT num_entries,
1977 UINT* buffer_strides,
1978 UINT num_strides,
1979 UINT rasterized_stream,
1980 D3D11ClassLinkage class_linkage,
1981 D3D11GeometryShader* geometry_shader)
1982 {
1983 return device->lpVtbl->CreateGeometryShaderWithStreamOutput(
1984 device, shader_bytecode, bytecode_length, sodeclaration, num_entries, buffer_strides,
1985 num_strides, rasterized_stream, class_linkage, geometry_shader);
1986 }
D3D11CreatePixelShader(D3D11Device device,void * shader_bytecode,SIZE_T bytecode_length,D3D11ClassLinkage class_linkage,D3D11PixelShader * pixel_shader)1987 static INLINE HRESULT D3D11CreatePixelShader(
1988 D3D11Device device,
1989 void* shader_bytecode,
1990 SIZE_T bytecode_length,
1991 D3D11ClassLinkage class_linkage,
1992 D3D11PixelShader* pixel_shader)
1993 {
1994 return device->lpVtbl->CreatePixelShader(
1995 device, shader_bytecode, bytecode_length, class_linkage, pixel_shader);
1996 }
D3D11CreateHullShader(D3D11Device device,void * shader_bytecode,SIZE_T bytecode_length,D3D11ClassLinkage class_linkage,D3D11HullShader * hull_shader)1997 static INLINE HRESULT D3D11CreateHullShader(
1998 D3D11Device device,
1999 void* shader_bytecode,
2000 SIZE_T bytecode_length,
2001 D3D11ClassLinkage class_linkage,
2002 D3D11HullShader* hull_shader)
2003 {
2004 return device->lpVtbl->CreateHullShader(
2005 device, shader_bytecode, bytecode_length, class_linkage, hull_shader);
2006 }
D3D11CreateDomainShader(D3D11Device device,void * shader_bytecode,SIZE_T bytecode_length,D3D11ClassLinkage class_linkage,D3D11DomainShader * domain_shader)2007 static INLINE HRESULT D3D11CreateDomainShader(
2008 D3D11Device device,
2009 void* shader_bytecode,
2010 SIZE_T bytecode_length,
2011 D3D11ClassLinkage class_linkage,
2012 D3D11DomainShader* domain_shader)
2013 {
2014 return device->lpVtbl->CreateDomainShader(
2015 device, shader_bytecode, bytecode_length, class_linkage, domain_shader);
2016 }
D3D11CreateComputeShader(D3D11Device device,void * shader_bytecode,SIZE_T bytecode_length,D3D11ClassLinkage class_linkage,D3D11ComputeShader * compute_shader)2017 static INLINE HRESULT D3D11CreateComputeShader(
2018 D3D11Device device,
2019 void* shader_bytecode,
2020 SIZE_T bytecode_length,
2021 D3D11ClassLinkage class_linkage,
2022 D3D11ComputeShader* compute_shader)
2023 {
2024 return device->lpVtbl->CreateComputeShader(
2025 device, shader_bytecode, bytecode_length, class_linkage, compute_shader);
2026 }
D3D11CreateClassLinkage(D3D11Device device,D3D11ClassLinkage * linkage)2027 static INLINE HRESULT D3D11CreateClassLinkage(D3D11Device device, D3D11ClassLinkage* linkage)
2028 {
2029 return device->lpVtbl->CreateClassLinkage(device, linkage);
2030 }
D3D11CreateBlendState(D3D11Device device,D3D11_BLEND_DESC * blend_state_desc,D3D11BlendState * blend_state)2031 static INLINE HRESULT D3D11CreateBlendState(
2032 D3D11Device device, D3D11_BLEND_DESC* blend_state_desc, D3D11BlendState* blend_state)
2033 {
2034 return device->lpVtbl->CreateBlendState(device, blend_state_desc, blend_state);
2035 }
D3D11CreateDepthStencilState(D3D11Device device,D3D11_DEPTH_STENCIL_DESC * depth_stencil_desc,D3D11DepthStencilState * depth_stencil_state)2036 static INLINE HRESULT D3D11CreateDepthStencilState(
2037 D3D11Device device,
2038 D3D11_DEPTH_STENCIL_DESC* depth_stencil_desc,
2039 D3D11DepthStencilState* depth_stencil_state)
2040 {
2041 return device->lpVtbl->CreateDepthStencilState(device, depth_stencil_desc, depth_stencil_state);
2042 }
D3D11CreateRasterizerState(D3D11Device device,D3D11_RASTERIZER_DESC * rasterizer_desc,D3D11RasterizerState * rasterizer_state)2043 static INLINE HRESULT D3D11CreateRasterizerState(
2044 D3D11Device device,
2045 D3D11_RASTERIZER_DESC* rasterizer_desc,
2046 D3D11RasterizerState* rasterizer_state)
2047 {
2048 return device->lpVtbl->CreateRasterizerState(device, rasterizer_desc, rasterizer_state);
2049 }
D3D11CreateSamplerState(D3D11Device device,D3D11_SAMPLER_DESC * sampler_desc,D3D11SamplerState * sampler_state)2050 static INLINE HRESULT D3D11CreateSamplerState(
2051 D3D11Device device, D3D11_SAMPLER_DESC* sampler_desc, D3D11SamplerState* sampler_state)
2052 {
2053 return device->lpVtbl->CreateSamplerState(device, sampler_desc, sampler_state);
2054 }
2055 static INLINE HRESULT
D3D11CreateQuery(D3D11Device device,D3D11_QUERY_DESC * query_desc,D3D11Query * query)2056 D3D11CreateQuery(D3D11Device device, D3D11_QUERY_DESC* query_desc, D3D11Query* query)
2057 {
2058 return device->lpVtbl->CreateQuery(device, query_desc, query);
2059 }
D3D11CreatePredicate(D3D11Device device,D3D11_QUERY_DESC * predicate_desc,D3D11Predicate * predicate)2060 static INLINE HRESULT D3D11CreatePredicate(
2061 D3D11Device device, D3D11_QUERY_DESC* predicate_desc, D3D11Predicate* predicate)
2062 {
2063 return device->lpVtbl->CreatePredicate(device, predicate_desc, predicate);
2064 }
2065 static INLINE HRESULT
D3D11CreateCounter(D3D11Device device,D3D11_COUNTER_DESC * counter_desc,D3D11Counter * counter)2066 D3D11CreateCounter(D3D11Device device, D3D11_COUNTER_DESC* counter_desc, D3D11Counter* counter)
2067 {
2068 return device->lpVtbl->CreateCounter(device, counter_desc, counter);
2069 }
D3D11CreateDeferredContext(D3D11Device device,UINT context_flags,D3D11DeviceContext * deferred_context)2070 static INLINE HRESULT D3D11CreateDeferredContext(
2071 D3D11Device device, UINT context_flags, D3D11DeviceContext* deferred_context)
2072 {
2073 return device->lpVtbl->CreateDeferredContext(device, context_flags, deferred_context);
2074 }
2075 static INLINE HRESULT
D3D11OpenSharedResource(D3D11Device device,HANDLE h_resource,ID3D11Resource ** out)2076 D3D11OpenSharedResource(D3D11Device device, HANDLE h_resource, ID3D11Resource** out)
2077 {
2078 return device->lpVtbl->OpenSharedResource(
2079 device, h_resource, uuidof(ID3D11Resource), (void**)out);
2080 }
2081 static INLINE HRESULT
D3D11CheckFormatSupport(D3D11Device device,DXGI_FORMAT format,UINT * format_support)2082 D3D11CheckFormatSupport(D3D11Device device, DXGI_FORMAT format, UINT* format_support)
2083 {
2084 return device->lpVtbl->CheckFormatSupport(device, format, format_support);
2085 }
D3D11CheckMultisampleQualityLevels(D3D11Device device,DXGI_FORMAT format,UINT sample_count,UINT * num_quality_levels)2086 static INLINE HRESULT D3D11CheckMultisampleQualityLevels(
2087 D3D11Device device, DXGI_FORMAT format, UINT sample_count, UINT* num_quality_levels)
2088 {
2089 return device->lpVtbl->CheckMultisampleQualityLevels(
2090 device, format, sample_count, num_quality_levels);
2091 }
D3D11CheckCounterInfo(D3D11Device device,D3D11_COUNTER_INFO * counter_info)2092 static INLINE void D3D11CheckCounterInfo(D3D11Device device, D3D11_COUNTER_INFO* counter_info)
2093 {
2094 device->lpVtbl->CheckCounterInfo(device, counter_info);
2095 }
D3D11CheckCounter(D3D11Device device,D3D11_COUNTER_DESC * desc,D3D11_COUNTER_TYPE * type,UINT * active_counters,LPSTR sz_name,UINT * name_length,LPSTR sz_units,UINT * units_length,LPSTR sz_description,UINT * description_length)2096 static INLINE HRESULT D3D11CheckCounter(
2097 D3D11Device device,
2098 D3D11_COUNTER_DESC* desc,
2099 D3D11_COUNTER_TYPE* type,
2100 UINT* active_counters,
2101 LPSTR sz_name,
2102 UINT* name_length,
2103 LPSTR sz_units,
2104 UINT* units_length,
2105 LPSTR sz_description,
2106 UINT* description_length)
2107 {
2108 return device->lpVtbl->CheckCounter(
2109 device, desc, type, active_counters, sz_name, name_length, sz_units, units_length,
2110 sz_description, description_length);
2111 }
D3D11CheckFeatureSupport(D3D11Device device,D3D11_FEATURE feature,void * feature_support_data,UINT feature_support_data_size)2112 static INLINE HRESULT D3D11CheckFeatureSupport(
2113 D3D11Device device,
2114 D3D11_FEATURE feature,
2115 void* feature_support_data,
2116 UINT feature_support_data_size)
2117 {
2118 return device->lpVtbl->CheckFeatureSupport(
2119 device, feature, feature_support_data, feature_support_data_size);
2120 }
D3D11GetFeatureLevel(D3D11Device device)2121 static INLINE D3D_FEATURE_LEVEL D3D11GetFeatureLevel(D3D11Device device)
2122 {
2123 return device->lpVtbl->GetFeatureLevel(device);
2124 }
D3D11GetCreationFlags(D3D11Device device)2125 static INLINE UINT D3D11GetCreationFlags(D3D11Device device)
2126 {
2127 return device->lpVtbl->GetCreationFlags(device);
2128 }
D3D11GetDeviceRemovedReason(D3D11Device device)2129 static INLINE HRESULT D3D11GetDeviceRemovedReason(D3D11Device device)
2130 {
2131 return device->lpVtbl->GetDeviceRemovedReason(device);
2132 }
2133 static INLINE void
D3D11GetImmediateContext(D3D11Device device,D3D11DeviceContext * immediate_context)2134 D3D11GetImmediateContext(D3D11Device device, D3D11DeviceContext* immediate_context)
2135 {
2136 device->lpVtbl->GetImmediateContext(device, immediate_context);
2137 }
D3D11SetExceptionMode(D3D11Device device,UINT raise_flags)2138 static INLINE HRESULT D3D11SetExceptionMode(D3D11Device device, UINT raise_flags)
2139 {
2140 return device->lpVtbl->SetExceptionMode(device, raise_flags);
2141 }
D3D11GetExceptionMode(D3D11Device device)2142 static INLINE UINT D3D11GetExceptionMode(D3D11Device device)
2143 {
2144 return device->lpVtbl->GetExceptionMode(device);
2145 }
2146
2147 #ifdef DEBUG
D3D11SetDebugFeatureMask(D3D11Debug debug,UINT mask)2148 static INLINE HRESULT D3D11SetDebugFeatureMask(D3D11Debug debug, UINT mask)
2149 {
2150 return debug->lpVtbl->SetFeatureMask(debug, mask);
2151 }
D3D11GetDebugFeatureMask(D3D11Debug debug)2152 static INLINE UINT D3D11GetDebugFeatureMask(D3D11Debug debug)
2153 {
2154 return debug->lpVtbl->GetFeatureMask(debug);
2155 }
D3D11SetPresentPerRenderOpDelay(D3D11Debug debug,UINT milliseconds)2156 static INLINE HRESULT D3D11SetPresentPerRenderOpDelay(D3D11Debug debug, UINT milliseconds)
2157 {
2158 return debug->lpVtbl->SetPresentPerRenderOpDelay(debug, milliseconds);
2159 }
D3D11GetPresentPerRenderOpDelay(D3D11Debug debug)2160 static INLINE UINT D3D11GetPresentPerRenderOpDelay(D3D11Debug debug)
2161 {
2162 return debug->lpVtbl->GetPresentPerRenderOpDelay(debug);
2163 }
D3D11SetSwapChain(D3D11Debug debug,IDXGISwapChain * swap_chain)2164 static INLINE HRESULT D3D11SetSwapChain(D3D11Debug debug, IDXGISwapChain* swap_chain)
2165 {
2166 return debug->lpVtbl->SetSwapChain(debug, (IDXGISwapChain*)swap_chain);
2167 }
D3D11GetSwapChain(D3D11Debug debug,IDXGISwapChain ** swap_chain)2168 static INLINE HRESULT D3D11GetSwapChain(D3D11Debug debug, IDXGISwapChain** swap_chain)
2169 {
2170 return debug->lpVtbl->GetSwapChain(debug, (IDXGISwapChain**)swap_chain);
2171 }
D3D11ValidateContext(D3D11Debug debug,D3D11DeviceContext context)2172 static INLINE HRESULT D3D11ValidateContext(D3D11Debug debug, D3D11DeviceContext context)
2173 {
2174 return debug->lpVtbl->ValidateContext(debug, context);
2175 }
D3D11ReportLiveDeviceObjects(D3D11Debug debug,D3D11_RLDO_FLAGS flags)2176 static INLINE HRESULT D3D11ReportLiveDeviceObjects(D3D11Debug debug, D3D11_RLDO_FLAGS flags)
2177 {
2178 return debug->lpVtbl->ReportLiveDeviceObjects(debug, flags);
2179 }
D3D11ValidateContextForDispatch(D3D11Debug debug,D3D11DeviceContext context)2180 static INLINE HRESULT D3D11ValidateContextForDispatch(D3D11Debug debug, D3D11DeviceContext context)
2181 {
2182 return debug->lpVtbl->ValidateContextForDispatch(debug, context);
2183 }
2184 #endif
2185
2186 #ifndef __WINRT__
D3D11SetUseRef(D3D11SwitchToRef switch_to_ref,BOOL use_ref)2187 static INLINE BOOL D3D11SetUseRef(D3D11SwitchToRef switch_to_ref, BOOL use_ref)
2188 {
2189 return switch_to_ref->lpVtbl->SetUseRef(switch_to_ref, use_ref);
2190 }
D3D11GetUseRef(D3D11SwitchToRef switch_to_ref)2191 static INLINE BOOL D3D11GetUseRef(D3D11SwitchToRef switch_to_ref)
2192 {
2193 return switch_to_ref->lpVtbl->GetUseRef(switch_to_ref);
2194 }
2195 #endif
D3D11SetShaderTrackingOptionsByType(D3D11TracingDevice tracing_device,UINT resource_type_flags,UINT options)2196 static INLINE HRESULT D3D11SetShaderTrackingOptionsByType(
2197 D3D11TracingDevice tracing_device, UINT resource_type_flags, UINT options)
2198 {
2199 return tracing_device->lpVtbl->SetShaderTrackingOptionsByType(
2200 tracing_device, resource_type_flags, options);
2201 }
2202 static INLINE HRESULT
D3D11SetShaderTrackingOptions(D3D11TracingDevice tracing_device,void * shader,UINT options)2203 D3D11SetShaderTrackingOptions(D3D11TracingDevice tracing_device, void* shader, UINT options)
2204 {
2205 return tracing_device->lpVtbl->SetShaderTrackingOptions(
2206 tracing_device, (IUnknown*)shader, options);
2207 }
2208 static INLINE HRESULT
D3D11SetMessageCountLimit(D3D11InfoQueue info_queue,UINT64 message_count_limit)2209 D3D11SetMessageCountLimit(D3D11InfoQueue info_queue, UINT64 message_count_limit)
2210 {
2211 return info_queue->lpVtbl->SetMessageCountLimit(info_queue, message_count_limit);
2212 }
D3D11ClearStoredMessages(D3D11InfoQueue info_queue)2213 static INLINE void D3D11ClearStoredMessages(D3D11InfoQueue info_queue)
2214 {
2215 info_queue->lpVtbl->ClearStoredMessages(info_queue);
2216 }
2217 #ifndef __WINRT__
D3D11GetMessageA(D3D11InfoQueue info_queue,UINT64 message_index,D3D11_MESSAGE * message,SIZE_T * message_byte_length)2218 static INLINE HRESULT D3D11GetMessageA(
2219 D3D11InfoQueue info_queue,
2220 UINT64 message_index,
2221 D3D11_MESSAGE* message,
2222 SIZE_T* message_byte_length)
2223 {
2224 return info_queue->lpVtbl->GetMessageA(info_queue, message_index, message, message_byte_length);
2225 }
2226 #endif
D3D11GetNumMessagesAllowedByStorageFilter(D3D11InfoQueue info_queue)2227 static INLINE UINT64 D3D11GetNumMessagesAllowedByStorageFilter(D3D11InfoQueue info_queue)
2228 {
2229 return info_queue->lpVtbl->GetNumMessagesAllowedByStorageFilter(info_queue);
2230 }
D3D11GetNumMessagesDeniedByStorageFilter(D3D11InfoQueue info_queue)2231 static INLINE UINT64 D3D11GetNumMessagesDeniedByStorageFilter(D3D11InfoQueue info_queue)
2232 {
2233 return info_queue->lpVtbl->GetNumMessagesDeniedByStorageFilter(info_queue);
2234 }
D3D11GetNumStoredMessages(D3D11InfoQueue info_queue)2235 static INLINE UINT64 D3D11GetNumStoredMessages(D3D11InfoQueue info_queue)
2236 {
2237 return info_queue->lpVtbl->GetNumStoredMessages(info_queue);
2238 }
D3D11GetNumStoredMessagesAllowedByRetrievalFilter(D3D11InfoQueue info_queue)2239 static INLINE UINT64 D3D11GetNumStoredMessagesAllowedByRetrievalFilter(D3D11InfoQueue info_queue)
2240 {
2241 return info_queue->lpVtbl->GetNumStoredMessagesAllowedByRetrievalFilter(info_queue);
2242 }
D3D11GetNumMessagesDiscardedByMessageCountLimit(D3D11InfoQueue info_queue)2243 static INLINE UINT64 D3D11GetNumMessagesDiscardedByMessageCountLimit(D3D11InfoQueue info_queue)
2244 {
2245 return info_queue->lpVtbl->GetNumMessagesDiscardedByMessageCountLimit(info_queue);
2246 }
D3D11GetMessageCountLimit(D3D11InfoQueue info_queue)2247 static INLINE UINT64 D3D11GetMessageCountLimit(D3D11InfoQueue info_queue)
2248 {
2249 return info_queue->lpVtbl->GetMessageCountLimit(info_queue);
2250 }
2251 static INLINE HRESULT
D3D11AddStorageFilterEntries(D3D11InfoQueue info_queue,D3D11_INFO_QUEUE_FILTER * filter)2252 D3D11AddStorageFilterEntries(D3D11InfoQueue info_queue, D3D11_INFO_QUEUE_FILTER* filter)
2253 {
2254 return info_queue->lpVtbl->AddStorageFilterEntries(info_queue, filter);
2255 }
D3D11GetStorageFilter(D3D11InfoQueue info_queue,D3D11_INFO_QUEUE_FILTER * filter,SIZE_T * filter_byte_length)2256 static INLINE HRESULT D3D11GetStorageFilter(
2257 D3D11InfoQueue info_queue, D3D11_INFO_QUEUE_FILTER* filter, SIZE_T* filter_byte_length)
2258 {
2259 return info_queue->lpVtbl->GetStorageFilter(info_queue, filter, filter_byte_length);
2260 }
D3D11ClearStorageFilter(D3D11InfoQueue info_queue)2261 static INLINE void D3D11ClearStorageFilter(D3D11InfoQueue info_queue)
2262 {
2263 info_queue->lpVtbl->ClearStorageFilter(info_queue);
2264 }
D3D11PushEmptyStorageFilter(D3D11InfoQueue info_queue)2265 static INLINE HRESULT D3D11PushEmptyStorageFilter(D3D11InfoQueue info_queue)
2266 {
2267 return info_queue->lpVtbl->PushEmptyStorageFilter(info_queue);
2268 }
D3D11PushCopyOfStorageFilter(D3D11InfoQueue info_queue)2269 static INLINE HRESULT D3D11PushCopyOfStorageFilter(D3D11InfoQueue info_queue)
2270 {
2271 return info_queue->lpVtbl->PushCopyOfStorageFilter(info_queue);
2272 }
2273 static INLINE HRESULT
D3D11PushStorageFilter(D3D11InfoQueue info_queue,D3D11_INFO_QUEUE_FILTER * filter)2274 D3D11PushStorageFilter(D3D11InfoQueue info_queue, D3D11_INFO_QUEUE_FILTER* filter)
2275 {
2276 return info_queue->lpVtbl->PushStorageFilter(info_queue, filter);
2277 }
D3D11PopStorageFilter(D3D11InfoQueue info_queue)2278 static INLINE void D3D11PopStorageFilter(D3D11InfoQueue info_queue)
2279 {
2280 info_queue->lpVtbl->PopStorageFilter(info_queue);
2281 }
D3D11GetStorageFilterStackSize(D3D11InfoQueue info_queue)2282