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Searched refs:D3D11SetBlendState (Results 1 – 4 of 4) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_display/
H A Dgfx_display_d3d11.c33 D3D11SetBlendState(d3d11->context, in gfx_display_d3d11_blend_begin()
40 D3D11SetBlendState(d3d11->context, in gfx_display_d3d11_blend_end()
64 D3D11SetBlendState(d3d11->context, d3d11->blend_enable, NULL, D3D11_DEFAULT_SAMPLE_MASK); in gfx_display_d3d11_draw()
194 D3D11SetBlendState(d3d11->context, d3d11->blend_pipeline, NULL, D3D11_DEFAULT_SAMPLE_MASK); in gfx_display_d3d11_draw_pipeline()
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/
H A Dd3d11.c1504 D3D11SetBlendState(context, d3d11->blend_disable, NULL, D3D11_DEFAULT_SAMPLE_MASK); in d3d11_gfx_frame()
1622 D3D11SetBlendState(context, d3d11->blend_enable, NULL, D3D11_DEFAULT_SAMPLE_MASK); in d3d11_gfx_frame()
1656 D3D11SetBlendState(d3d11->context, d3d11->blend_enable, NULL, D3D11_DEFAULT_SAMPLE_MASK); in d3d11_gfx_frame()
1672 D3D11SetBlendState(d3d11->context, d3d11->blend_enable, NULL, D3D11_DEFAULT_SAMPLE_MASK); in d3d11_gfx_frame()
1696 D3D11SetBlendState(d3d11->context, d3d11->blend_enable, NULL, D3D11_DEFAULT_SAMPLE_MASK); in d3d11_gfx_frame()
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_font/
H A Dd3d11_font.c216 D3D11SetBlendState(d3d11->context, d3d11->blend_enable, NULL, D3D11_DEFAULT_SAMPLE_MASK); in d3d11_font_render_line()
/dports/games/retroarch/RetroArch-1.9.7/gfx/common/
H A Dd3d11_common.h455 static INLINE void D3D11SetBlendState( in D3D11SetBlendState() function