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Searched refs:D3D11SetScissorRects (Results 1 – 3 of 3) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_display/
H A Dgfx_display_d3d11.c254 D3D11SetScissorRects(d3d11->context, 1, &rect); in gfx_display_d3d11_scissor_begin()
272 D3D11SetScissorRects(d3d11->context, 1, &rect); in gfx_display_d3d11_scissor_end()
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/
H A Dd3d11.c1621 D3D11SetScissorRects(d3d11->context, 1, &d3d11->scissor); in d3d11_gfx_frame()
/dports/games/retroarch/RetroArch-1.9.7/gfx/common/
H A Dd3d11_common.h526 D3D11SetScissorRects(D3D11DeviceContext device_context, UINT num_rects, D3D11_RECT* rects) in D3D11SetScissorRects() function