Searched refs:D3D11SetVertexBuffer (Results 1 – 3 of 3) sorted by relevance
/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers_display/ |
H A D | gfx_display_d3d11.c | 66 D3D11SetVertexBuffer(d3d11->context, 0, d3d11->sprites.vbo, sizeof(d3d11_sprite_t), 0); in gfx_display_d3d11_draw() 192 D3D11SetVertexBuffer(d3d11->context, 0, d3d11->menu_pipeline_vbo, 2 * sizeof(float), 0); in gfx_display_d3d11_draw_pipeline() 202 D3D11SetVertexBuffer(d3d11->context, 0, d3d11->frame.vbo, sizeof(d3d11_vertex_t), 0); in gfx_display_d3d11_draw_pipeline()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/drivers/ |
H A D | d3d11.c | 1506 D3D11SetVertexBuffer(context, 0, d3d11->frame.vbo, sizeof(d3d11_vertex_t), 0); in d3d11_gfx_frame() 1631 D3D11SetVertexBuffer(context, 0, d3d11->menu.vbo, sizeof(d3d11_vertex_t), 0); in d3d11_gfx_frame() 1643 D3D11SetVertexBuffer(context, 0, d3d11->sprites.vbo, sizeof(d3d11_sprite_t), 0); in d3d11_gfx_frame() 1657 D3D11SetVertexBuffer(context, 0, d3d11->sprites.vbo, sizeof(d3d11_sprite_t), 0); in d3d11_gfx_frame() 1673 D3D11SetVertexBuffer(context, 0, d3d11->overlays.vbo, sizeof(d3d11_sprite_t), 0); in d3d11_gfx_frame() 1697 D3D11SetVertexBuffer(context, 0, d3d11->sprites.vbo, sizeof(d3d11_sprite_t), 0); in d3d11_gfx_frame()
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/dports/games/retroarch/RetroArch-1.9.7/gfx/common/ |
H A D | d3d11_common.h | 2678 static INLINE void D3D11SetVertexBuffer( in D3D11SetVertexBuffer() function
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