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Searched refs:D3D12CreateGraphicsPipelineState (Results 1 – 2 of 2) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/common/
H A Dd3d12_common.c669 D3D12CreateGraphicsPipelineState(device, desc, out); in d3d12_init_pipeline()
H A Dd3d12_common.h659 static INLINE HRESULT D3D12CreateGraphicsPipelineState( in D3D12CreateGraphicsPipelineState() function