/dports/devel/fifechan/fifechan-0.1.5/src/directx3d/ |
H A D | directx3dgraphics.cpp | 222 mDevice->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1); in drawImage() 249 mDevice->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE); in drawPoint() 297 mDevice->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE); in drawLine() 334 mDevice->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE); in drawRectangle() 360 mDevice->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE); in fillRectangle()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/generic/ |
H A D | panel.h | 49 static const DWORD VertexFVF = (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_SPECULAR | D3DFVF_TEX1 ); 51 static const DWORD FVF_VERTEX = D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1;
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/dports/games/openbor/openbor-3caaddd5/engine/xbox/generic/ |
H A D | panel.h | 49 static const DWORD VertexFVF = (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_SPECULAR | D3DFVF_TEX1 ); 51 static const DWORD FVF_VERTEX = D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1;
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/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/generic/ |
H A D | panel.h | 49 static const DWORD VertexFVF = (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_SPECULAR | D3DFVF_TEX1 ); 51 static const DWORD FVF_VERTEX = D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1;
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/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/generic/ |
H A D | panel.h | 49 static const DWORD VertexFVF = (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_SPECULAR | D3DFVF_TEX1 ); 51 static const DWORD FVF_VERTEX = D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1;
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/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/generic/ |
H A D | panel.h | 49 static const DWORD VertexFVF = (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_SPECULAR | D3DFVF_TEX1 ); 51 static const DWORD FVF_VERTEX = D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1;
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/dports/graphics/anttweakbar/AntTweakBar/src/ |
H A D | TwDirect3D9.cpp | 300 m_D3DDev->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE); in DrawLine() 355 m_D3DDev->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE); in DrawRect() 521 m_D3DDev->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE); in DrawText() 545 m_D3DDev->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1|D3DFVF_TEXCOORDSIZE2(0)); in DrawText() 634 m_D3DDev->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE); in DrawTriangles()
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/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 207 m_pd3dDevice->SetVertexShader( D3DFVF_XYZRHW|D3DFVF_TEX1 ); in Render() 216 m_pd3dDevice->SetVertexShader( D3DFVF_XYZRHW ); in Render()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 207 m_pd3dDevice->SetVertexShader( D3DFVF_XYZRHW|D3DFVF_TEX1 ); in Render() 216 m_pd3dDevice->SetVertexShader( D3DFVF_XYZRHW ); in Render()
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/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 207 m_pd3dDevice->SetVertexShader( D3DFVF_XYZRHW|D3DFVF_TEX1 ); in Render() 216 m_pd3dDevice->SetVertexShader( D3DFVF_XYZRHW ); in Render()
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/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 207 m_pd3dDevice->SetVertexShader( D3DFVF_XYZRHW|D3DFVF_TEX1 ); in Render() 216 m_pd3dDevice->SetVertexShader( D3DFVF_XYZRHW ); in Render()
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/dports/games/openbor/openbor-3caaddd5/engine/xbox/common/src/ |
H A D | xbhelp.cpp | 207 m_pd3dDevice->SetVertexShader( D3DFVF_XYZRHW|D3DFVF_TEX1 ); in Render() 216 m_pd3dDevice->SetVertexShader( D3DFVF_XYZRHW ); in Render()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/D3D9/ |
H A D | Direct3DVertexDeclaration9.cpp | 75 case D3DFVF_XYZRHW: in Direct3DVertexDeclaration9() 404 FVF |= D3DFVF_XYZRHW; in computeFVF() 494 bool isTransformed = (FVF & D3DFVF_XYZRHW) != 0; in computeFVF()
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H A D | Direct3DVertexBuffer9.cpp | 34 case D3DFVF_XYZRHW: stride += 16; break; in Direct3DVertexBuffer9()
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/dports/devel/apitrace/apitrace-9.0/helpers/ |
H A D | d3d7size.hpp | 46 case D3DFVF_XYZRHW: in _getVertexSize()
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/dports/devel/bullet/bullet3-3.21/examples/ThirdPartyLibs/Gwen/Renderers/ |
H A D | DirectX9.h | 19 #define D3DFVF_VERTEXFORMAT2D (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1)
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/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/common/include/ |
H A D | xbfont.h | 79 #define D3DFVF_XBFONTVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1)
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/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/common/include/ |
H A D | xbfont.h | 79 #define D3DFVF_XBFONTVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1)
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/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/common/include/ |
H A D | xbfont.h | 79 #define D3DFVF_XBFONTVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1)
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/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/common/include/ |
H A D | xbfont.h | 79 #define D3DFVF_XBFONTVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1)
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/dports/games/openbor/openbor-3caaddd5/engine/xbox/common/include/ |
H A D | xbfont.h | 79 #define D3DFVF_XBFONTVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1)
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/dports/devel/py-bullet3/bullet3-3.21/examples/ThirdPartyLibs/Gwen/Renderers/ |
H A D | DirectX9.h | 19 #define D3DFVF_VERTEXFORMAT2D (D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1)
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/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/win32/ |
H A D | Direct3D.cpp | 495 pDevice->SetFVF( D3DFVF_XYZRHW | D3DFVF_TEX1 ); in render() 502 pDevice->SetFVF( D3DFVF_XYZRHW | D3DFVF_TEX1 ); in render() 506 pDevice->SetFVF( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1 ); in render() 512 pDevice->SetFVF( D3DFVF_XYZRHW | D3DFVF_TEX1 ); in render()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/D3D8/ |
H A D | Direct3DVertexBuffer8.cpp | 34 case D3DFVF_XYZRHW: stride += 16; break; in Direct3DVertexBuffer8()
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/dports/editors/libreoffice/libreoffice-7.2.6.2/canvas/source/directx/ |
H A D | dx_9rm.cxx | 493 D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1, in DXRenderModule() 825 … D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1, in flip() 1082 if(FAILED(mpDevice->SetFVF(D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1))) in commitVertexCache()
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