Searched refs:D3DMath_MatrixFromQuaternion (Results 1 – 2 of 2) sorted by relevance
71 VOID D3DMath_MatrixFromQuaternion( D3DMATRIX& mat, FLOAT x, FLOAT y, FLOAT z,
193 VOID D3DMath_MatrixFromQuaternion( D3DMATRIX& mat, FLOAT x, FLOAT y, FLOAT z, in D3DMath_MatrixFromQuaternion() function