Searched refs:D3DMath_QuaternionFromAngles (Results 1 – 2 of 2) sorted by relevance
69 VOID D3DMath_QuaternionFromAngles( FLOAT& x, FLOAT& y, FLOAT& z, FLOAT& w,
169 VOID D3DMath_QuaternionFromAngles( FLOAT& x, FLOAT& y, FLOAT& z, FLOAT& w, in D3DMath_QuaternionFromAngles() function