Searched refs:D3DRENDERSTATE_DITHERENABLE (Results 1 – 10 of 10) sorted by relevance
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/ |
H A D | d3dtypes.h | 1207 D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */ enumerator 1370 #define D3DRENDERSTATE_DITHERENABLE (D3DRENDERSTATETYPE)26 macro
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/ |
H A D | d3dtypes.h | 1207 D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */ enumerator 1370 #define D3DRENDERSTATE_DITHERENABLE (D3DRENDERSTATETYPE)26 macro
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/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/ |
H A D | D3DTYPES.H | 699 D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */ enumerator
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/dports/games/d2x/d2x-0.2.5/arch/win32/ |
H A D | scene.cpp | 142 pd3dDevice->SetRenderState (D3DRENDERSTATE_DITHERENABLE, TRUE); in App_InitDeviceObjects()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/ |
H A D | vd3dtypes.h | 940 D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */ enumerator
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/ |
H A D | d3dtypes.h | 852 D3DRENDERSTATE_DITHERENABLE = 26, enumerator
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/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/ |
H A D | d3dtypes.h | 1121 D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */ enumerator
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3dtypes.h | 853 D3DRENDERSTATE_DITHERENABLE = 26, enumerator
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3dtypes.h | 853 D3DRENDERSTATE_DITHERENABLE = 26, enumerator
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | d3d_render.cpp | 535 STATE_DATA(D3DRENDERSTATE_DITHERENABLE, TRUE, ExecBufInstPtr); in D3D_SetupSceneDefaults()
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