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Searched refs:D3DTRANSFORMSTATE_WORLD2 (Results 1 – 5 of 5) sorted by relevance

/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/vc/include/
H A Dd3dtypes.h1134 D3DTRANSFORMSTATE_WORLD2 = 5, // 3rd matrix to blend enumerator
1160 #define D3DTRANSFORMSTATE_WORLD2 (D3DTRANSFORMSTATETYPE)5 macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/vc/include/
H A Dd3dtypes.h1134 D3DTRANSFORMSTATE_WORLD2 = 5, // 3rd matrix to blend enumerator
1160 #define D3DTRANSFORMSTATE_WORLD2 (D3DTRANSFORMSTATETYPE)5 macro
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/
H A Dd3dtypes.h801 D3DTRANSFORMSTATE_WORLD2 = 5, enumerator
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h802 D3DTRANSFORMSTATE_WORLD2 = 5, enumerator
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dtypes.h802 D3DTRANSFORMSTATE_WORLD2 = 5, enumerator