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Searched refs:D3DXSaveSurfaceToFile (Results 1 – 17 of 17) sorted by relevance

/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dx9tex.h152 #define D3DXSaveSurfaceToFile __MINGW_NAME_AW(D3DXSaveSurfaceToFile) macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dx9tex.h152 #define D3DXSaveSurfaceToFile __MINGW_NAME_AW(D3DXSaveSurfaceToFile) macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/d3d8/
H A Dd3dx8tex.h510 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileW macro
512 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileA macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/d3d9/
H A Dd3dx9tex.h237 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileW macro
239 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileA macro
/dports/emulators/mess/mame-mame0226/3rdparty/dxsdk/Include/
H A Dd3dx9tex.h572 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileW macro
574 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileA macro
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/dx8sdk/include/
H A Dd3dx8tex.h544 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileW macro
546 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileA macro
/dports/emulators/mame/mame-mame0226/3rdparty/dxsdk/Include/
H A Dd3dx9tex.h572 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileW macro
574 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileA macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/mingw/include/directx9/
H A Dd3dx9tex.h572 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileW macro
574 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileA macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/mingw/include/directx9/
H A Dd3dx9tex.h572 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileW macro
574 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileA macro
/dports/games/battletanks/btanks-0.9.8083/sdlx/wrappers/
H A Dd3dsdl.cpp512 if (FAILED(D3DXSaveSurfaceToFile(file, D3DXIFF_BMP, dst, NULL, NULL))) { in d3dSDL_SaveBMP()
H A Dd3dsdl8.cpp522 if (FAILED(D3DXSaveSurfaceToFile(file, D3DXIFF_BMP, dst, NULL, NULL))) { in d3dSDL_SaveBMP()
/dports/emulators/nestopia/nestopia-1.51.1/source/win32/
H A DNstDirect2D.cpp1991 return SUCCEEDED(::D3DXSaveSurfaceToFile( file, type, *surface, NULL, &rect )); in SaveToFile()
/dports/multimedia/assimp/assimp-5.1.3/tools/assimp_view/
H A DMessageProc.cpp585 if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,D3DXIFF_PNG,pi,nullptr,nullptr))) { in SaveScreenshot()
H A DDisplay.cpp1402 if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,eFormat,pi,nullptr,nullptr))) in HandleTreeViewPopup2()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/tools/assimp_view/
H A DDisplay.cpp1396 if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,eFormat,pi,NULL,NULL))) in HandleTreeViewPopup2()
H A DMessageProc.cpp667 if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,D3DXIFF_PNG,pi,NULL,NULL))) in SaveScreenshot()
/dports/emulators/nestopia/nestopia-1.51.1/
H A DChangeLog843 - Workaround for bug in ::D3DXSaveSurfaceToFile() using D3DXIFF_BMP.