/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3dx9tex.h | 152 #define D3DXSaveSurfaceToFile __MINGW_NAME_AW(D3DXSaveSurfaceToFile) macro
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3dx9tex.h | 152 #define D3DXSaveSurfaceToFile __MINGW_NAME_AW(D3DXSaveSurfaceToFile) macro
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/d3d8/ |
H A D | d3dx8tex.h | 510 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileW macro 512 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileA macro
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/d3d9/ |
H A D | d3dx9tex.h | 237 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileW macro 239 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileA macro
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/dports/emulators/mess/mame-mame0226/3rdparty/dxsdk/Include/ |
H A D | d3dx9tex.h | 572 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileW macro 574 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileA macro
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/dx8sdk/include/ |
H A D | d3dx8tex.h | 544 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileW macro 546 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileA macro
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/dports/emulators/mame/mame-mame0226/3rdparty/dxsdk/Include/ |
H A D | d3dx9tex.h | 572 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileW macro 574 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileA macro
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/mingw/include/directx9/ |
H A D | d3dx9tex.h | 572 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileW macro 574 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileA macro
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/mingw/include/directx9/ |
H A D | d3dx9tex.h | 572 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileW macro 574 #define D3DXSaveSurfaceToFile D3DXSaveSurfaceToFileA macro
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/dports/games/battletanks/btanks-0.9.8083/sdlx/wrappers/ |
H A D | d3dsdl.cpp | 512 if (FAILED(D3DXSaveSurfaceToFile(file, D3DXIFF_BMP, dst, NULL, NULL))) { in d3dSDL_SaveBMP()
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H A D | d3dsdl8.cpp | 522 if (FAILED(D3DXSaveSurfaceToFile(file, D3DXIFF_BMP, dst, NULL, NULL))) { in d3dSDL_SaveBMP()
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/dports/emulators/nestopia/nestopia-1.51.1/source/win32/ |
H A D | NstDirect2D.cpp | 1991 return SUCCEEDED(::D3DXSaveSurfaceToFile( file, type, *surface, NULL, &rect )); in SaveToFile()
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/dports/multimedia/assimp/assimp-5.1.3/tools/assimp_view/ |
H A D | MessageProc.cpp | 585 if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,D3DXIFF_PNG,pi,nullptr,nullptr))) { in SaveScreenshot()
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H A D | Display.cpp | 1402 if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,eFormat,pi,nullptr,nullptr))) in HandleTreeViewPopup2()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/tools/assimp_view/ |
H A D | Display.cpp | 1396 if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,eFormat,pi,NULL,NULL))) in HandleTreeViewPopup2()
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H A D | MessageProc.cpp | 667 if(!pi || FAILED(D3DXSaveSurfaceToFile(szFileName,D3DXIFF_PNG,pi,NULL,NULL))) in SaveScreenshot()
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/dports/emulators/nestopia/nestopia-1.51.1/ |
H A D | ChangeLog | 843 - Workaround for bug in ::D3DXSaveSurfaceToFile() using D3DXIFF_BMP.
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