Home
last modified time | relevance | path

Searched refs:D3DX_FILTER_LINEAR (Results 1 – 10 of 10) sorted by relevance

/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dx9tex.h30 #define D3DX_FILTER_LINEAR 0x00000003 macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3dx9tex.h30 #define D3DX_FILTER_LINEAR 0x00000003 macro
/dports/emulators/snes9x-gtk/snes9x-1.54.1/win32/
H A DCD3DCG.cpp405 it->linearfilter?D3DX_FILTER_LINEAR:D3DX_FILTER_POINT, in LoadShader()
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/d3d8/
H A Dd3dx8tex.h59 #define D3DX_FILTER_LINEAR (3 << 0) macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/d3d9/
H A Dd3dx9tex.h17 #define D3DX_FILTER_LINEAR (3 << 0) macro
/dports/emulators/mess/mame-mame0226/3rdparty/dxsdk/Include/
H A Dd3dx9tex.h67 #define D3DX_FILTER_LINEAR (3 << 0) macro
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/dx8sdk/include/
H A Dd3dx8tex.h61 #define D3DX_FILTER_LINEAR (3 << 0) macro
/dports/emulators/mame/mame-mame0226/3rdparty/dxsdk/Include/
H A Dd3dx9tex.h67 #define D3DX_FILTER_LINEAR (3 << 0) macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/mingw/include/directx9/
H A Dd3dx9tex.h67 #define D3DX_FILTER_LINEAR (3 << 0) macro
/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/mingw/include/directx9/
H A Dd3dx9tex.h67 #define D3DX_FILTER_LINEAR (3 << 0) macro