/dports/games/openbor3482/openbor-2c1ecd7/engine/xbox/generic/ |
H A D | panel.cpp | 449 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &m_pTexture)!=D3D_OK) in Render() 640 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &m_pTexture)!=D3D_OK) in Render() 817 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &m_pTexture)!=D3D_OK) in RenderOnCube2() 1277 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &m_pTexture)!=D3D_OK) in Render()
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H A D | xboxport.cpp | 369 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &Texture)==D3D_OK) in init_texture()
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/dports/games/openbor4432/openbor-ba1eb4f/engine/xbox/generic/ |
H A D | panel.cpp | 449 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &m_pTexture)!=D3D_OK) in Render() 640 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &m_pTexture)!=D3D_OK) in Render() 817 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &m_pTexture)!=D3D_OK) in RenderOnCube2() 1277 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &m_pTexture)!=D3D_OK) in Render()
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H A D | xboxport.cpp | 369 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &Texture)==D3D_OK) in init_texture()
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/dports/games/openbor3979/openbor-2bcf25b/engine/xbox/generic/ |
H A D | panel.cpp | 449 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &m_pTexture)!=D3D_OK) in Render() 640 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &m_pTexture)!=D3D_OK) in Render() 817 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &m_pTexture)!=D3D_OK) in RenderOnCube2() 1277 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &m_pTexture)!=D3D_OK) in Render()
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H A D | xboxport.cpp | 369 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &Texture)==D3D_OK) in init_texture()
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/dports/games/openbor3711/openbor-6ec17fa/engine/xbox/generic/ |
H A D | panel.cpp | 449 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &m_pTexture)!=D3D_OK) in Render() 640 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &m_pTexture)!=D3D_OK) in Render() 817 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &m_pTexture)!=D3D_OK) in RenderOnCube2() 1277 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &m_pTexture)!=D3D_OK) in Render()
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H A D | xboxport.cpp | 369 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &Texture)==D3D_OK) in init_texture()
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/dports/games/openbor/openbor-3caaddd5/engine/xbox/generic/ |
H A D | panel.cpp | 449 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &m_pTexture)!=D3D_OK) in Render() 640 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &m_pTexture)!=D3D_OK) in Render() 817 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &m_pTexture)!=D3D_OK) in RenderOnCube2() 1277 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &m_pTexture)!=D3D_OK) in Render()
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H A D | xboxport.cpp | 369 D3DX_FILTER_NONE , D3DX_FILTER_NONE, 0, NULL, NULL, &Texture)==D3D_OK) in init_texture()
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/dports/devel/fifechan/fifechan-0.1.5/src/directx3d/ |
H A D | directx3dimage.cpp | 211 D3DX_FILTER_NONE, in convertToDisplayFormat()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/d3d9/ |
H A D | D3D9Texture2D.cpp | 155 …nalFormat[mFormat], mImage.GetWidth() * Image::GetSize(mFormat), 0, &srcRect, D3DX_FILTER_NONE, 0); in Upload()
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/dports/graphics/cegui/cegui-0.8.7/cegui/src/RendererModules/Direct3D9/ |
H A D | Texture.cpp | 555 pixel_buffer.getPitch(), 0, &src_rect, D3DX_FILTER_NONE, 0); in loadFromMemory()
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3dx9tex.h | 28 #define D3DX_FILTER_NONE 0x00000001 macro
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3dx9tex.h | 28 #define D3DX_FILTER_NONE 0x00000001 macro
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/d3d8/ |
H A D | d3dx8tex.h | 57 #define D3DX_FILTER_NONE (1 << 0) macro
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/d3d9/ |
H A D | d3dx9tex.h | 15 #define D3DX_FILTER_NONE (1 << 0) macro
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/dports/emulators/mess/mame-mame0226/3rdparty/dxsdk/Include/ |
H A D | d3dx9tex.h | 65 #define D3DX_FILTER_NONE (1 << 0) macro
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/dx8sdk/include/ |
H A D | d3dx8tex.h | 59 #define D3DX_FILTER_NONE (1 << 0) macro
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/dports/emulators/mame/mame-mame0226/3rdparty/dxsdk/Include/ |
H A D | d3dx9tex.h | 65 #define D3DX_FILTER_NONE (1 << 0) macro
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/dep/mingw/include/directx9/ |
H A D | d3dx9tex.h | 65 #define D3DX_FILTER_NONE (1 << 0) macro
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/dep/mingw/include/directx9/ |
H A D | d3dx9tex.h | 65 #define D3DX_FILTER_NONE (1 << 0) macro
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/dports/devel/allegro5/allegro5-5.2.7.0/src/win/ |
H A D | d3d_bmp.cpp | 73 D3DX_FILTER_NONE, in convert_compressed()
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/intf/video/win32/ |
H A D | vid_directx9.cpp | 479 …LL, &rect, scandata[i], D3DFMT_X8R8G8B8, nSize * sizeof(int), NULL, &rect, D3DX_FILTER_NONE, 0))) { in dx9EffectSurfaceInit()
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/intf/video/win32/ |
H A D | vid_directx9.cpp | 479 …LL, &rect, scandata[i], D3DFMT_X8R8G8B8, nSize * sizeof(int), NULL, &rect, D3DX_FILTER_NONE, 0))) { in dx9EffectSurfaceInit()
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