Searched refs:DAMETH_N64 (Results 1 – 3 of 3) sorted by relevance
212 DAMETH_N64 = 1024, enumerator311 #define TO_PTH_N64(dameth) (((dameth)&DAMETH_N64)<<1)312 EDUKE32_STATIC_ASSERT(TO_PTH_N64(DAMETH_N64) == PTH_N64);
941 int method = DAMETH_CLAMPED | DAMETH_N64 | (rt_fxtile ? DAMETH_N64_INTENSIVITY : 0); in RT_DisplayTileWorld()1125 int method = DAMETH_N64 | (explosion ? DAMETH_N64_INTENSIVITY : 0); in RT_SetTexture()1267 int method = DAMETH_N64; in RT_DrawFloor()2077 int method = DAMETH_CLAMPED | DAMETH_N64 | (rt_fxtile ? DAMETH_N64_INTENSIVITY : 0); in RT_DrawSpriteFlat()2164 int method = DAMETH_CLAMPED | DAMETH_N64 | (rt_fxtile ? DAMETH_N64_INTENSIVITY : 0); in RT_DrawSpriteFloor()2756 int method = DAMETH_N64; in RT_DrawMaskWall()4012 …int method = DAMETH_CLAMPED | DAMETH_N64 | ((orientation & RTRS_SCALED) != 0 ? DAMETH_N64_SCALED :… in RT_RotateSprite()4110 int method = DAMETH_CLAMPED | DAMETH_N64 | DAMETH_N64_SCALED; in RT_RotateSpriteText()
58 if (dameth & DAMETH_N64) in texcache_tryart()