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Searched refs:DAMETH_N64 (Results 1 – 3 of 3) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dpolymost.h212 DAMETH_N64 = 1024, enumerator
311 #define TO_PTH_N64(dameth) (((dameth)&DAMETH_N64)<<1)
312 EDUKE32_STATIC_ASSERT(TO_PTH_N64(DAMETH_N64) == PTH_N64);
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/n64/
H A Dreality_render.cpp941 int method = DAMETH_CLAMPED | DAMETH_N64 | (rt_fxtile ? DAMETH_N64_INTENSIVITY : 0); in RT_DisplayTileWorld()
1125 int method = DAMETH_N64 | (explosion ? DAMETH_N64_INTENSIVITY : 0); in RT_SetTexture()
1267 int method = DAMETH_N64; in RT_DrawFloor()
2077 int method = DAMETH_CLAMPED | DAMETH_N64 | (rt_fxtile ? DAMETH_N64_INTENSIVITY : 0); in RT_DrawSpriteFlat()
2164 int method = DAMETH_CLAMPED | DAMETH_N64 | (rt_fxtile ? DAMETH_N64_INTENSIVITY : 0); in RT_DrawSpriteFloor()
2756 int method = DAMETH_N64; in RT_DrawMaskWall()
4012 …int method = DAMETH_CLAMPED | DAMETH_N64 | ((orientation & RTRS_SCALED) != 0 ? DAMETH_N64_SCALED :… in RT_RotateSprite()
4110 int method = DAMETH_CLAMPED | DAMETH_N64 | DAMETH_N64_SCALED; in RT_RotateSpriteText()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dtexcache.cpp58 if (dameth & DAMETH_N64) in texcache_tryart()