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Searched refs:DCA_NOTE_FADE (Results 1 – 16 of 16) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/modules/chibi/
H A Dcp_player_data_nna.cpp132 case CPInstrument::DCA_NOTE_FADE: { in process_NNAs()
H A Dcp_instrument.h59 DCA_NOTE_FADE, enumerator
H A Dcp_loader_it_instruments.cpp123 case 2: p_instrument->set_DC_action(CPInstrument::DCA_NOTE_FADE); break; in load_instrument()
/dports/devel/godot2/godot-2.1.6-stable/modules/chibi/
H A Dcp_player_data_nna.cpp132 case CPInstrument::DCA_NOTE_FADE: { in process_NNAs()
H A Dcp_instrument.h59 DCA_NOTE_FADE, enumerator
H A Dcp_loader_it_instruments.cpp123 case 2: p_instrument->set_DC_action(CPInstrument::DCA_NOTE_FADE); break; in load_instrument()
/dports/audio/dumb/dumb-0.9.3/include/internal/
H A Dit.h151 #define DCA_NOTE_FADE 2 macro
/dports/audio/dumb-allegro/dumb-0.9.3/include/internal/
H A Dit.h151 #define DCA_NOTE_FADE 2 macro
/dports/games/openomf/dumb-238f23c/dumb/include/internal/
H A Dit.h158 #define DCA_NOTE_FADE 2 macro
/dports/audio/deadbeef/deadbeef-0.7.2/plugins/dumb/dumb-kode54/include/internal/
H A Dit.h158 #define DCA_NOTE_FADE 2 macro
/dports/games/zdoom/zdoom-2.8.1/dumb/include/internal/
H A Dit.h157 #define DCA_NOTE_FADE 2 macro
/dports/audio/zmusic/ZMusic-1.1.8/thirdparty/dumb/include/internal/
H A Dit.h157 #define DCA_NOTE_FADE 2 macro
/dports/games/openomf/dumb-238f23c/dumb/src/it/
H A Ditrender.c1936 case DCA_NOTE_FADE: in it_retrigger_note()
/dports/audio/deadbeef/deadbeef-0.7.2/plugins/dumb/dumb-kode54/src/it/
H A Ditrender.c1938 case DCA_NOTE_FADE: in it_retrigger_note()
/dports/games/zdoom/zdoom-2.8.1/dumb/src/it/
H A Ditrender.c1848 case DCA_NOTE_FADE: in it_retrigger_note()
/dports/audio/zmusic/ZMusic-1.1.8/thirdparty/dumb/src/it/
H A Ditrender.c1848 case DCA_NOTE_FADE: in it_retrigger_note()