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Searched refs:DCanvas (Results 1 – 25 of 46) sorted by relevance

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/dports/games/odamex/odamex-src-0.7.0/client/src/
H A Dv_draw.cpp43 DCanvas::vdrawfunc *DCanvas::m_Drawfuncs;
44 DCanvas::vdrawsfunc *DCanvas::m_Drawsfuncs;
48 DCanvas::vdrawfunc DCanvas::Pfuncs[6] =
50 DCanvas::DrawPatchP,
51 DCanvas::DrawLucentPatchP,
57 DCanvas::vdrawsfunc DCanvas::Psfuncs[6] =
59 DCanvas::DrawPatchSP,
68 DCanvas::vdrawfunc DCanvas::Dfuncs[6] =
70 DCanvas::DrawPatchD,
77 DCanvas::vdrawsfunc DCanvas::Dsfuncs[6] =
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H A Dv_video.cpp67 IMPLEMENT_CLASS (DCanvas, DObject)
79 DCanvas *screen;
222 void DCanvas::DrawPatchFullScreen(const patch_t* patch) const in DrawPatchFullScreen()
246 void DCanvas::Clear (int left, int top, int right, int bottom, int color) const in Clear()
349 void DCanvas::Dim(int x1, int y1, int w, int h) const in Dim()
457 void DCanvas::Lock () in Lock()
480 void DCanvas::Unlock () in Unlock()
487 void DCanvas::Blit (int srcx, int srcy, int srcwidth, int srcheight, in Blit()
488 DCanvas *dest, int destx, int desty, int destwidth, int destheight) in Blit()
856 void DCanvas::AttachPalette (palette_t *pal) in AttachPalette()
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H A Dst_lib.h38 extern DCanvas *stbarscreen;
39 extern DCanvas *stnumscreen;
229 void ST_DrawNum (int x, int y, DCanvas *scrn, int num);
H A Dv_text.cpp66 DCanvas* temp_screen = I_AllocateScreen(128, 128, 8); in V_InitConChars()
124 void DCanvas::PrintStr (int x, int y, const char *s, int count) const in PrintStr()
205 void DCanvas::PrintStr2 (int x, int y, const char *s, int count) const in PrintStr2()
305 void DCanvas::TextWrapper (EWrapperCode drawer, int normalcolor, int x, int y, const byte *string) … in TextWrapper()
381 void DCanvas::TextSWrapper (EWrapperCode drawer, int normalcolor, int x, int y, const byte *string)… in TextSWrapper()
386 void DCanvas::TextSWrapper (EWrapperCode drawer, int normalcolor, int x, int y, in TextSWrapper()
H A Dr_drawt_altivec.cpp83 void r_dimpatchD_ALTIVEC(const DCanvas *const cvs, argb_t color, int alpha, int x1, int y1, int w, … in r_dimpatchD_ALTIVEC()
/dports/games/odamex/odamex-src-0.7.0/common/
H A Dv_video.h69 class DCanvas : DObject
71 DECLARE_CLASS (DCanvas, DObject)
83 DCanvas() : in DCanvas() function
88 virtual ~DCanvas () in ~DCanvas()
376 inline void DCanvas::DrawPatch (const patch_t *patch, int x, int y) const in DrawPatch()
384 inline void DCanvas::DrawPatchDirect (const patch_t *patch, int x, int y) const in DrawPatchDirect()
388 inline void DCanvas::DrawPatchIndirect (const patch_t *patch, int x, int y) const in DrawPatchIndirect()
392 inline void DCanvas::DrawPatchClean (const patch_t *patch, int x, int y) const in DrawPatchClean()
401 inline void DCanvas::DrawLucentPatch (const patch_t *patch, int x, int y) const in DrawLucentPatch()
476 inline void DCanvas::DrawColoredPatch (const patch_t *patch, int x, int y) const in DrawColoredPatch()
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H A Dr_draw.h209 void r_dimpatchD_c(const DCanvas *const cvs, argb_t color, int alpha, int x1, int y1, int w, int h);
216 void r_dimpatchD_SSE2(const DCanvas *const cvs, argb_t color, int alpha, int x1, int y1, int w, int…
224 void r_dimpatchD_MMX(const DCanvas *const cvs, argb_t color, int alpha, int x1, int y1, int w, int …
232 void r_dimpatchD_ALTIVEC(const DCanvas *const cvs, argb_t color, int alpha, int x1, int y1, int w, …
252 extern void (*r_dimpatchD)(const DCanvas *const cvs, argb_t color, int alpha, int x1, int y1, int w…
/dports/games/odamex/odamex-src-0.7.0/client/sdl/
H A Di_video.h83 DCanvas *I_AllocateScreen (int width, int height, int bits, bool primary = false);
84 void I_FreeScreen (DCanvas *canvas);
86 void I_LockScreen (DCanvas *canvas);
87 void I_UnlockScreen (DCanvas *canvas);
88 void I_Blit (DCanvas *src, int srcx, int srcy, int srcwidth, int srcheight,
89 DCanvas *dest, int destx, int desty, int destwidth, int destheight);
H A Dhardware.h53 virtual void UpdateScreen (DCanvas *canvas);
60 virtual DCanvas *AllocateSurface (int width, int height, int bits, bool primary = false);
61 virtual void ReleaseSurface (DCanvas *scrn);
62 virtual void LockSurface (DCanvas *scrn);
63 virtual void UnlockSurface (DCanvas *scrn);
64 virtual bool Blit (DCanvas *src, int sx, int sy, int sw, int sh,
65 DCanvas *dst, int dx, int dy, int dw, int dh);
H A Di_sdlvideo.h58 virtual void UpdateScreen (DCanvas *canvas);
65 virtual DCanvas *AllocateSurface (int width, int height, int bits, bool primary = false);
66 virtual void ReleaseSurface (DCanvas *scrn);
67 virtual void LockSurface (DCanvas *scrn);
68 virtual void UnlockSurface (DCanvas *scrn);
69 virtual bool Blit (DCanvas *src, int sx, int sy, int sw, int sh,
70 DCanvas *dst, int dx, int dy, int dw, int dh);
H A Di_sdlvideo.cpp286 void SDLVideo::UpdateScreen(DCanvas *canvas) in UpdateScreen()
378 DCanvas *SDLVideo::AllocateSurface(int width, int height, int bits, bool primary) in AllocateSurface()
380 DCanvas *scrn = new DCanvas; in AllocateSurface()
426 void SDLVideo::ReleaseSurface(DCanvas *scrn) in ReleaseSurface()
446 void SDLVideo::LockSurface (DCanvas *scrn) in LockSurface()
462 void SDLVideo::UnlockSurface (DCanvas *scrn) in UnlockSurface()
471 bool SDLVideo::Blit (DCanvas *src, int sx, int sy, int sw, int sh, DCanvas *dst, int dx, int dy, in… in Blit()
H A Dhardware.cpp771 DCanvas *scrn = Video->AllocateSurface (width, height, bits, primary); in I_AllocateScreen()
782 void I_FreeScreen (DCanvas *canvas) in I_FreeScreen()
787 void I_LockScreen (DCanvas *canvas) in I_LockScreen()
792 void I_UnlockScreen (DCanvas *canvas) in I_UnlockScreen()
948 void IVideo::UpdateScreen (DCanvas *canvas) {} in UpdateScreen()
957 DCanvas *scrn = new DCanvas; in AllocateSurface()
971 void IVideo::ReleaseSurface (DCanvas *scrn) in ReleaseSurface()
977 void IVideo::LockSurface (DCanvas *scrn) {} in LockSurface()
978 void IVideo::UnlockSurface (DCanvas *scrn) {} in UnlockSurface()
979 bool IVideo::Blit (DCanvas *src, int sx, int sy, int sw, int sh, in Blit()
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/
H A Dv_video.cpp15 IMPLEMENT_ABSTRACT_CLASS (DCanvas)
54 DCanvas *DCanvas::CanvasChain = NULL;
62 DCanvas::DCanvas (int _width, int _height) in DCanvas() function in DCanvas
81 DCanvas::~DCanvas () in ~DCanvas()
84 DCanvas *probe = CanvasChain, **prev; in ~DCanvas()
107 bool DCanvas::IsValid () in IsValid()
153 void DCanvas::Dim (PalEntry color) in Dim()
188 void DCanvas::Dim (PalEntry color, float damount, int x1, int y1, int w, int h) in Dim()
270 void DCanvas::ReleaseScreenshotBuffer() in ReleaseScreenshotBuffer()
281 void DCanvas::CalcGamma (float gamma, BYTE gammalookup[256]) in CalcGamma()
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H A Dv_video.h170 class DCanvas : public DObject
172 DECLARE_ABSTRACT_CLASS (DCanvas, DObject)
174 DCanvas (int width, int height);
175 virtual ~DCanvas ();
295 DCanvas() {} in DCanvas() function
299 DCanvas *Next;
300 static DCanvas *CanvasChain;
307 class DSimpleCanvas : public DCanvas
309 DECLARE_CLASS (DSimpleCanvas, DCanvas)
H A Dv_draw.cpp125 void STACK_ARGS DCanvas::DrawTexture (FTexture *img, double x, double y, int tags_first, ...) in DrawTexture()
759 void DCanvas::VirtualToRealCoords(double &x, double &y, double &w, double &h, in VirtualToRealCoords()
795 void DCanvas::VirtualToRealCoordsFixed(fixed_t &x, fixed_t &y, fixed_t &w, fixed_t &h, in VirtualToRealCoordsFixed()
811 void DCanvas::VirtualToRealCoordsInt(int &x, int &y, int &w, int &h, in VirtualToRealCoordsInt()
827 void DCanvas::FillBorder (FTexture *img) in FillBorder()
866 void DCanvas::PUTTRANSDOT (int xx, int yy, int basecolor, int level) in PUTTRANSDOT()
917 void DCanvas::DrawLine(int x0, int y0, int x1, int y1, int palColor, uint32 realcolor) in DrawLine()
1077 void DCanvas::DrawPixel(int x, int y, int palColor, uint32 realcolor) in DrawPixel()
1152 void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints, in FillSimplePoly()
1324 void DCanvas::DrawBlock (int x, int y, int _width, int _height, const BYTE *src) const in DrawBlock()
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H A Dv_text.cpp56 void STACK_ARGS DCanvas::DrawChar (FFont *font, int normalcolor, int x, int y, BYTE character, ...) in DrawChar()
82 void DCanvas::DrawTextV(FFont *font, int normalcolor, int x, int y, const char *string, va_list tag… in DrawTextV()
271 void STACK_ARGS DCanvas::DrawText (FFont *font, int normalcolor, int x, int y, const char *string, … in DrawText()
279 void STACK_ARGS DCanvas::DrawTextA (FFont *font, int normalcolor, int x, int y, const char *string,… in DrawTextA()
H A Dv_font.h42 class DCanvas; variable
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dv_video.h144 class DCanvas : public DObject
146 DECLARE_ABSTRACT_CLASS (DCanvas, DObject)
148 DCanvas (int width, int height);
149 virtual ~DCanvas ();
269 DCanvas() {} in DCanvas() function
273 DCanvas *Next;
274 static DCanvas *CanvasChain;
281 class DSimpleCanvas : public DCanvas
283 DECLARE_CLASS (DSimpleCanvas, DCanvas)
H A Dv_video.cpp71 IMPLEMENT_ABSTRACT_CLASS (DCanvas)
202 DCanvas *DCanvas::CanvasChain = NULL;
210 DCanvas::DCanvas (int _width, int _height) in DCanvas() function in DCanvas
229 DCanvas::~DCanvas () in ~DCanvas()
232 DCanvas *probe = CanvasChain, **prev; in ~DCanvas()
255 bool DCanvas::IsValid () in IsValid()
301 void DCanvas::Dim (PalEntry color) in Dim()
341 void DCanvas::Dim (PalEntry color, float damount, int x1, int y1, int w, int h) in Dim()
423 void DCanvas::ReleaseScreenshotBuffer() in ReleaseScreenshotBuffer()
701 void DCanvas::CalcGamma (float gamma, BYTE gammalookup[256]) in CalcGamma()
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H A Dv_draw.cpp109 void STACK_ARGS DCanvas::DrawTexture (FTexture *img, double x, double y, int tags_first, ...) in DrawTexture()
743 void DCanvas::VirtualToRealCoords(double &x, double &y, double &w, double &h, in VirtualToRealCoords()
779 void DCanvas::VirtualToRealCoordsFixed(fixed_t &x, fixed_t &y, fixed_t &w, fixed_t &h, in VirtualToRealCoordsFixed()
795 void DCanvas::VirtualToRealCoordsInt(int &x, int &y, int &w, int &h, in VirtualToRealCoordsInt()
811 void DCanvas::FillBorder (FTexture *img) in FillBorder()
850 void DCanvas::PUTTRANSDOT (int xx, int yy, int basecolor, int level) in PUTTRANSDOT()
901 void DCanvas::DrawLine(int x0, int y0, int x1, int y1, int palColor, uint32 realcolor) in DrawLine()
1061 void DCanvas::DrawPixel(int x, int y, int palColor, uint32 realcolor) in DrawPixel()
1136 void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints, in FillSimplePoly()
1303 void DCanvas::DrawBlock (int x, int y, int _width, int _height, const BYTE *src) const in DrawBlock()
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H A Dv_text.cpp55 void STACK_ARGS DCanvas::DrawChar (FFont *font, int normalcolor, int x, int y, BYTE character, ...) in DrawChar()
81 void DCanvas::DrawTextV(FFont *font, int normalcolor, int x, int y, const char *string, va_list tag… in DrawTextV()
261 void STACK_ARGS DCanvas::DrawText (FFont *font, int normalcolor, int x, int y, const char *string, … in DrawText()
269 void STACK_ARGS DCanvas::DrawTextA (FFont *font, int normalcolor, int x, int y, const char *string,… in DrawTextA()
H A Dr_main.h134 void R_RenderViewToCanvas (AActor *actor, DCanvas *canvas, int x, int y, int width, int height, boo…
H A Dr_utility.h12 extern DCanvas *RenderTarget;
H A Dv_font.h39 class DCanvas; variable
/dports/games/odamex/odamex-src-0.7.0/server/src/
H A Dsv_stubs.cpp31 IMPLEMENT_CLASS (DCanvas, DObject)
32 DCanvas _screen;
33 DCanvas* screen = &_screen;

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