/dports/games/odamex/odamex-src-0.7.0/client/src/ |
H A D | v_draw.cpp | 43 DCanvas::vdrawfunc *DCanvas::m_Drawfuncs; 44 DCanvas::vdrawsfunc *DCanvas::m_Drawsfuncs; 48 DCanvas::vdrawfunc DCanvas::Pfuncs[6] = 50 DCanvas::DrawPatchP, 51 DCanvas::DrawLucentPatchP, 57 DCanvas::vdrawsfunc DCanvas::Psfuncs[6] = 59 DCanvas::DrawPatchSP, 68 DCanvas::vdrawfunc DCanvas::Dfuncs[6] = 70 DCanvas::DrawPatchD, 77 DCanvas::vdrawsfunc DCanvas::Dsfuncs[6] = [all …]
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H A D | v_video.cpp | 67 IMPLEMENT_CLASS (DCanvas, DObject) 79 DCanvas *screen; 222 void DCanvas::DrawPatchFullScreen(const patch_t* patch) const in DrawPatchFullScreen() 246 void DCanvas::Clear (int left, int top, int right, int bottom, int color) const in Clear() 349 void DCanvas::Dim(int x1, int y1, int w, int h) const in Dim() 457 void DCanvas::Lock () in Lock() 480 void DCanvas::Unlock () in Unlock() 487 void DCanvas::Blit (int srcx, int srcy, int srcwidth, int srcheight, in Blit() 488 DCanvas *dest, int destx, int desty, int destwidth, int destheight) in Blit() 856 void DCanvas::AttachPalette (palette_t *pal) in AttachPalette() [all …]
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H A D | st_lib.h | 38 extern DCanvas *stbarscreen; 39 extern DCanvas *stnumscreen; 229 void ST_DrawNum (int x, int y, DCanvas *scrn, int num);
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H A D | v_text.cpp | 66 DCanvas* temp_screen = I_AllocateScreen(128, 128, 8); in V_InitConChars() 124 void DCanvas::PrintStr (int x, int y, const char *s, int count) const in PrintStr() 205 void DCanvas::PrintStr2 (int x, int y, const char *s, int count) const in PrintStr2() 305 void DCanvas::TextWrapper (EWrapperCode drawer, int normalcolor, int x, int y, const byte *string) … in TextWrapper() 381 void DCanvas::TextSWrapper (EWrapperCode drawer, int normalcolor, int x, int y, const byte *string)… in TextSWrapper() 386 void DCanvas::TextSWrapper (EWrapperCode drawer, int normalcolor, int x, int y, in TextSWrapper()
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H A D | r_drawt_altivec.cpp | 83 void r_dimpatchD_ALTIVEC(const DCanvas *const cvs, argb_t color, int alpha, int x1, int y1, int w, … in r_dimpatchD_ALTIVEC()
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | v_video.h | 69 class DCanvas : DObject 71 DECLARE_CLASS (DCanvas, DObject) 83 DCanvas() : in DCanvas() function 88 virtual ~DCanvas () in ~DCanvas() 376 inline void DCanvas::DrawPatch (const patch_t *patch, int x, int y) const in DrawPatch() 384 inline void DCanvas::DrawPatchDirect (const patch_t *patch, int x, int y) const in DrawPatchDirect() 388 inline void DCanvas::DrawPatchIndirect (const patch_t *patch, int x, int y) const in DrawPatchIndirect() 392 inline void DCanvas::DrawPatchClean (const patch_t *patch, int x, int y) const in DrawPatchClean() 401 inline void DCanvas::DrawLucentPatch (const patch_t *patch, int x, int y) const in DrawLucentPatch() 476 inline void DCanvas::DrawColoredPatch (const patch_t *patch, int x, int y) const in DrawColoredPatch() [all …]
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H A D | r_draw.h | 209 void r_dimpatchD_c(const DCanvas *const cvs, argb_t color, int alpha, int x1, int y1, int w, int h); 216 void r_dimpatchD_SSE2(const DCanvas *const cvs, argb_t color, int alpha, int x1, int y1, int w, int… 224 void r_dimpatchD_MMX(const DCanvas *const cvs, argb_t color, int alpha, int x1, int y1, int w, int … 232 void r_dimpatchD_ALTIVEC(const DCanvas *const cvs, argb_t color, int alpha, int x1, int y1, int w, … 252 extern void (*r_dimpatchD)(const DCanvas *const cvs, argb_t color, int alpha, int x1, int y1, int w…
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/dports/games/odamex/odamex-src-0.7.0/client/sdl/ |
H A D | i_video.h | 83 DCanvas *I_AllocateScreen (int width, int height, int bits, bool primary = false); 84 void I_FreeScreen (DCanvas *canvas); 86 void I_LockScreen (DCanvas *canvas); 87 void I_UnlockScreen (DCanvas *canvas); 88 void I_Blit (DCanvas *src, int srcx, int srcy, int srcwidth, int srcheight, 89 DCanvas *dest, int destx, int desty, int destwidth, int destheight);
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H A D | hardware.h | 53 virtual void UpdateScreen (DCanvas *canvas); 60 virtual DCanvas *AllocateSurface (int width, int height, int bits, bool primary = false); 61 virtual void ReleaseSurface (DCanvas *scrn); 62 virtual void LockSurface (DCanvas *scrn); 63 virtual void UnlockSurface (DCanvas *scrn); 64 virtual bool Blit (DCanvas *src, int sx, int sy, int sw, int sh, 65 DCanvas *dst, int dx, int dy, int dw, int dh);
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H A D | i_sdlvideo.h | 58 virtual void UpdateScreen (DCanvas *canvas); 65 virtual DCanvas *AllocateSurface (int width, int height, int bits, bool primary = false); 66 virtual void ReleaseSurface (DCanvas *scrn); 67 virtual void LockSurface (DCanvas *scrn); 68 virtual void UnlockSurface (DCanvas *scrn); 69 virtual bool Blit (DCanvas *src, int sx, int sy, int sw, int sh, 70 DCanvas *dst, int dx, int dy, int dw, int dh);
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H A D | i_sdlvideo.cpp | 286 void SDLVideo::UpdateScreen(DCanvas *canvas) in UpdateScreen() 378 DCanvas *SDLVideo::AllocateSurface(int width, int height, int bits, bool primary) in AllocateSurface() 380 DCanvas *scrn = new DCanvas; in AllocateSurface() 426 void SDLVideo::ReleaseSurface(DCanvas *scrn) in ReleaseSurface() 446 void SDLVideo::LockSurface (DCanvas *scrn) in LockSurface() 462 void SDLVideo::UnlockSurface (DCanvas *scrn) in UnlockSurface() 471 bool SDLVideo::Blit (DCanvas *src, int sx, int sy, int sw, int sh, DCanvas *dst, int dx, int dy, in… in Blit()
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H A D | hardware.cpp | 771 DCanvas *scrn = Video->AllocateSurface (width, height, bits, primary); in I_AllocateScreen() 782 void I_FreeScreen (DCanvas *canvas) in I_FreeScreen() 787 void I_LockScreen (DCanvas *canvas) in I_LockScreen() 792 void I_UnlockScreen (DCanvas *canvas) in I_UnlockScreen() 948 void IVideo::UpdateScreen (DCanvas *canvas) {} in UpdateScreen() 957 DCanvas *scrn = new DCanvas; in AllocateSurface() 971 void IVideo::ReleaseSurface (DCanvas *scrn) in ReleaseSurface() 977 void IVideo::LockSurface (DCanvas *scrn) {} in LockSurface() 978 void IVideo::UnlockSurface (DCanvas *scrn) {} in UnlockSurface() 979 bool IVideo::Blit (DCanvas *src, int sx, int sy, int sw, int sh, in Blit() [all …]
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/dports/games/ecwolf/ecwolf-1.3.3-src/src/ |
H A D | v_video.cpp | 15 IMPLEMENT_ABSTRACT_CLASS (DCanvas) 54 DCanvas *DCanvas::CanvasChain = NULL; 62 DCanvas::DCanvas (int _width, int _height) in DCanvas() function in DCanvas 81 DCanvas::~DCanvas () in ~DCanvas() 84 DCanvas *probe = CanvasChain, **prev; in ~DCanvas() 107 bool DCanvas::IsValid () in IsValid() 153 void DCanvas::Dim (PalEntry color) in Dim() 188 void DCanvas::Dim (PalEntry color, float damount, int x1, int y1, int w, int h) in Dim() 270 void DCanvas::ReleaseScreenshotBuffer() in ReleaseScreenshotBuffer() 281 void DCanvas::CalcGamma (float gamma, BYTE gammalookup[256]) in CalcGamma() [all …]
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H A D | v_video.h | 170 class DCanvas : public DObject 172 DECLARE_ABSTRACT_CLASS (DCanvas, DObject) 174 DCanvas (int width, int height); 175 virtual ~DCanvas (); 295 DCanvas() {} in DCanvas() function 299 DCanvas *Next; 300 static DCanvas *CanvasChain; 307 class DSimpleCanvas : public DCanvas 309 DECLARE_CLASS (DSimpleCanvas, DCanvas)
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H A D | v_draw.cpp | 125 void STACK_ARGS DCanvas::DrawTexture (FTexture *img, double x, double y, int tags_first, ...) in DrawTexture() 759 void DCanvas::VirtualToRealCoords(double &x, double &y, double &w, double &h, in VirtualToRealCoords() 795 void DCanvas::VirtualToRealCoordsFixed(fixed_t &x, fixed_t &y, fixed_t &w, fixed_t &h, in VirtualToRealCoordsFixed() 811 void DCanvas::VirtualToRealCoordsInt(int &x, int &y, int &w, int &h, in VirtualToRealCoordsInt() 827 void DCanvas::FillBorder (FTexture *img) in FillBorder() 866 void DCanvas::PUTTRANSDOT (int xx, int yy, int basecolor, int level) in PUTTRANSDOT() 917 void DCanvas::DrawLine(int x0, int y0, int x1, int y1, int palColor, uint32 realcolor) in DrawLine() 1077 void DCanvas::DrawPixel(int x, int y, int palColor, uint32 realcolor) in DrawPixel() 1152 void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints, in FillSimplePoly() 1324 void DCanvas::DrawBlock (int x, int y, int _width, int _height, const BYTE *src) const in DrawBlock() [all …]
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H A D | v_text.cpp | 56 void STACK_ARGS DCanvas::DrawChar (FFont *font, int normalcolor, int x, int y, BYTE character, ...) in DrawChar() 82 void DCanvas::DrawTextV(FFont *font, int normalcolor, int x, int y, const char *string, va_list tag… in DrawTextV() 271 void STACK_ARGS DCanvas::DrawText (FFont *font, int normalcolor, int x, int y, const char *string, … in DrawText() 279 void STACK_ARGS DCanvas::DrawTextA (FFont *font, int normalcolor, int x, int y, const char *string,… in DrawTextA()
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H A D | v_font.h | 42 class DCanvas; variable
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | v_video.h | 144 class DCanvas : public DObject 146 DECLARE_ABSTRACT_CLASS (DCanvas, DObject) 148 DCanvas (int width, int height); 149 virtual ~DCanvas (); 269 DCanvas() {} in DCanvas() function 273 DCanvas *Next; 274 static DCanvas *CanvasChain; 281 class DSimpleCanvas : public DCanvas 283 DECLARE_CLASS (DSimpleCanvas, DCanvas)
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H A D | v_video.cpp | 71 IMPLEMENT_ABSTRACT_CLASS (DCanvas) 202 DCanvas *DCanvas::CanvasChain = NULL; 210 DCanvas::DCanvas (int _width, int _height) in DCanvas() function in DCanvas 229 DCanvas::~DCanvas () in ~DCanvas() 232 DCanvas *probe = CanvasChain, **prev; in ~DCanvas() 255 bool DCanvas::IsValid () in IsValid() 301 void DCanvas::Dim (PalEntry color) in Dim() 341 void DCanvas::Dim (PalEntry color, float damount, int x1, int y1, int w, int h) in Dim() 423 void DCanvas::ReleaseScreenshotBuffer() in ReleaseScreenshotBuffer() 701 void DCanvas::CalcGamma (float gamma, BYTE gammalookup[256]) in CalcGamma() [all …]
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H A D | v_draw.cpp | 109 void STACK_ARGS DCanvas::DrawTexture (FTexture *img, double x, double y, int tags_first, ...) in DrawTexture() 743 void DCanvas::VirtualToRealCoords(double &x, double &y, double &w, double &h, in VirtualToRealCoords() 779 void DCanvas::VirtualToRealCoordsFixed(fixed_t &x, fixed_t &y, fixed_t &w, fixed_t &h, in VirtualToRealCoordsFixed() 795 void DCanvas::VirtualToRealCoordsInt(int &x, int &y, int &w, int &h, in VirtualToRealCoordsInt() 811 void DCanvas::FillBorder (FTexture *img) in FillBorder() 850 void DCanvas::PUTTRANSDOT (int xx, int yy, int basecolor, int level) in PUTTRANSDOT() 901 void DCanvas::DrawLine(int x0, int y0, int x1, int y1, int palColor, uint32 realcolor) in DrawLine() 1061 void DCanvas::DrawPixel(int x, int y, int palColor, uint32 realcolor) in DrawPixel() 1136 void DCanvas::FillSimplePoly(FTexture *tex, FVector2 *points, int npoints, in FillSimplePoly() 1303 void DCanvas::DrawBlock (int x, int y, int _width, int _height, const BYTE *src) const in DrawBlock() [all …]
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H A D | v_text.cpp | 55 void STACK_ARGS DCanvas::DrawChar (FFont *font, int normalcolor, int x, int y, BYTE character, ...) in DrawChar() 81 void DCanvas::DrawTextV(FFont *font, int normalcolor, int x, int y, const char *string, va_list tag… in DrawTextV() 261 void STACK_ARGS DCanvas::DrawText (FFont *font, int normalcolor, int x, int y, const char *string, … in DrawText() 269 void STACK_ARGS DCanvas::DrawTextA (FFont *font, int normalcolor, int x, int y, const char *string,… in DrawTextA()
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H A D | r_main.h | 134 void R_RenderViewToCanvas (AActor *actor, DCanvas *canvas, int x, int y, int width, int height, boo…
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H A D | r_utility.h | 12 extern DCanvas *RenderTarget;
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H A D | v_font.h | 39 class DCanvas; variable
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/dports/games/odamex/odamex-src-0.7.0/server/src/ |
H A D | sv_stubs.cpp | 31 IMPLEMENT_CLASS (DCanvas, DObject) 32 DCanvas _screen; 33 DCanvas* screen = &_screen;
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