/dports/games/avp/avp-20170505/src/win95/ |
H A D | d3_func.cpp | 184 d3d.Driver[d3d.NumDrivers].Desc.dwDeviceZBufferBitDepth & (DDBD_16 | DDBD_24 | DDBD_32) in DeviceEnumerator() 795 if (devZBufDepth & DDBD_32) in RenderD3DScene()
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H A D | videomodes.cpp | 74 if (!(D3DDeviceDesc.dwDeviceRenderBitDepth & DDBD_32)) in EnumVideoModesCallback()
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/dports/games/magiccube4d/magiccube4d-src-2_2/ |
H A D | WrapD3D.cpp | 243 if (deviceDepth & DDBD_32) in ZBufferDepth()
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/dports/games/d2x/d2x-0.2.5/arch/win32/d3dframe/ |
H A D | d3denum.cpp | 74 if( (32==dwModeDepth) && (0==(dwBitDepth&DDBD_32)) ) return DDENUMRET_OK; in EnumDisplayModesCallback()
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/dports/games/avp/avp-20170505/src/avp/win95/ |
H A D | pcmenus.cpp | 226 if (d3d.ThisDriver.dwDeviceRenderBitDepth & DDBD_32) in IsForD3D()
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/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/ |
H A D | DDRAW.H | 1626 #define DDBD_32 0x00000100l macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/ |
H A D | vddraw.h | 2207 #define DDBD_32 0x00000100l macro
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/dports/net/tigervnc-server/tigervnc-1.12.0/unix/xserver/hw/xwin/ |
H A D | ddraw.h | 850 #define DDBD_32 0x00000100 macro
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/dports/x11-servers/xwayland-devel/xorg-xserver-xorg-server-21.0.99.1-177-g9e5a37961/hw/xwin/ |
H A D | ddraw.h | 850 #define DDBD_32 0x00000100 macro
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/dports/x11-servers/xwayland/xorg-server-1.20.13/hw/xwin/ |
H A D | ddraw.h | 850 #define DDBD_32 0x00000100 macro
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/dports/x11-servers/xorg-dmx/xorg-server-1.20.13/hw/xwin/ |
H A D | ddraw.h | 850 #define DDBD_32 0x00000100 macro
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/dports/x11-servers/xarcan/xarcan-0.6.0/hw/xwin/ |
H A D | ddraw.h | 850 #define DDBD_32 0x00000100 macro
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/dports/x11-servers/xephyr/xorg-server-1.20.13/hw/xwin/ |
H A D | ddraw.h | 850 #define DDBD_32 0x00000100 macro
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/dports/x11-servers/xorg-vfbserver/xorg-server-1.20.13/hw/xwin/ |
H A D | ddraw.h | 850 #define DDBD_32 0x00000100 macro
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/dports/x11-servers/xorg-server/xorg-server-1.20.13/hw/xwin/ |
H A D | ddraw.h | 850 #define DDBD_32 0x00000100 macro
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/dports/x11-servers/xorg-nestserver/xorg-server-1.20.13/hw/xwin/ |
H A D | ddraw.h | 850 #define DDBD_32 0x00000100 macro
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/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/ |
H A D | ddraw.h | 3059 #define DDBD_32 0x00000100l macro
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/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/dx/ |
H A D | ddraw.h | 3817 #define DDBD_32 0x00000100l macro
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/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/ |
H A D | ddraw.h | 871 #define DDBD_32 0x00000100 macro
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | ddraw.h | 905 #define DDBD_32 0x00000100 macro
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | ddraw.h | 905 #define DDBD_32 0x00000100 macro
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/dports/audio/schismtracker/schismtracker-20211116/sys/win32/ |
H A D | wine-ddraw.h | 858 #define DDBD_32 0x00000100 macro
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/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Graphics/DirectDraw/ |
H A D | mod.rs | 138 pub const DDBD_32: i32 = 256i32; const
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/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Graphics/DirectDraw/ |
H A D | mod.rs | 221 pub const DDBD_32: i32 = 256i32; const
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