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Searched refs:DDBD_32 (Results 1 – 24 of 24) sorted by relevance

/dports/games/avp/avp-20170505/src/win95/
H A Dd3_func.cpp184 d3d.Driver[d3d.NumDrivers].Desc.dwDeviceZBufferBitDepth & (DDBD_16 | DDBD_24 | DDBD_32) in DeviceEnumerator()
795 if (devZBufDepth & DDBD_32) in RenderD3DScene()
H A Dvideomodes.cpp74 if (!(D3DDeviceDesc.dwDeviceRenderBitDepth & DDBD_32)) in EnumVideoModesCallback()
/dports/games/magiccube4d/magiccube4d-src-2_2/
H A DWrapD3D.cpp243 if (deviceDepth & DDBD_32) in ZBufferDepth()
/dports/games/d2x/d2x-0.2.5/arch/win32/d3dframe/
H A Dd3denum.cpp74 if( (32==dwModeDepth) && (0==(dwBitDepth&DDBD_32)) ) return DDENUMRET_OK; in EnumDisplayModesCallback()
/dports/games/avp/avp-20170505/src/avp/win95/
H A Dpcmenus.cpp226 if (d3d.ThisDriver.dwDeviceRenderBitDepth & DDBD_32) in IsForD3D()
/dports/games/tenebrae/tenebrae_0/dxsdk/SDK/INC/
H A DDDRAW.H1626 #define DDBD_32 0x00000100l macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/directx/
H A Dvddraw.h2207 #define DDBD_32 0x00000100l macro
/dports/net/tigervnc-server/tigervnc-1.12.0/unix/xserver/hw/xwin/
H A Dddraw.h850 #define DDBD_32 0x00000100 macro
/dports/x11-servers/xwayland-devel/xorg-xserver-xorg-server-21.0.99.1-177-g9e5a37961/hw/xwin/
H A Dddraw.h850 #define DDBD_32 0x00000100 macro
/dports/x11-servers/xwayland/xorg-server-1.20.13/hw/xwin/
H A Dddraw.h850 #define DDBD_32 0x00000100 macro
/dports/x11-servers/xorg-dmx/xorg-server-1.20.13/hw/xwin/
H A Dddraw.h850 #define DDBD_32 0x00000100 macro
/dports/x11-servers/xarcan/xarcan-0.6.0/hw/xwin/
H A Dddraw.h850 #define DDBD_32 0x00000100 macro
/dports/x11-servers/xephyr/xorg-server-1.20.13/hw/xwin/
H A Dddraw.h850 #define DDBD_32 0x00000100 macro
/dports/x11-servers/xorg-vfbserver/xorg-server-1.20.13/hw/xwin/
H A Dddraw.h850 #define DDBD_32 0x00000100 macro
/dports/x11-servers/xorg-server/xorg-server-1.20.13/hw/xwin/
H A Dddraw.h850 #define DDBD_32 0x00000100 macro
/dports/x11-servers/xorg-nestserver/xorg-server-1.20.13/hw/xwin/
H A Dddraw.h850 #define DDBD_32 0x00000100 macro
/dports/devel/mingw32-directx/mingw32-directx-20020518_1/include/w32api/
H A Dddraw.h3059 #define DDBD_32 0x00000100l macro
/dports/games/NBlood/NBlood-a1689a4/platform/Windows/include/dx/
H A Dddraw.h3817 #define DDBD_32 0x00000100l macro
/dports/emulators/pcsxr/pcsxr-codeplex-final/pcsxr/win32/plugins/dfxvideo/winsrc/
H A Dddraw.h871 #define DDBD_32 0x00000100 macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dddraw.h905 #define DDBD_32 0x00000100 macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dddraw.h905 #define DDBD_32 0x00000100 macro
/dports/audio/schismtracker/schismtracker-20211116/sys/win32/
H A Dwine-ddraw.h858 #define DDBD_32 0x00000100 macro
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Win32/Graphics/DirectDraw/
H A Dmod.rs138 pub const DDBD_32: i32 = 256i32; const
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Win32/Graphics/DirectDraw/
H A Dmod.rs221 pub const DDBD_32: i32 = 256i32; const