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Searched refs:DDERR_WASSTILLDRAWING (Results 1 – 25 of 54) sorted by relevance

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/dports/games/avp/avp-20170505/src/win95/
H A Ddd_func.cpp786 while (lpDDSBack->GetFlipStatus(DDGFS_ISFLIPDONE) == DDERR_WASSTILLDRAWING) in FlipBuffers()
805 if (ddrval != DDERR_WASSTILLDRAWING) in FlipBuffers()
837 if (ddrval != DDERR_WASSTILLDRAWING) in FlipBuffers()
909 if (ddrval != DDERR_WASSTILLDRAWING) in InGameFlipBuffers()
942 if (ddrval != DDERR_WASSTILLDRAWING) in InGameFlipBuffers()
1018 if (ddrval == DDERR_WASSTILLDRAWING) in ColourFillBackBuffer()
1065 if (ddrval == DDERR_WASSTILLDRAWING) in ColourFillBackBufferQuad()
1102 if (ddrval == DDERR_WASSTILLDRAWING) in BlitToBackBuffer()
1144 if (ddrval == DDERR_WASSTILLDRAWING) in BlitToBackBufferWithoutTearing()
1188 if (ddrval == DDERR_WASSTILLDRAWING)
[all …]
H A Ddxlog.c192 case DDERR_WASSTILLDRAWING: in D3DAppErrorToString()
/dports/games/avp/avp-20170505/src/avp/win95/frontend/
H A Davp_menugfx.cpp565 while (surface->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in RenderSmallFontString()
660 while (surface->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in RenderSmallFontString_Wrapped()
1015 while (surface->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in LoadAllAvPMenuGfx()
1118 while (surface->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in DrawAvPMenuGfx()
1214 while (surface->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in DrawAvPMenuGlowyBar()
1308 while (surface->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in DrawAvPMenuGlowyBar_Clipped()
1406 while (surface->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in DrawAvPMenuGfx_CrossFade()
1414 while (surface2->Lock(NULL, &ddsdimage2, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in DrawAvPMenuGfx_CrossFade()
1558 while (surface->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in DrawAvPMenuGfx_Faded()
1646 while (surface->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in DrawAvPMenuGfx_Clipped()
[all …]
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/win32/
H A Ddx_error.c239 case DDERR_WASSTILLDRAWING: in DXErrorToString()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Main/
H A DFrameBufferDD.cpp275 if(result != DDERR_WASSTILLDRAWING) in flip()
314 if(result != DDERR_WASSTILLDRAWING) in blit()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Main/
H A DFrameBufferDD.cpp275 if(result != DDERR_WASSTILLDRAWING) in flip()
314 if(result != DDERR_WASSTILLDRAWING) in blit()
/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/MSVC/
H A DDirDrawErrs.h78 DIRDRAWERR( DDERR_WASSTILLDRAWING)
H A DBackBufDD.cpp366 } else if (hRet != DDERR_WASSTILLDRAWING) in Blt()
/dports/emulators/frodo/Frodo-4.1b/Src/
H A DDisplay_WIN32.i462 if (ddrval != DDERR_WASSTILLDRAWING) in BitmapBase()
1750 if (ddrval != DDERR_WASSTILLDRAWING) in BuildColorTable()
1862 else if (ddrval != DDERR_WASSTILLDRAWING) { in Update()
2005 else if (ddrval != DDERR_WASSTILLDRAWING) { in CopySurface()
2027 else if (ddrval != DDERR_WASSTILLDRAWING) in FlipSurfaces()
2055 else if (ddrval != DDERR_WASSTILLDRAWING) { in EraseSurfaces()
2075 else if (ddrval != DDERR_WASSTILLDRAWING) { in EraseSurfaces()
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/win32/
H A Ddx_error.c270 case DDERR_WASSTILLDRAWING: in DXErrorToString()
/dports/lang/fpc-source/fpc-3.2.2/packages/ptc/src/win32/directx/
H A Dwin32directxcheck.inc104 DDERR_WASSTILLDRAWING : raise TPTCError.Create('DDERR_WASSTILLDRAWING');
/dports/games/avp/avp-20170505/src/avp/support/
H A Dtallfont.cpp667 while (image_ptr->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in RenderChar_Clipped()
785 while (image_ptr->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in RenderChar_Unclipped()
788 while (lpDDSBack->Lock(NULL, &ddsdback, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in RenderChar_Unclipped()
H A Dindexfnt.cpp431 while (image_ptr->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in RenderString_Clipped()
598 while (image_ptr->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in RenderString_Unclipped()
/dports/games/d2x/d2x-0.2.5/arch/win32/
H A Dgr.c100 case DDERR_WASSTILLDRAWING: in DDerror()
H A Ddebug.cpp765 case DDERR_WASSTILLDRAWING: in GetDDErrorString()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dwinlayer.cpp1838 if (!w && (IDirectDrawSurface_GetBltStatus(lpDDSBack, DDGBS_CANBLT) == DDERR_WASSTILLDRAWING || in videoShowFrame()
1839 … IDirectDrawSurface_GetFlipStatus(lpDDSPrimary, DDGFS_CANFLIP) == DDERR_WASSTILLDRAWING)) in videoShowFrame()
1858 if (result != DDERR_WASSTILLDRAWING) in videoShowFrame()
1890 if (result != DDERR_WASSTILLDRAWING) in videoShowFrame()
3241 case DDERR_WASSTILLDRAWING: in GetDDrawError()
/dports/games/quake2lnx/quake2-r0.16.2/src/win32/
H A Drw_ddraw.c546 case DDERR_WASSTILLDRAWING: in DDrawError()
/dports/games/q2pro/q2pro/source/
H A Dwin_ddraw.c214 case DDERR_WASSTILLDRAWING: in DDrawError()
/dports/games/quake2-source/quake2-r0.16.2/src/win32/
H A Drw_ddraw.c546 case DDERR_WASSTILLDRAWING: in DDrawError()
/dports/games/r1q2/r1q2-8012_5/win32/
H A Drw_ddraw.c546 case DDERR_WASSTILLDRAWING: in DDrawError()
/dports/devel/allegro/allegro-4.4.3.1/src/win/
H A Dwddbmp.c150 case DDERR_WASSTILLDRAWING: in dd_err()
H A Dwddaccel.c585 if ((hr == DD_OK) || (hr == DDERR_WASSTILLDRAWING)) { in gfx_directx_enable_triple_buffering()
/dports/games/d2x/d2x-0.2.5/arch/win32/d3dframe/
H A Dd3dtextr.cpp436 DDERR_WASSTILLDRAWING ); in CopyBitmapToSurface()
/dports/games/d2x/d2x-0.2.5/unused/win95/
H A Ddd.c507 …if (IDirectDrawSurface_GetFlipStatus(_lpDDSBack, DDGFS_ISFLIPDONE) == DDERR_WASSTILLDRAWING) retur… in DDFlip()
/dports/games/libretro-snes9x/snes9x-73aa348/win32/
H A DCDirectDraw.cpp371 if (hResult != DDERR_WASSTILLDRAWING) in LockSurface2()

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