/dports/games/avp/avp-20170505/src/win95/ |
H A D | dd_func.cpp | 786 while (lpDDSBack->GetFlipStatus(DDGFS_ISFLIPDONE) == DDERR_WASSTILLDRAWING) in FlipBuffers() 805 if (ddrval != DDERR_WASSTILLDRAWING) in FlipBuffers() 837 if (ddrval != DDERR_WASSTILLDRAWING) in FlipBuffers() 909 if (ddrval != DDERR_WASSTILLDRAWING) in InGameFlipBuffers() 942 if (ddrval != DDERR_WASSTILLDRAWING) in InGameFlipBuffers() 1018 if (ddrval == DDERR_WASSTILLDRAWING) in ColourFillBackBuffer() 1065 if (ddrval == DDERR_WASSTILLDRAWING) in ColourFillBackBufferQuad() 1102 if (ddrval == DDERR_WASSTILLDRAWING) in BlitToBackBuffer() 1144 if (ddrval == DDERR_WASSTILLDRAWING) in BlitToBackBufferWithoutTearing() 1188 if (ddrval == DDERR_WASSTILLDRAWING) [all …]
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H A D | dxlog.c | 192 case DDERR_WASSTILLDRAWING: in D3DAppErrorToString()
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/dports/games/avp/avp-20170505/src/avp/win95/frontend/ |
H A D | avp_menugfx.cpp | 565 while (surface->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in RenderSmallFontString() 660 while (surface->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in RenderSmallFontString_Wrapped() 1015 while (surface->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in LoadAllAvPMenuGfx() 1118 while (surface->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in DrawAvPMenuGfx() 1214 while (surface->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in DrawAvPMenuGlowyBar() 1308 while (surface->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in DrawAvPMenuGlowyBar_Clipped() 1406 while (surface->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in DrawAvPMenuGfx_CrossFade() 1414 while (surface2->Lock(NULL, &ddsdimage2, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in DrawAvPMenuGfx_CrossFade() 1558 while (surface->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in DrawAvPMenuGfx_Faded() 1646 while (surface->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in DrawAvPMenuGfx_Clipped() [all …]
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/win32/ |
H A D | dx_error.c | 239 case DDERR_WASSTILLDRAWING: in DXErrorToString()
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/Main/ |
H A D | FrameBufferDD.cpp | 275 if(result != DDERR_WASSTILLDRAWING) in flip() 314 if(result != DDERR_WASSTILLDRAWING) in blit()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/Main/ |
H A D | FrameBufferDD.cpp | 275 if(result != DDERR_WASSTILLDRAWING) in flip() 314 if(result != DDERR_WASSTILLDRAWING) in blit()
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/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/MSVC/ |
H A D | DirDrawErrs.h | 78 DIRDRAWERR( DDERR_WASSTILLDRAWING)
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H A D | BackBufDD.cpp | 366 } else if (hRet != DDERR_WASSTILLDRAWING) in Blt()
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/dports/emulators/frodo/Frodo-4.1b/Src/ |
H A D | Display_WIN32.i | 462 if (ddrval != DDERR_WASSTILLDRAWING) in BitmapBase() 1750 if (ddrval != DDERR_WASSTILLDRAWING) in BuildColorTable() 1862 else if (ddrval != DDERR_WASSTILLDRAWING) { in Update() 2005 else if (ddrval != DDERR_WASSTILLDRAWING) { in CopySurface() 2027 else if (ddrval != DDERR_WASSTILLDRAWING) in FlipSurfaces() 2055 else if (ddrval != DDERR_WASSTILLDRAWING) { in EraseSurfaces() 2075 else if (ddrval != DDERR_WASSTILLDRAWING) { in EraseSurfaces()
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/win32/ |
H A D | dx_error.c | 270 case DDERR_WASSTILLDRAWING: in DXErrorToString()
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/dports/lang/fpc-source/fpc-3.2.2/packages/ptc/src/win32/directx/ |
H A D | win32directxcheck.inc | 104 DDERR_WASSTILLDRAWING : raise TPTCError.Create('DDERR_WASSTILLDRAWING');
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/dports/games/avp/avp-20170505/src/avp/support/ |
H A D | tallfont.cpp | 667 while (image_ptr->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in RenderChar_Clipped() 785 while (image_ptr->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in RenderChar_Unclipped() 788 while (lpDDSBack->Lock(NULL, &ddsdback, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in RenderChar_Unclipped()
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H A D | indexfnt.cpp | 431 while (image_ptr->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in RenderString_Clipped() 598 while (image_ptr->Lock(NULL, &ddsdimage, DDLOCK_WAIT, NULL) == DDERR_WASSTILLDRAWING); in RenderString_Unclipped()
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/dports/games/d2x/d2x-0.2.5/arch/win32/ |
H A D | gr.c | 100 case DDERR_WASSTILLDRAWING: in DDerror()
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H A D | debug.cpp | 765 case DDERR_WASSTILLDRAWING: in GetDDErrorString()
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | winlayer.cpp | 1838 if (!w && (IDirectDrawSurface_GetBltStatus(lpDDSBack, DDGBS_CANBLT) == DDERR_WASSTILLDRAWING || in videoShowFrame() 1839 … IDirectDrawSurface_GetFlipStatus(lpDDSPrimary, DDGFS_CANFLIP) == DDERR_WASSTILLDRAWING)) in videoShowFrame() 1858 if (result != DDERR_WASSTILLDRAWING) in videoShowFrame() 1890 if (result != DDERR_WASSTILLDRAWING) in videoShowFrame() 3241 case DDERR_WASSTILLDRAWING: in GetDDrawError()
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/dports/games/quake2lnx/quake2-r0.16.2/src/win32/ |
H A D | rw_ddraw.c | 546 case DDERR_WASSTILLDRAWING: in DDrawError()
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/dports/games/q2pro/q2pro/source/ |
H A D | win_ddraw.c | 214 case DDERR_WASSTILLDRAWING: in DDrawError()
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/dports/games/quake2-source/quake2-r0.16.2/src/win32/ |
H A D | rw_ddraw.c | 546 case DDERR_WASSTILLDRAWING: in DDrawError()
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/dports/games/r1q2/r1q2-8012_5/win32/ |
H A D | rw_ddraw.c | 546 case DDERR_WASSTILLDRAWING: in DDrawError()
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/dports/devel/allegro/allegro-4.4.3.1/src/win/ |
H A D | wddbmp.c | 150 case DDERR_WASSTILLDRAWING: in dd_err()
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H A D | wddaccel.c | 585 if ((hr == DD_OK) || (hr == DDERR_WASSTILLDRAWING)) { in gfx_directx_enable_triple_buffering()
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/dports/games/d2x/d2x-0.2.5/arch/win32/d3dframe/ |
H A D | d3dtextr.cpp | 436 DDERR_WASSTILLDRAWING ); in CopyBitmapToSurface()
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/dports/games/d2x/d2x-0.2.5/unused/win95/ |
H A D | dd.c | 507 …if (IDirectDrawSurface_GetFlipStatus(_lpDDSBack, DDGFS_ISFLIPDONE) == DDERR_WASSTILLDRAWING) retur… in DDFlip()
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/dports/games/libretro-snes9x/snes9x-73aa348/win32/ |
H A D | CDirectDraw.cpp | 371 if (hResult != DDERR_WASSTILLDRAWING) in LockSurface2()
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