/dports/games/edge/Edge-1.35-source/ddf/ |
H A D | attack.cc | 47 DF("VAL", nominal, DDF_MainGetFloat), 48 DF("MAX", linear_max, DDF_MainGetFloat), 49 DF("ERROR", error, DDF_MainGetFloat), 80 DF("ATTACK_HEIGHT", height, DDF_MainGetFloat), 82 DF("X_OFFSET", xoffset, DDF_MainGetFloat), 83 DF("Y_OFFSET", yoffset, DDF_MainGetFloat), 86 DF("ATTACKRANGE", range, DDF_MainGetFloat), 88 DF("BERSERK_MULTIPLY", berserk_mul, DDF_MainGetFloat), 92 DF("ASSAULT_SPEED", assault_speed, DDF_MainGetFloat), 102 DF("DAMAGE", damage.nominal, DDF_MainGetFloat),
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H A D | thing.cc | 67 DF("RADIUS", radius, DDF_MainGetFloat), 73 DF("INTENSITY", radius, DDF_MainGetFloat), 88 DF("MULTIPLY", multiply, DDF_MainGetFloat), 111 DF("RADIUS", radius, DDF_MainGetFloat), 112 DF("HEIGHT", height, DDF_MainGetFloat), 113 DF("MASS", mass, DDF_MainGetFloat), 114 DF("SPEED", speed, DDF_MainGetFloat), 115 DF("FAST", fast, DDF_MainGetFloat), 137 DF("MAX_FALL", maxfall, DDF_MainGetFloat), 166 DF("STEP_SIZE", step_size, DDF_MainGetFloat), [all …]
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H A D | sector.cc | 65 DF("GRAVITY", gravity, DDF_MainGetFloat), 66 DF("FRICTION", friction, DDF_MainGetFloat), 67 DF("VISCOSITY", viscosity, DDF_MainGetFloat), 68 DF("DRAG", drag, DDF_MainGetFloat), 73 DF("PUSH_SPEED", push_speed, DDF_MainGetFloat), 74 DF("PUSH_ZSPEED", push_zspeed, DDF_MainGetFloat), 77 DF("DAMAGE", damage.nominal, DDF_MainGetFloat),
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H A D | line.cc | 84 DF("SPEED_UP", speed_up, DDF_MainGetFloat), 85 DF("SPEED_DOWN", speed_down, DDF_MainGetFloat), 87 DF("DEST_OFFSET", dest, DDF_MainGetFloat), 89 DF("OTHER_OFFSET", other, DDF_MainGetFloat), 111 DF("HEIGHT", height, DDF_MainGetFloat), 122 DF("SPEED", speed, DDF_MainGetFloat), 183 DF("SCROLL_XSPEED", s_xspeed, DDF_MainGetFloat), 187 DF("GRAVITY", gravity, DDF_MainGetFloat), 188 DF("FRICTION", friction, DDF_MainGetFloat), 189 DF("VISCOSITY", viscosity, DDF_MainGetFloat), [all …]
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H A D | style.cc | 47 DF("SCALE", scale, DDF_MainGetFloat), 48 DF("ASPECT", aspect, DDF_MainGetFloat), 63 DF("SCALE", scale, DDF_MainGetFloat), 64 DF("ASPECT", aspect, DDF_MainGetFloat),
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H A D | weapon.cc | 72 DF("KICK", kick, DDF_MainGetFloat), 82 DF("MODEL_ASPECT", model_aspect, DDF_MainGetFloat), 83 DF("MODEL_BIAS", model_bias, DDF_MainGetFloat), 84 DF("MODEL_FORWARD", model_forward, DDF_MainGetFloat), 85 DF("MODEL_SIDE", model_side, DDF_MainGetFloat),
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H A D | image.cc | 46 DDF_FIELD("SCALE", scale, DDF_MainGetFloat), 47 DDF_FIELD("ASPECT", aspect, DDF_MainGetFloat),
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H A D | local.h | 248 void DDF_MainGetFloat (const char *info, void *storage);
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H A D | sfx.cc | 42 DDF_FIELD("MAX_DISTANCE", max_distance, DDF_MainGetFloat),
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H A D | level.cc | 46 DF("TEXT_SPEED", text_speed, DDF_MainGetFloat),
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H A D | main.cc | 1290 void DDF_MainGetFloat(const char *info, void *storage) in DDF_MainGetFloat() function
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