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Searched refs:DDF_MainGetFloat (Results 1 – 11 of 11) sorted by relevance

/dports/games/edge/Edge-1.35-source/ddf/
H A Dattack.cc47 DF("VAL", nominal, DDF_MainGetFloat),
48 DF("MAX", linear_max, DDF_MainGetFloat),
49 DF("ERROR", error, DDF_MainGetFloat),
80 DF("ATTACK_HEIGHT", height, DDF_MainGetFloat),
82 DF("X_OFFSET", xoffset, DDF_MainGetFloat),
83 DF("Y_OFFSET", yoffset, DDF_MainGetFloat),
86 DF("ATTACKRANGE", range, DDF_MainGetFloat),
88 DF("BERSERK_MULTIPLY", berserk_mul, DDF_MainGetFloat),
92 DF("ASSAULT_SPEED", assault_speed, DDF_MainGetFloat),
102 DF("DAMAGE", damage.nominal, DDF_MainGetFloat),
H A Dthing.cc67 DF("RADIUS", radius, DDF_MainGetFloat),
73 DF("INTENSITY", radius, DDF_MainGetFloat),
88 DF("MULTIPLY", multiply, DDF_MainGetFloat),
111 DF("RADIUS", radius, DDF_MainGetFloat),
112 DF("HEIGHT", height, DDF_MainGetFloat),
113 DF("MASS", mass, DDF_MainGetFloat),
114 DF("SPEED", speed, DDF_MainGetFloat),
115 DF("FAST", fast, DDF_MainGetFloat),
137 DF("MAX_FALL", maxfall, DDF_MainGetFloat),
166 DF("STEP_SIZE", step_size, DDF_MainGetFloat),
[all …]
H A Dsector.cc65 DF("GRAVITY", gravity, DDF_MainGetFloat),
66 DF("FRICTION", friction, DDF_MainGetFloat),
67 DF("VISCOSITY", viscosity, DDF_MainGetFloat),
68 DF("DRAG", drag, DDF_MainGetFloat),
73 DF("PUSH_SPEED", push_speed, DDF_MainGetFloat),
74 DF("PUSH_ZSPEED", push_zspeed, DDF_MainGetFloat),
77 DF("DAMAGE", damage.nominal, DDF_MainGetFloat),
H A Dline.cc84 DF("SPEED_UP", speed_up, DDF_MainGetFloat),
85 DF("SPEED_DOWN", speed_down, DDF_MainGetFloat),
87 DF("DEST_OFFSET", dest, DDF_MainGetFloat),
89 DF("OTHER_OFFSET", other, DDF_MainGetFloat),
111 DF("HEIGHT", height, DDF_MainGetFloat),
122 DF("SPEED", speed, DDF_MainGetFloat),
183 DF("SCROLL_XSPEED", s_xspeed, DDF_MainGetFloat),
187 DF("GRAVITY", gravity, DDF_MainGetFloat),
188 DF("FRICTION", friction, DDF_MainGetFloat),
189 DF("VISCOSITY", viscosity, DDF_MainGetFloat),
[all …]
H A Dstyle.cc47 DF("SCALE", scale, DDF_MainGetFloat),
48 DF("ASPECT", aspect, DDF_MainGetFloat),
63 DF("SCALE", scale, DDF_MainGetFloat),
64 DF("ASPECT", aspect, DDF_MainGetFloat),
H A Dweapon.cc72 DF("KICK", kick, DDF_MainGetFloat),
82 DF("MODEL_ASPECT", model_aspect, DDF_MainGetFloat),
83 DF("MODEL_BIAS", model_bias, DDF_MainGetFloat),
84 DF("MODEL_FORWARD", model_forward, DDF_MainGetFloat),
85 DF("MODEL_SIDE", model_side, DDF_MainGetFloat),
H A Dimage.cc46 DDF_FIELD("SCALE", scale, DDF_MainGetFloat),
47 DDF_FIELD("ASPECT", aspect, DDF_MainGetFloat),
H A Dlocal.h248 void DDF_MainGetFloat (const char *info, void *storage);
H A Dsfx.cc42 DDF_FIELD("MAX_DISTANCE", max_distance, DDF_MainGetFloat),
H A Dlevel.cc46 DF("TEXT_SPEED", text_speed, DDF_MainGetFloat),
H A Dmain.cc1290 void DDF_MainGetFloat(const char *info, void *storage) in DDF_MainGetFloat() function