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Searched refs:DDF_MainGetPercent (Results 1 – 10 of 10) sorted by relevance

/dports/games/edge/Edge-1.35-source/ddf/
H A Dthing.cc69 DF("HEIGHT", height, DDF_MainGetPercent),
89 DF("PAINCHANCE", painchance, DDF_MainGetPercent),
121 DF("TRANSLUCENCY", translucency, DDF_MainGetPercent),
129 DF("PAINCHANCE", painchance, DDF_MainGetPercent),
130 DF("MINATTACK_CHANCE", minatkchance, DDF_MainGetPercent),
135 DF("VIEW_HEIGHT", viewheight, DDF_MainGetPercent),
136 DF("SHOT_HEIGHT", shotheight, DDF_MainGetPercent),
179 DF("BOBBING", bobbing, DDF_MainGetPercent),
183 DF("RESISTANCE_PAINCHANCE", resist_painchance, DDF_MainGetPercent),
185 DF("SHADOW_TRANSLUCENCY", shadow_trans, DDF_MainGetPercent),
[all …]
H A Dstyle.cc45 DF("TRANSLUCENCY", translucency, DDF_MainGetPercent),
61 DF("TRANSLUCENCY", translucency, DDF_MainGetPercent),
H A Dweapon.cc77 DF("BOBBING", bobbing, DDF_MainGetPercent),
78 DF("SWAYING", swaying, DDF_MainGetPercent),
80 DF("IDLE_CHANCE", idle_chance, DDF_MainGetPercent),
H A Dattack.cc89 DF("NO_TRACE_CHANCE", notracechance, DDF_MainGetPercent),
90 DF("KEEP_FIRING_CHANCE", keepfirechance, DDF_MainGetPercent),
H A Dline.cc125 DF("DISTANCE", distance, DDF_MainGetPercent),
177 DF("LIGHT_CHANCE", l.chance, DDF_MainGetPercent),
198 DF("TRANSLUCENCY", translucency, DDF_MainGetPercent),
210 DF("EXTRAFLOOR_TRANSLUCENCY", translucency, DDF_MainGetPercent),
H A Dlocal.h245 void DDF_MainGetPercent (const char *info, void *storage);
H A Dsfx.cc39 DDF_FIELD("VOLUME", volume, DDF_MainGetPercent),
H A Dsector.cc60 DF("LIGHT_CHANCE", l.chance, DDF_MainGetPercent),
H A Dstates.cc784 DDF_MainGetPercent(s+1, &jump->chance); in DDF_StateGetJump()
H A Dmain.cc1362 void DDF_MainGetPercent(const char *info, void *storage) in DDF_MainGetPercent() function