Searched refs:DDF_STATE (Results 1 – 3 of 3) sorted by relevance
/dports/games/edge/Edge-1.35-source/ddf/ |
H A D | weapon.cc | 100 DDF_STATE("UP", "UP", up_state), 101 DDF_STATE("DOWN", "DOWN", down_state), 102 DDF_STATE("READY", "READY", ready_state), 103 DDF_STATE("EMPTY", "EMPTY", empty_state), 104 DDF_STATE("IDLE", "READY", idle_state), 105 DDF_STATE("CROSSHAIR", "CROSSHAIR", crosshair), 106 DDF_STATE("ZOOM", "ZOOM", zoom_state), 108 DDF_STATE("ATTACK", "READY", attack_state[0]), 109 DDF_STATE("RELOAD", "READY", reload_state[0]), 112 DDF_STATE("FLASH", "REMOVE", flash_state[0]), [all …]
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H A D | thing.cc | 205 DDF_STATE("SPAWN", "IDLE", spawn_state), 206 DDF_STATE("IDLE", "IDLE", idle_state), 207 DDF_STATE("CHASE", "CHASE", chase_state), 208 DDF_STATE("PAIN", "IDLE", pain_state), 210 DDF_STATE("MELEE", "IDLE", melee_state), 211 DDF_STATE("DEATH", "REMOVE", death_state), 213 DDF_STATE("RESPAWN", "IDLE", raise_state), 214 DDF_STATE("RESURRECT", "IDLE", res_state), 216 DDF_STATE("BOUNCE", "IDLE", bounce_state), 217 DDF_STATE("TOUCH", "IDLE", touch_state), [all …]
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H A D | local.h | 98 #define DDF_STATE(name,redir,field) \ macro
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