Home
last modified time | relevance | path

Searched refs:DDF_STATE (Results 1 – 3 of 3) sorted by relevance

/dports/games/edge/Edge-1.35-source/ddf/
H A Dweapon.cc100 DDF_STATE("UP", "UP", up_state),
101 DDF_STATE("DOWN", "DOWN", down_state),
102 DDF_STATE("READY", "READY", ready_state),
103 DDF_STATE("EMPTY", "EMPTY", empty_state),
104 DDF_STATE("IDLE", "READY", idle_state),
105 DDF_STATE("CROSSHAIR", "CROSSHAIR", crosshair),
106 DDF_STATE("ZOOM", "ZOOM", zoom_state),
108 DDF_STATE("ATTACK", "READY", attack_state[0]),
109 DDF_STATE("RELOAD", "READY", reload_state[0]),
112 DDF_STATE("FLASH", "REMOVE", flash_state[0]),
[all …]
H A Dthing.cc205 DDF_STATE("SPAWN", "IDLE", spawn_state),
206 DDF_STATE("IDLE", "IDLE", idle_state),
207 DDF_STATE("CHASE", "CHASE", chase_state),
208 DDF_STATE("PAIN", "IDLE", pain_state),
210 DDF_STATE("MELEE", "IDLE", melee_state),
211 DDF_STATE("DEATH", "REMOVE", death_state),
213 DDF_STATE("RESPAWN", "IDLE", raise_state),
214 DDF_STATE("RESURRECT", "IDLE", res_state),
216 DDF_STATE("BOUNCE", "IDLE", bounce_state),
217 DDF_STATE("TOUCH", "IDLE", touch_state),
[all …]
H A Dlocal.h98 #define DDF_STATE(name,redir,field) \ macro