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Searched refs:DDF_StateFindLabel (Results 1 – 7 of 7) sorted by relevance

/dports/games/edge/Edge-1.35-source/ddf/
H A Dstates.h97 statenum_t DDF_StateFindLabel(const state_group_t& group,
H A Dstates.cc280 statenum_t DDF_StateFindLabel(const state_group_t& group, in DDF_StateFindLabel() function
298 return DDF_StateFindLabel(group, "SPAWN"); in DDF_StateFindLabel()
615 states[i].nextstate = DDF_StateFindLabel(group, in DDF_StateFinishRange()
631 states[i].jumpstate = DDF_StateFindLabel(group, in DDF_StateFinishRange()
H A Dmain.cc1282 int state = DDF_StateFindLabel(info->state_grp, director.c_str()); in DDF_MainLookupDirector()
/dports/games/edge/Edge-1.35-source/src/
H A Dsv_play.cc628 base = DDF_StateFindLabel(actual->state_grp, base_p, true /* quiet */); in SR_PlayerGetState()
H A Dsv_mobj.cc670 base = DDF_StateFindLabel(actual->state_grp, base_p, true /* quiet */); in SR_MobjGetState()
H A Dp_weapon.cc71 statenum_t new_state = DDF_StateFindLabel(info->state_grp, st->label, true /* quiet */); in P_SetPsprite()
H A Dp_mobj.cc582 return DDF_StateFindLabel(mobj->info->state_grp, label, true /* quiet */); in P_MobjFindLabel()