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Searched refs:DE2_LOG_AUDIO (Results 1 – 2 of 2) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libcore/include/de/
H A Dc_wrapper.h90 DE2_LOG_AUDIO = 0x200000, ///< Audio domain enumerator
172 DE2_AUDIO_XVERBOSE = DE2_LOG_AUDIO | DE2_LOG_XVERBOSE,
173 DE2_AUDIO_VERBOSE = DE2_LOG_AUDIO | DE2_LOG_VERBOSE,
174 DE2_AUDIO_MSG = DE2_LOG_AUDIO | DE2_LOG_MESSAGE,
175 DE2_AUDIO_NOTE = DE2_LOG_AUDIO | DE2_LOG_NOTE,
176 DE2_AUDIO_WARNING = DE2_LOG_AUDIO | DE2_LOG_WARNING,
177 DE2_AUDIO_ERROR = DE2_LOG_AUDIO | DE2_LOG_ERROR,
178 DE2_AUDIO_CRITICAL = DE2_LOG_AUDIO | DE2_LOG_CRITICAL,
181 DE2_DEV_AUDIO_VERBOSE = DE2_LOG_DEV | DE2_LOG_AUDIO | DE2_LOG_VERBOSE,
183 DE2_DEV_AUDIO_NOTE = DE2_LOG_DEV | DE2_LOG_AUDIO | DE2_LOG_NOTE,
[all …]
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/directsound/src/
H A Ddriver_directsound.cpp414 App_Log(DE2_LOG_DEV | DE2_LOG_AUDIO | DE2_LOG_WARNING, in DS_Init()
420 App_Log(DE2_LOG_AUDIO, "DirectSound configuration:"); in DS_Init()
421 App_Log(DE2_LOG_AUDIO, " Primary Buffer: %s (%s)", (primaryBuffer3D? "3D" : "2D"), in DS_Init()
423 …App_Log(DE2_LOG_AUDIO, " Hardware Buffers: %i", (primaryBuffer3D? NUMBUFFERS_HW_3D : NUMBUFFERS_H… in DS_Init()
424 LogBuffer_Printf(DE2_LOG_AUDIO, " DSP: %s", eaxAvailable? "EAX 2.0" : "None"); in DS_Init()
426 LogBuffer_Printf(DE2_LOG_AUDIO, " (%s)", useEAX? "enabled" : "disabled"); in DS_Init()
427 LogBuffer_Printf(DE2_LOG_AUDIO, "\n"); in DS_Init()
432 App_Log(DE2_LOG_AUDIO, " EAX Listner Environment:"); in DS_Init()
437 App_Log(DE2_LOG_AUDIO, " %s: %s", p->name, in DS_Init()
444 App_Log(DE2_LOG_AUDIO | DE2_LOG_VERBOSE | DE2_LOG_DEV, in DS_Init()