Searched refs:DE2_LOG_AUDIO (Results 1 – 2 of 2) sorted by relevance
/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libcore/include/de/ |
H A D | c_wrapper.h | 90 DE2_LOG_AUDIO = 0x200000, ///< Audio domain enumerator 172 DE2_AUDIO_XVERBOSE = DE2_LOG_AUDIO | DE2_LOG_XVERBOSE, 173 DE2_AUDIO_VERBOSE = DE2_LOG_AUDIO | DE2_LOG_VERBOSE, 174 DE2_AUDIO_MSG = DE2_LOG_AUDIO | DE2_LOG_MESSAGE, 175 DE2_AUDIO_NOTE = DE2_LOG_AUDIO | DE2_LOG_NOTE, 176 DE2_AUDIO_WARNING = DE2_LOG_AUDIO | DE2_LOG_WARNING, 177 DE2_AUDIO_ERROR = DE2_LOG_AUDIO | DE2_LOG_ERROR, 178 DE2_AUDIO_CRITICAL = DE2_LOG_AUDIO | DE2_LOG_CRITICAL, 181 DE2_DEV_AUDIO_VERBOSE = DE2_LOG_DEV | DE2_LOG_AUDIO | DE2_LOG_VERBOSE, 183 DE2_DEV_AUDIO_NOTE = DE2_LOG_DEV | DE2_LOG_AUDIO | DE2_LOG_NOTE, [all …]
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/directsound/src/ |
H A D | driver_directsound.cpp | 414 App_Log(DE2_LOG_DEV | DE2_LOG_AUDIO | DE2_LOG_WARNING, in DS_Init() 420 App_Log(DE2_LOG_AUDIO, "DirectSound configuration:"); in DS_Init() 421 App_Log(DE2_LOG_AUDIO, " Primary Buffer: %s (%s)", (primaryBuffer3D? "3D" : "2D"), in DS_Init() 423 …App_Log(DE2_LOG_AUDIO, " Hardware Buffers: %i", (primaryBuffer3D? NUMBUFFERS_HW_3D : NUMBUFFERS_H… in DS_Init() 424 LogBuffer_Printf(DE2_LOG_AUDIO, " DSP: %s", eaxAvailable? "EAX 2.0" : "None"); in DS_Init() 426 LogBuffer_Printf(DE2_LOG_AUDIO, " (%s)", useEAX? "enabled" : "disabled"); in DS_Init() 427 LogBuffer_Printf(DE2_LOG_AUDIO, "\n"); in DS_Init() 432 App_Log(DE2_LOG_AUDIO, " EAX Listner Environment:"); in DS_Init() 437 App_Log(DE2_LOG_AUDIO, " %s: %s", p->name, in DS_Init() 444 App_Log(DE2_LOG_AUDIO | DE2_LOG_VERBOSE | DE2_LOG_DEV, in DS_Init()
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