Searched refs:DEADPLAYER (Results 1 – 4 of 4) sorted by relevance
116 const DEADPLAYER = 112; variable
193 extern statobj_t *DEADPLAYER[MAXDEAD];
130 statobj_t *DEADPLAYER[MAXDEAD]; variable499 {if (DEADPLAYER[NUMDEAD]) in RevivePlayerobj()500 RemoveStatic(DEADPLAYER[NUMDEAD]); in RevivePlayerobj()501 DEADPLAYER[NUMDEAD] = LASTSTAT; in RevivePlayerobj()
1214 memset(&DEADPLAYER[0],0,sizeof(DEADPLAYER)); in InitActorList()1986 DEADPLAYER[tstat->linked_to] = NULL; in ResolveDoorSpace()