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Searched refs:DEATHMATCH (Results 1 – 25 of 56) sorted by relevance

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/dports/games/atr3d/atr3d/
H A Dcollision.cpp72 if (ServerGameType==DEATHMATCH) { in ShipToShipCollision()
87 if (ServerGameType==DEATHMATCH) { in ShipToShipCollision()
124 if (ServerGameType==DEATHMATCH) { in ShotToShipCollision()
184 if (ServerGameType==DEATHMATCH) { in NukeExplosionToShipCollision()
207 if (ServerGameType==DEATHMATCH) { in AsteroidToShipCollision()
226 if (ServerShips[ServerObjects[obj1]->PlayerNum] && ServerGameType!=DEATHMATCH) { in ShotToAsteroidCollision()
291 if (ServerShips[ServerObjects[obj1]->PlayerNum] && ServerGameType!=DEATHMATCH) { in AsteroidToNukeExplosionCollision()
H A Ddefines.h37 #define DEATHMATCH 2 macro
H A Dstatus.cpp35 if (GameType!=DEATHMATCH) { in DrawStatus()
H A Dservership.cpp75 if (ServerGameType==DEATHMATCH) { in InitPlayer()
347 if (ServerGameType!=DEATHMATCH && !Bot) { in DoUpdates()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Din_lude.c39 DEATHMATCH enumerator
205 gametype = DEATHMATCH; in InitStats()
256 if (HubCount || gametype == DEATHMATCH) in LoadPics()
283 if (HubCount || gametype == DEATHMATCH) in UnloadPics()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Din_lude.c39 DEATHMATCH enumerator
205 gametype = DEATHMATCH; in InitStats()
256 if (HubCount || gametype == DEATHMATCH) in LoadPics()
283 if (HubCount || gametype == DEATHMATCH) in UnloadPics()
/dports/games/uhexen/uhexen-0.601/src/
H A Din_lude.c27 DEATHMATCH enumerator
202 gametype = DEATHMATCH; in InitStats()
253 if(HubCount || gametype == DEATHMATCH) in LoadPics()
280 if(HubCount || gametype == DEATHMATCH) in UnloadPics()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/core/rp/achievement/
H A DCategory.java62 DEATHMATCH; enumConstant
/dports/games/legesmotus/legesmotus-0.4.0/server/
H A DDeathmatchMode.hpp43 virtual GameMode get_type() const { return DEATHMATCH; } in get_type()
/dports/games/legesmotus/legesmotus-0.4.0/common/
H A DGameParameters.cpp143 if (strcasecmp(str, "DEATHMATCH") == 0) return DEATHMATCH; in parse_game_mode()
164 case DEATHMATCH:return "DEATHMATCH"; in format_game_mode()
H A DGameParameters.hpp40 DEATHMATCH, enumerator
/dports/games/edge/Edge-1.35-source/src/
H A Ddm_state.h108 #define DEATHMATCH() (deathmatch > 0) macro
H A Dg_game.cc531 if (DEATHMATCH()) in RespawnPlayer()
551 if (!DEATHMATCH()) in SpawnInitialPlayers()
1214 if (DEATHMATCH() && !(appear & WNAP_DeathMatch)) in G_CheckWhenAppear()
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dintermission.cpp57 DEATHMATCH enumerator
163 gameType = DEATHMATCH; in initStats()
/dports/games/wop/wop-0.4.3/src/
H A Dconstants.hpp52 DEATHMATCH = 0 << 0, enumerator
/dports/games/xkoules/koules1.4/
H A Dgameplan.c155 case DEATHMATCH: in init_objects1()
413 if (level > FINDERLEVEL || gameplan == DEATHMATCH) in allow_finder()
503 case DEATHMATCH: in update_game()
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/core/rp/achievement/factory/
H A DDeathmatchAchievementFactory.java45 return Category.DEATHMATCH; in getCategory()
/dports/games/heretic/glheretic-1.2/
H A Din_lude.c20 DEATHMATCH enumerator
266 gametype = DEATHMATCH; in IN_InitStats()
544 case DEATHMATCH: in IN_Drawer()
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Din_lude.c37 DEATHMATCH enumerator
274 gametype = DEATHMATCH; in IN_InitStats()
568 case DEATHMATCH: in IN_Drawer()
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Din_lude.c37 DEATHMATCH enumerator
252 gametype = DEATHMATCH; in IN_InitStats()
530 case DEATHMATCH: in IN_Drawer()
/dports/games/quake2lnx/quake2-r0.16.2/src/specfiles/
H A Dquake2-xatrix-video.spec.sh35 18 ARDUOUS LEVELS TO CONQUER & 7 BRUTAL DEATHMATCH EXCLUSIVE LEVELS
H A Dquake2-xatrix.spec.sh35 18 ARDUOUS LEVELS TO CONQUER & 7 BRUTAL DEATHMATCH EXCLUSIVE LEVELS
/dports/games/openjk/OpenJK-07675e2/scripts/docker/
H A Dserver.cfg12 // 6 = TEAM DEATHMATCH
/dports/games/quake2-source/quake2-r0.16.2/src/specfiles/
H A Dquake2-xatrix-video.spec.sh35 18 ARDUOUS LEVELS TO CONQUER & 7 BRUTAL DEATHMATCH EXCLUSIVE LEVELS
H A Dquake2-xatrix.spec.sh35 18 ARDUOUS LEVELS TO CONQUER & 7 BRUTAL DEATHMATCH EXCLUSIVE LEVELS

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