/dports/games/atr3d/atr3d/ |
H A D | collision.cpp | 72 if (ServerGameType==DEATHMATCH) { in ShipToShipCollision() 87 if (ServerGameType==DEATHMATCH) { in ShipToShipCollision() 124 if (ServerGameType==DEATHMATCH) { in ShotToShipCollision() 184 if (ServerGameType==DEATHMATCH) { in NukeExplosionToShipCollision() 207 if (ServerGameType==DEATHMATCH) { in AsteroidToShipCollision() 226 if (ServerShips[ServerObjects[obj1]->PlayerNum] && ServerGameType!=DEATHMATCH) { in ShotToAsteroidCollision() 291 if (ServerShips[ServerObjects[obj1]->PlayerNum] && ServerGameType!=DEATHMATCH) { in AsteroidToNukeExplosionCollision()
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H A D | defines.h | 37 #define DEATHMATCH 2 macro
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H A D | status.cpp | 35 if (GameType!=DEATHMATCH) { in DrawStatus()
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H A D | servership.cpp | 75 if (ServerGameType==DEATHMATCH) { in InitPlayer() 347 if (ServerGameType!=DEATHMATCH && !Bot) { in DoUpdates()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | in_lude.c | 39 DEATHMATCH enumerator 205 gametype = DEATHMATCH; in InitStats() 256 if (HubCount || gametype == DEATHMATCH) in LoadPics() 283 if (HubCount || gametype == DEATHMATCH) in UnloadPics()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | in_lude.c | 39 DEATHMATCH enumerator 205 gametype = DEATHMATCH; in InitStats() 256 if (HubCount || gametype == DEATHMATCH) in LoadPics() 283 if (HubCount || gametype == DEATHMATCH) in UnloadPics()
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/dports/games/uhexen/uhexen-0.601/src/ |
H A D | in_lude.c | 27 DEATHMATCH enumerator 202 gametype = DEATHMATCH; in InitStats() 253 if(HubCount || gametype == DEATHMATCH) in LoadPics() 280 if(HubCount || gametype == DEATHMATCH) in UnloadPics()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/core/rp/achievement/ |
H A D | Category.java | 62 DEATHMATCH; enumConstant
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/dports/games/legesmotus/legesmotus-0.4.0/server/ |
H A D | DeathmatchMode.hpp | 43 virtual GameMode get_type() const { return DEATHMATCH; } in get_type()
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/dports/games/legesmotus/legesmotus-0.4.0/common/ |
H A D | GameParameters.cpp | 143 if (strcasecmp(str, "DEATHMATCH") == 0) return DEATHMATCH; in parse_game_mode() 164 case DEATHMATCH:return "DEATHMATCH"; in format_game_mode()
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H A D | GameParameters.hpp | 40 DEATHMATCH, enumerator
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/dports/games/edge/Edge-1.35-source/src/ |
H A D | dm_state.h | 108 #define DEATHMATCH() (deathmatch > 0) macro
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H A D | g_game.cc | 531 if (DEATHMATCH()) in RespawnPlayer() 551 if (!DEATHMATCH()) in SpawnInitialPlayers() 1214 if (DEATHMATCH() && !(appear & WNAP_DeathMatch)) in G_CheckWhenAppear()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | intermission.cpp | 57 DEATHMATCH enumerator 163 gameType = DEATHMATCH; in initStats()
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/dports/games/wop/wop-0.4.3/src/ |
H A D | constants.hpp | 52 DEATHMATCH = 0 << 0, enumerator
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/dports/games/xkoules/koules1.4/ |
H A D | gameplan.c | 155 case DEATHMATCH: in init_objects1() 413 if (level > FINDERLEVEL || gameplan == DEATHMATCH) in allow_finder() 503 case DEATHMATCH: in update_game()
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/server/core/rp/achievement/factory/ |
H A D | DeathmatchAchievementFactory.java | 45 return Category.DEATHMATCH; in getCategory()
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/dports/games/heretic/glheretic-1.2/ |
H A D | in_lude.c | 20 DEATHMATCH enumerator 266 gametype = DEATHMATCH; in IN_InitStats() 544 case DEATHMATCH: in IN_Drawer()
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | in_lude.c | 37 DEATHMATCH enumerator 274 gametype = DEATHMATCH; in IN_InitStats() 568 case DEATHMATCH: in IN_Drawer()
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | in_lude.c | 37 DEATHMATCH enumerator 252 gametype = DEATHMATCH; in IN_InitStats() 530 case DEATHMATCH: in IN_Drawer()
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/dports/games/quake2lnx/quake2-r0.16.2/src/specfiles/ |
H A D | quake2-xatrix-video.spec.sh | 35 18 ARDUOUS LEVELS TO CONQUER & 7 BRUTAL DEATHMATCH EXCLUSIVE LEVELS
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H A D | quake2-xatrix.spec.sh | 35 18 ARDUOUS LEVELS TO CONQUER & 7 BRUTAL DEATHMATCH EXCLUSIVE LEVELS
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/dports/games/openjk/OpenJK-07675e2/scripts/docker/ |
H A D | server.cfg | 12 // 6 = TEAM DEATHMATCH
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/dports/games/quake2-source/quake2-r0.16.2/src/specfiles/ |
H A D | quake2-xatrix-video.spec.sh | 35 18 ARDUOUS LEVELS TO CONQUER & 7 BRUTAL DEATHMATCH EXCLUSIVE LEVELS
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H A D | quake2-xatrix.spec.sh | 35 18 ARDUOUS LEVELS TO CONQUER & 7 BRUTAL DEATHMATCH EXCLUSIVE LEVELS
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