Searched refs:DECODER_STATE_COMPLETED (Results 1 – 12 of 12) sorted by relevance
1083 return DECODER_STATE_COMPLETED; in GetState()1518 nextState = DECODER_STATE_COMPLETED; in SeekCompleted()1525 mSeekJob.Resolve(nextState == DECODER_STATE_COMPLETED, __func__); in SeekCompleted()1551 if (nextState == DECODER_STATE_COMPLETED) { in SeekCompleted()2255 mState == DECODER_STATE_COMPLETED); in MaybeStartPlayback()2317 case DECODER_STATE_COMPLETED: return "COMPLETED"; in ToStateStr()2516 MOZ_ASSERT(mState != DECODER_STATE_COMPLETED || in DispatchDecodeTasksIfNeeded()
165 DECODER_STATE_COMPLETED, enumerator
181 DECODER_STATE_COMPLETED, enumerator
1776 State GetState() const override { return DECODER_STATE_COMPLETED; } in GetState()2718 case DECODER_STATE_COMPLETED: in ToStateStr()
2090 State GetState() const override { return DECODER_STATE_COMPLETED; } in GetState()3113 case DECODER_STATE_COMPLETED: in ToStateStr()
2045 State GetState() const override { return DECODER_STATE_COMPLETED; } in GetState()3023 case DECODER_STATE_COMPLETED: in ToStateStr()
2096 State GetState() const override { return DECODER_STATE_COMPLETED; } in GetState()3119 case DECODER_STATE_COMPLETED: in ToStateStr()