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Searched refs:DEEP_WATER_DIE_STOP (Results 1 – 3 of 3) sorted by relevance

/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/externalized/internals/
H A Denums.cc246 case DEEP_WATER_DIE_STOP: return "DEEP_WATER_DIE_STOP"; in getAnimationName()
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/src/game/Tactical/
H A DAnimation_Control.h321 DEEP_WATER_DIE_STOP, enumerator
H A DAnimation_Control.cc605 gubAnimSurfaceIndex[REGMALE][DEEP_WATER_DIE_STOP] = RGMWATER_DIE; in InitAnimationSurfacesPerBodytype()
959 gubAnimSurfaceIndex[BIGMALE][DEEP_WATER_DIE_STOP] = BGMWATER_DIE; in InitAnimationSurfacesPerBodytype()
1326 gubAnimSurfaceIndex[STOCKYMALE][DEEP_WATER_DIE_STOP] = RGMWATER_DIE; in InitAnimationSurfacesPerBodytype()
1677 gubAnimSurfaceIndex[REGFEMALE][DEEP_WATER_DIE_STOP] = RGFWATER_DIE; in InitAnimationSurfacesPerBodytype()